Baldur's Gate 3

Baldur's Gate 3

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Ron Aug 16, 2023 @ 1:24pm
I am scared of resting.
Resting seems to fail so many quests, and it sucks that I am not even aware of these quests being thrown to the void until many hours later, which means reloading a previous save means you wasted a ton of time because the game fails to communicate to the player which quests have urgency and which don't.

Why does bg3 need to have time limits in quests? Its so counter-intuitive to the spirit of the game.

Heres a list of time-sensitive quests knwon so far, many more are being discovered as players explore beyond act 1.
https://reddit.com/r/BaldursGate3/comments/15q1o77/list_of_time_sensitive_quests/
Last edited by Ron; Aug 16, 2023 @ 1:50pm
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Showing 31-45 of 47 comments
JamesF0790 Aug 16, 2023 @ 1:54pm 
I think a good few of them only start counting after you trigger the start. Like...for example you can long rest as much as you want before the you find the inn on fire but if you long rest after finding it then you can't save the people. Halsin gets himself out if you long rest after killing the goblin leaders but before going down to get him.
fox Aug 16, 2023 @ 1:56pm 
It's a problem if you have ocd, but yeah its to prevent rest spam.
Patpat Aug 16, 2023 @ 1:57pm 
Originally posted by JamesF0790:
I think a good few of them only start counting after you trigger the start. Like...for example you can long rest as much as you want before the you find the inn on fire but if you long rest after finding it then you can't save the people. Halsin gets himself out if you long rest after killing the goblin leaders but before going down to get him.

Yes I befieve so too, some key events like this are in game, but alsoe refraining from long rest will lead to a lack of character related cutscenes.
Patpat Aug 16, 2023 @ 1:58pm 
Also the few quests I've seen like that really put a lot of emphasis about the urge to go quick
Ron Aug 16, 2023 @ 2:00pm 
Originally posted by AlphaVictorKilo:
Originally posted by in:
Yeah replayability via missable content is such an amazing design.

Except that is how it has been done for...how long? Since CRPG's were a thing? I hear Fallout 1 was notorious for this. Not to mention just about every other proper CRPG does this as well (Pathfinder is pretty notorious for this as well, though at the least they say "hey, this happens in x number of days)

Circumcision has been done for.... how long?
Gay conversion therapy has been done for... how long?

See? Not a good argument. Time-limits in exploration-heavy rpgs are just a big no-no.
AlphaVictorKilo Aug 16, 2023 @ 2:03pm 
Originally posted by Twintoes:
Originally posted by AlphaVictorKilo:

Except that is how it has been done for...how long? Since CRPG's were a thing? I hear Fallout 1 was notorious for this. Not to mention just about every other proper CRPG does this as well (Pathfinder is pretty notorious for this as well, though at the least they say "hey, this happens in x number of days)

Circumcision has been done for.... how long?
Gay conversion therapy has been done for... how long?

See? Not a good argument. Time-limits in exploration-heavy rpgs are just a big no-no.

Yeah, I'm not going to compare trite gameplay mechanics to actual real world crimes, talk about shifting the goal posts

The point being, this is a CRPG, this isn't a modern RPG a la Dragon Age Inquisition et al (heck I think even Origin you could miss stuff if you camped out too much) and we have a theme of "we have a ticking time bomb" yes I know about the "but this is why it's not working!" plotpoint, which still doesn't negate the urgency
JamesF0790 Aug 16, 2023 @ 2:03pm 
Originally posted by Twintoes:
Originally posted by AlphaVictorKilo:

Except that is how it has been done for...how long? Since CRPG's were a thing? I hear Fallout 1 was notorious for this. Not to mention just about every other proper CRPG does this as well (Pathfinder is pretty notorious for this as well, though at the least they say "hey, this happens in x number of days)

Circumcision has been done for.... how long?
Gay conversion therapy has been done for... how long?

See? Not a good argument. Time-limits in exploration-heavy rpgs are just a big no-no.
It's not some enormous overarching one. It's at specific points. If you long rest while an inn is on fire you shouldn't be surprised it people burn to death inside of it.
Tenaka Aug 16, 2023 @ 2:08pm 
Dont worry, no harm in resting, plus you can pet the dog.
Van Smash Aug 16, 2023 @ 2:22pm 
If you trigger the start of a quest/event you can potentially miss it. Does not apply to all. Can't tell you for sure which it does and doesn't. Honestly though if you are walking around triggering quests and events when you know you need to rest that's on you. You can simply rest first, then progress a little, and rinse and repeat. It's not a difficult concept to grasp. Shouldn't be.
Ron Aug 16, 2023 @ 2:25pm 
Originally posted by JamesF0790:
Originally posted by Twintoes:

Circumcision has been done for.... how long?
Gay conversion therapy has been done for... how long?

See? Not a good argument. Time-limits in exploration-heavy rpgs are just a big no-no.
It's not some enormous overarching one. It's at specific points. If you long rest while an inn is on fire you shouldn't be surprised it people burn to death inside of it.

That camp has been burning since the moment we set foot on land, by your logic everyone there should be already dead because all players took their sweet time to save the grove from the goblins.
Last edited by Ron; Aug 16, 2023 @ 2:25pm
JamesF0790 Aug 16, 2023 @ 2:29pm 
Originally posted by Twintoes:
Originally posted by JamesF0790:
It's not some enormous overarching one. It's at specific points. If you long rest while an inn is on fire you shouldn't be surprised it people burn to death inside of it.

That camp has been burning since the moment we set foot on land, by your logic everyone there should be already dead because all players took their sweet time to save the grove from the goblins.
It works from trigger time from what I know. The player arrives just at the "right moment" and from that point when you long rest that moment is gone.
ZexXx Aug 16, 2023 @ 2:34pm 
Originally posted by Twintoes:
Resting seems to fail so many quests, and it sucks that I am not even aware of these quests being thrown to the void until many hours later, which means reloading a previous save means you wasted a ton of time because the game fails to communicate to the player which quests have urgency and which don't.

Why does bg3 need to have time limits in quests? Its so counter-intuitive to the spirit of the game.

Heres a list of time-sensitive quests knwon so far, many more are being discovered as players explore beyond act 1.
https://reddit.com/r/BaldursGate3/comments/15q1o77/list_of_time_sensitive_quests/

it happened to me only in a few instances when I wanted to rest before a fight I knew was coming up. wasn't sure how the game will treat it as I was literally just outside the room but now went to my camp to take a nap :-)
I guess it makes sense but it's not consistent. in other instances I did the exact same thing and nothing happened. don't even remember what quest it was after 80+ hours of playing this game. there can be so many on-going plots/quests it's mind boggling.
Zogtar Aug 16, 2023 @ 2:37pm 
Originally posted by Twintoes:
Resting seems to fail so many quests, and it sucks that I am not even aware of these quests being thrown to the void until many hours later, which means reloading a previous save means you wasted a ton of time because the game fails to communicate to the player which quests have urgency and which don't.

Why does bg3 need to have time limits in quests? Its so counter-intuitive to the spirit of the game.

Heres a list of time-sensitive quests knwon so far, many more are being discovered as players explore beyond act 1.
https://reddit.com/r/BaldursGate3/comments/15q1o77/list_of_time_sensitive_quests/
I don't believe half of these reddit comments.
Sima Marlin Aug 16, 2023 @ 2:39pm 
Originally posted by Twintoes:
Resting seems to fail so many quests, and it sucks that I am not even aware of these quests being thrown to the void until many hours later, which means reloading a previous save means you wasted a ton of time because the game fails to communicate to the player which quests have urgency and which don't.

Why does bg3 need to have time limits in quests? Its so counter-intuitive to the spirit of the game.

Heres a list of time-sensitive quests knwon so far, many more are being discovered as players explore beyond act 1.
https://reddit.com/r/BaldursGate3/comments/15q1o77/list_of_time_sensitive_quests/


Essentially, if there's an immidiate risk to a npc, ( for example burning house), and you do long rest they are dead.

But if you have just something that is said to be urgent " Like rescue xyz from bdz", you can take hundrates of long rests to get there.

Good rule of thumb: If the crisis is not almost next to you, you can rest.

Another examples that matter on act one : owlbear cave, if you don't kill the bear, stuff happens if you do long rest after the encounter. you have to trigger something immediate to trigger the tick tock, it's not on most of the time.
Mintiper Aug 16, 2023 @ 2:42pm 
Originally posted by Twintoes:
Originally posted by Twintoes:
Like the world doesn't REVOLVE AROUND THE PC which is cool, the world moves on

I disagree, the world is much more immersive if I actually EXPERIENCE the content.

Yes, in your weird point of view the world just moves on... but for me, that just means I am completely missing on hours of quests in exchange for what.... make believe?

Its basically both my money wasted because I am losing on content I paid for, and also Larian's effort wasted because I dont get to see the content they worked hard on.

Its just stupid. REMOVE TIME LIMITS
what do you think happens if you see a big fire, and then you decide "oh i sleep 8 hours now"? that the fire stops?. you thought you can abuse the resting system, so there are punishments. but normaly it say to you that it is urgend to do something.
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Date Posted: Aug 16, 2023 @ 1:24pm
Posts: 47