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This is a good example, wrapping a bland story into a fancy looking present.
I think too many people just confuse "options" with "choices," You have a ton of options to pick from.. but few actual choices. to make.
Why I say this game really has no reply. 95% of it is going to pan out the same way.
The actually gameplay isn't "fun" past the discovery point.
It's mostly just the old DM smoke and mirrors of "Do you take the road leading around the mountain, or do you continue on through the cave?
Both paths lead to a 4x40 encounter map with goblins with shortbows.
Larian went the "lazy DM" route with the majority of this game. As someone who has been the "lazy DM" more times than I can count, it's not hard to see it lol.
One NPC may die, or the other, but they both fill the same role in the plot. It all just leads to a small selection of ending options.
Fixed it.
I did my first playthrough as a typical good guy and now trying the alternatives playing somewhat evil Durge.
Want to kill tieflings to gain cultists trust? Well, nothing really changes in your encounters with them in Moonrise Towers, you even get crippled by not having an option to release the fairy from the lantern to have a permanent buff that allows you to move through the curse and have to keep a lantern on one of your companions who tends to get stuck behind losing the aura on your character. You also lose a vednor who sells very good items in acts 2 and 3. You lose three or possibly four companions to this decision only to gain only one that is bugged. And you still are forced in the same outcome of Act 2 no matter what you did beforehand, only a few dialogue lines change.
The story is railroaded as hell, which by itself isn't necessarily a bad thing, but the way it is presented as not railroaded is disappointing due to having your high expectations ruined.
Hell, I'd even take some slide at the end with narrator telling what's going on there and be happy, but there is absolutely nothing.
also "Gamers": THE CHOICE DIDN'T MATTER BECAUSE THEY TOLD YOU WHAT HAPPENED AFTER YOU LEFT PLACES
also "Gamers": THE CHOICE DIDN'T MATTER BECAUSE ALL IT DID WAS CHANGE WHAT CHARACTERS ARE IN LATER PARTS OF THE GAME AND WHAT THEY SAY AND WHAT THEIR LIVES ARE LIKE