Baldur's Gate 3

Baldur's Gate 3

View Stats:
Ron Aug 16, 2023 @ 1:24pm
I am scared of resting.
Resting seems to fail so many quests, and it sucks that I am not even aware of these quests being thrown to the void until many hours later, which means reloading a previous save means you wasted a ton of time because the game fails to communicate to the player which quests have urgency and which don't.

Why does bg3 need to have time limits in quests? Its so counter-intuitive to the spirit of the game.

Heres a list of time-sensitive quests knwon so far, many more are being discovered as players explore beyond act 1.
https://reddit.com/r/BaldursGate3/comments/15q1o77/list_of_time_sensitive_quests/
Last edited by Ron; Aug 16, 2023 @ 1:50pm
< >
Showing 16-30 of 47 comments
Ronin Gamer Aug 16, 2023 @ 1:43pm 
Originally posted by Mofix:
Didnt finish the game yet (am at the end of act 2) but the only time sensitive quest i have seen is when you first reach the grymforge. if you leave the area or rest you will fail. apart from i dont remember anything failing and i rest almost after every fight
Just as an example I've heard, not done personally, I hear that it's possible if you make it to the fire at the hotel in act 1 it can burn down if you go to do a long rest.
Now, what the official trigger for that is I'd have to experiment. I don't know if it's proximity to the location when you rest, if you trigger the event by walking in there and then resting, etc.
Ron Aug 16, 2023 @ 1:43pm 
Originally posted by Twintoes:
Like the world doesn't REVOLVE AROUND THE PC which is cool, the world moves on

I disagree, the world is much more immersive if I actually EXPERIENCE the content.

Yes, in your weird point of view the world just moves on... but for me, that just means I am completely missing on hours of quests in exchange for what.... make believe?

Its basically both my money wasted because I am losing on content I paid for, and also Larian's effort wasted because I dont get to see the content they worked hard on.

Its just stupid. REMOVE TIME LIMITS
Last edited by Ron; Aug 16, 2023 @ 1:44pm
M19*Haunter Aug 16, 2023 @ 1:44pm 
Originally posted by Elfie:
Originally posted by Zygfryd:
So many? Can you name 5?

I think he mostly means the grove being sealed. It really is time-bound. And if you're resting a lot at some point the whole area will just be shut regardless of quests you have in it.
No. You can fail it only if you change location without stopping ritual or saving the druid. It has nothing to do with resting at camp.
Ronin Gamer Aug 16, 2023 @ 1:44pm 
Originally posted by Zarquon:
Originally posted by Zygfryd:
So many? Can you name 5?

here are 32
https://old.reddit.com/r/BaldursGate3/comments/15q1o77/list_of_time_sensitive_quests/
Druid grove will time out after too many long rests. I had so many camp supplies that I was just resting after every fight basically, and after one long rest I saw the message “Dammon is no longer available to fix Karlach’s heart.”
Well why the **** are people taking a LONG rest after EVERY SINGLE FIGHT!?
Are people incapable of rationing their resources? How is it possible that's a difficult thing to do?
AlphaVictorKilo Aug 16, 2023 @ 1:45pm 
Originally posted by Twintoes:

I disagree, the world is much more immersive if I actually EXPERIENCE the content.

Yes, in your weird point of view the world just moves on... but for me, that just means I am completely missing on hours of quests in exchange for what.... make believe?

Its basically both my money wasted because I am losing on content I paid for, and also Larian's effort wasted because I dont get to see the content they worked hard on.

Its just stupid. REMOVE TIME LIMITS

Man! I wish they removed replayability in my games and I could experience everything in one playthrough! Man, the storyline would be super jumbled and incoherent because of that! Can't wait to sort through the chaos!

/s
Last edited by AlphaVictorKilo; Aug 16, 2023 @ 1:45pm
mutantspicy Aug 16, 2023 @ 1:45pm 
I wish the game was more strict in that regard. D&D is meant include a lot of failure, you make decisions and take chances (roll of the dice) and live the result. Easy to do on Pen and Paper and a human DM. The video game transition is tough because so many player have this "win every battle with this superior build that cannot fail" mindset. This isn't the witcher, its true role playing or its trying to be. I don't think this game should be approached with the completionist strategy. I think you gain a lot more by playing your character, and learning something different with each character run. I'm hope i'm not too preachy here, because I share this conflict with you. Do I mod the game to be more true D&D or do I treat it like a video game and try to destroy it?
Originally posted by Ronin Gamer:
I don't understand why this keeps scaring people. I don't think I failed any quest by resting my entire run so far. I triggered an event in act 3 I didn't want to happen yet, but I found a way around it for the time being so no harm no foul.

I mean failure is an interesting look, but it's not from resting, the Grove quest "fails" if you leave and haven't solved the right of thorns AND goblin problem. I played as Astarion and was like "not my problem" the right of thorns happened. It technically failed but it wasn't my problem lol most quests you can jump back ot though and finish as long as it wasn't attached to anyone in that zone.
Freedomshot Aug 16, 2023 @ 1:47pm 
Originally posted by Twintoes:
Resting seems to fail so many quests, and it sucks that I am not even aware of these quests being thrown to the void until many hours later, which means reloading a previous save means you wasted a ton of time because the game fails to communicate to the player which quests have urgency and which don't.

Why does bg3 need to have time limits in quests? Its so counter-intuitive to the spirit of the game.

Don't long rest EVER
Ron Aug 16, 2023 @ 1:47pm 
Originally posted by Broan der Rentner:
Potential failure due to resting occured only exactly one time to me in the grymforge area... no idea what else you are talking about. Resting never even closely was a problem.

There are several time limits in just the first act, but read the subreddit.. people are finding many more in act 2 and act 3..... and one of the main reasons people are finding ACT 3 so buggy or narratively weaker is because so many of these quests fail or lock unbeknownst to the player because you rested a bit too much.

Quests being locked or failing have rippling effects into act 2 and 3. You dont even know about them until its too late.
Last edited by Ron; Aug 16, 2023 @ 1:53pm
some quests only fail when you enter trigger zone - like grymforge or inn with fire. You can literalyl stand 100m before them and rest 100x times - nothing gonna happen but as soon you enter them close yes.
Last edited by 把光荣属于俄罗斯; Aug 16, 2023 @ 1:48pm
Kraig Aug 16, 2023 @ 1:49pm 
Saving the people from the fire in Ch 1 can be missed if you don't do it immediately. In the swamp if you "see" Ethyl and don't engage in conversation, the two brothers will go off and die.
in Aug 16, 2023 @ 1:51pm 
Originally posted by AlphaVictorKilo:
Originally posted by Twintoes:

I disagree, the world is much more immersive if I actually EXPERIENCE the content.

Yes, in your weird point of view the world just moves on... but for me, that just means I am completely missing on hours of quests in exchange for what.... make believe?

Its basically both my money wasted because I am losing on content I paid for, and also Larian's effort wasted because I dont get to see the content they worked hard on.

Its just stupid. REMOVE TIME LIMITS

Man! I wish they removed replayability in my games and I could experience everything in one playthrough! Man, the storyline would be super jumbled and incoherent because of that! Can't wait to sort through the chaos!

/s
Yeah replayability via missable content is such an amazing design.
SuperBeasto Aug 16, 2023 @ 1:51pm 
Originally posted by M19*Haunter:
Originally posted by Zygfryd:
So many? Can you name 5?
I doubt he can name even 3.
i had a gnome die on me because i full rested, i was low on spell points and needed a spell to cure her, another one was when we had to rescue some drow dude in a cave in i went to camp to change characters(didn't sleep) and the guy died straight up died along with the gnomes, another one was with the fire on a house.
im sure they're are other missions that are like this. i save before resting now, just in case.
Last edited by SuperBeasto; Aug 16, 2023 @ 1:52pm
dunkelzahn Aug 16, 2023 @ 1:52pm 
yeah time sensitive quest are cringe but whatever. i member that one in fallout where you had to get the water chip or the game was over. in bg3 when the first time I noticed time sensitive quest it was in the underdark. didnt even know time sensitive quest were a thing then. they should tell you for sure. kind of hurts exploring when you have to tunnel vision an objective. I don't even know what i missed but i was gonna kill the person anyways so I guess it dont matter.
AlphaVictorKilo Aug 16, 2023 @ 1:54pm 
Originally posted by in:
Originally posted by AlphaVictorKilo:

Man! I wish they removed replayability in my games and I could experience everything in one playthrough! Man, the storyline would be super jumbled and incoherent because of that! Can't wait to sort through the chaos!

/s
Yeah replayability via missable content is such an amazing design.

Except that is how it has been done for...how long? Since CRPG's were a thing? I hear Fallout 1 was notorious for this. Not to mention just about every other proper CRPG does this as well (Pathfinder is pretty notorious for this as well, though at the least they say "hey, this happens in x number of days)
< >
Showing 16-30 of 47 comments
Per page: 1530 50

Date Posted: Aug 16, 2023 @ 1:24pm
Posts: 47