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Now, what the official trigger for that is I'd have to experiment. I don't know if it's proximity to the location when you rest, if you trigger the event by walking in there and then resting, etc.
I disagree, the world is much more immersive if I actually EXPERIENCE the content.
Yes, in your weird point of view the world just moves on... but for me, that just means I am completely missing on hours of quests in exchange for what.... make believe?
Its basically both my money wasted because I am losing on content I paid for, and also Larian's effort wasted because I dont get to see the content they worked hard on.
Its just stupid. REMOVE TIME LIMITS
Well why the **** are people taking a LONG rest after EVERY SINGLE FIGHT!?
Are people incapable of rationing their resources? How is it possible that's a difficult thing to do?
Man! I wish they removed replayability in my games and I could experience everything in one playthrough! Man, the storyline would be super jumbled and incoherent because of that! Can't wait to sort through the chaos!
/s
I mean failure is an interesting look, but it's not from resting, the Grove quest "fails" if you leave and haven't solved the right of thorns AND goblin problem. I played as Astarion and was like "not my problem" the right of thorns happened. It technically failed but it wasn't my problem lol most quests you can jump back ot though and finish as long as it wasn't attached to anyone in that zone.
Don't long rest EVER
There are several time limits in just the first act, but read the subreddit.. people are finding many more in act 2 and act 3..... and one of the main reasons people are finding ACT 3 so buggy or narratively weaker is because so many of these quests fail or lock unbeknownst to the player because you rested a bit too much.
Quests being locked or failing have rippling effects into act 2 and 3. You dont even know about them until its too late.
im sure they're are other missions that are like this. i save before resting now, just in case.
Except that is how it has been done for...how long? Since CRPG's were a thing? I hear Fallout 1 was notorious for this. Not to mention just about every other proper CRPG does this as well (Pathfinder is pretty notorious for this as well, though at the least they say "hey, this happens in x number of days)