Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes I befieve so too, some key events like this are in game, but alsoe refraining from long rest will lead to a lack of character related cutscenes.
Circumcision has been done for.... how long?
Gay conversion therapy has been done for... how long?
See? Not a good argument. Time-limits in exploration-heavy rpgs are just a big no-no.
Yeah, I'm not going to compare trite gameplay mechanics to actual real world crimes, talk about shifting the goal posts
The point being, this is a CRPG, this isn't a modern RPG a la Dragon Age Inquisition et al (heck I think even Origin you could miss stuff if you camped out too much) and we have a theme of "we have a ticking time bomb" yes I know about the "but this is why it's not working!" plotpoint, which still doesn't negate the urgency
That camp has been burning since the moment we set foot on land, by your logic everyone there should be already dead because all players took their sweet time to save the grove from the goblins.
it happened to me only in a few instances when I wanted to rest before a fight I knew was coming up. wasn't sure how the game will treat it as I was literally just outside the room but now went to my camp to take a nap :-)
I guess it makes sense but it's not consistent. in other instances I did the exact same thing and nothing happened. don't even remember what quest it was after 80+ hours of playing this game. there can be so many on-going plots/quests it's mind boggling.
Essentially, if there's an immidiate risk to a npc, ( for example burning house), and you do long rest they are dead.
But if you have just something that is said to be urgent " Like rescue xyz from bdz", you can take hundrates of long rests to get there.
Good rule of thumb: If the crisis is not almost next to you, you can rest.
Another examples that matter on act one : owlbear cave, if you don't kill the bear, stuff happens if you do long rest after the encounter. you have to trigger something immediate to trigger the tick tock, it's not on most of the time.