Baldur's Gate 3

Baldur's Gate 3

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Bryk Aug 16, 2023 @ 2:16pm
Can we get a toggle to turn off Shove?
Why am I playing Shover Gate 3 instead of Baldurs Gate 3?
It's the same junk Larian ruined DoS2 with, with elemental fields constantly in every battle.

Nearly every single battle has endless pits, lava, etc for the enemies to shove you into. You don't even need to be near an edge. It isn't even always straight on. We had a Durgar crossbow shot make a character go nearly 90 degrees from the angle of attack!

Please just give an option to just fully disable Shove!
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Showing 1-15 of 19 comments
Pan Darius Cassandra (Banned) Aug 16, 2023 @ 2:17pm 
lol
Tiviani Aug 16, 2023 @ 2:18pm 
Don't position next to ledges lol
Zygfryd Aug 16, 2023 @ 2:19pm 
Skill issue
45ay3asdasd Aug 16, 2023 @ 2:19pm 
I was so annoyed in the neer fight when the dwarfs just kept shoving neer into the lava everytime (I was trying to save him), I literally had to circle him to prevent it
Zygfryd Aug 16, 2023 @ 2:20pm 
Originally posted by herpes_free_since_03:
I was so annoyed in the neer fight when the dwarfs just kept shoving neer into the lava everytime (I was trying to save him), I literally had to circle him to prevent it
Duergar are badasses, I threw the captain into the lava, and she jumped out and fought like it never happened.
Alex Aug 16, 2023 @ 2:24pm 
They could tweak with the AI to remove that ability I suppose. But I wouldn't use it. Shoving is too much fun. Wish it worked like that turn-based superhero game from the guys who made xcom2, when you shove an enemy into an ally they kick smack him.
LordAnubis Aug 16, 2023 @ 2:24pm 
Originally posted by herpes_free_since_03:
I was so annoyed in the neer fight when the dwarfs just kept shoving neer into the lava everytime (I was trying to save him), I literally had to circle him to prevent it

There are spells to prevent that. Hold Person, Command, Sleep.
「Kanna Kamui」 Aug 16, 2023 @ 2:25pm 
Sounds like a You problem.
Van Smash Aug 16, 2023 @ 2:29pm 
An Illithid ate OPs brain.
45ay3asdasd Aug 16, 2023 @ 2:34pm 
Originally posted by LordAnubis:
Originally posted by herpes_free_since_03:
I was so annoyed in the neer fight when the dwarfs just kept shoving neer into the lava everytime (I was trying to save him), I literally had to circle him to prevent it

There are spells to prevent that. Hold Person, Command, Sleep.
My party is 4 barbarians...
ACS36 Aug 16, 2023 @ 2:38pm 
They should have spent some time learning how to DM D&D games. Shove as a bonus action is just too powerful in this game. Ignoring the fact you can auto kill tons of powerful enemies, it also breaks concentration on casters and highly incentives athletic based parties to make shoving easy and to avoid being shoved yourself.

Shove could work in pen and paper if you allowed it for unique scenarios or very high DC's, but it shouldn't be something that is done easily as a bonus action.
Brutalus Aug 16, 2023 @ 2:44pm 
In one fight I got knocked off a ledge early on. it was very annoying. I have moved my party since then with a goal of avoiding this. Also I think the shove is stupid and refuse to use it myself. However a ton of people LOVE it so there it is.
Hogs Fattman Aug 16, 2023 @ 2:49pm 
Originally posted by ACS36:
They should have spent some time learning how to DM D&D games. Shove as a bonus action is just too powerful in this game. Ignoring the fact you can auto kill tons of powerful enemies, it also breaks concentration on casters and highly incentives athletic based parties to make shoving easy and to avoid being shoved yourself.

Shove could work in pen and paper if you allowed it for unique scenarios or very high DC's, but it shouldn't be something that is done easily as a bonus action.

I mostly agree. I mean, in PnP you can always do a shove without it needing to be a unique scenario or tweaking the DC, but I absolutely agree it should follow PnP and be an attack and not a bonus action. I admit, it was pretty fun at first but it felt like several fights were trivialized by just shoving the scary opponent into a pit.

I guess the big difference is in PnP, a lot of maps that are built with potential falls aren't instant death and instead just 40-50 feet, which...sounds bad, but in D&D world isn't *that* much damage.
Zygfryd Aug 16, 2023 @ 2:51pm 
It's great even away from ledges, enemy in your face? Shove them back and lose disadvantage to ranged attacks, and still have a full action left to attack with. I don't think the AI is smart enough to do that though.
BootySoufflé Aug 16, 2023 @ 2:52pm 
This is such bad bait lmao
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Date Posted: Aug 16, 2023 @ 2:16pm
Posts: 19