Baldur's Gate 3

Baldur's Gate 3

View Stats:
This topic has been locked
Manditory Dark Urge kills shouldn't break your Oath
This might be controversial, but I don't think the kills you do in your sleep as the Dark Urge should break your Oath.

I wanted to play as an good Dark Urge that is an Oath of Devotion Paladin. Basically, a good person who has disturbing intrusive thoughts. I thought it created an interesting dynamic, because most of your party has a dark secret of some sort, and now you have a little dark secret of your own. However, there are kills during the Dark Urge playthrough that you're forced to do (no skill check) that will break your Oath when you do them. I think this is kind of unfair, since you're unconscious when it happens, so you're basically getting yelled at and having to pay a 1000 gold fine every time Bhaal hijacks your body, rather than making an actual, conscious decision that would break your Oath.

I know I could just go Oathbreaker, but that ruins the role play I was attempting to do.
< >
Showing 1-15 of 22 comments
Zebulon Ecthelion Aug 17, 2023 @ 8:58pm 
Originally posted by Raevant:
same thing happened to me, and its pissing me off.
How are you handling it?
LongLostLittleKen Aug 17, 2023 @ 9:03pm 
What do you expect, playing as the Dark Urge and combine with Paladin class?
Blackfrost Aug 17, 2023 @ 9:03pm 
I disagree: seems hard to protect the ideals of justice, virtue and order if you turn into an unhinged brutal murderer everytime you take a nap.

Imagine trying to become a Cop and you tell the recruiter guy "oh yeah I'm a 100% honest, lawful and virtuous person, although I murder people in my sleep, hihihi oops"
zero Aug 17, 2023 @ 9:04pm 
i feel that it should, honestly, like, you very much did break your oath, and thats kind of the point, its a dark urge, by its very nature its opposed to the oaths the paladins follow
Just kill Quil instead of Alfira in your sleep, for some reason Paladin Oaths won't break that way. Maybe all Oaths stop at bad dragonborn music....

To be fair for those who didn't know how to change it, it...Kinda fits. After that sequence there are no other situations the Durge puts you through that will further break your oath, unless your heart wavers and you give in to your Dark Gift.

You also get some unique dialogue in Act 3 with the Oathbreaker explaining this paradox, so that's neat. xD
Last edited by Keith 'Blood' Hanson; Aug 17, 2023 @ 9:07pm
Zebulon Ecthelion Aug 18, 2023 @ 1:14am 
Originally posted by The Ghost Ship:
What do you expect, playing as the Dark Urge and combine with Paladin class?
I was expecting skill checks and a need to avoid indulging your murderous desires, not manditory kills that you do unconsciously that somehow break your Oath even though you're not even awake.
Sterling Aug 18, 2023 @ 1:16am 
I think that if you come clean to the companions about Alfira and don't try to hide the body or put the blame elsewhere the oath remains intact. At least that's how it went for my Vengeance pally DU.
Badmoon84 Oct 30, 2023 @ 10:49pm 
It is what it is. It's in DU's nature to kill, so it would be impossible for him to be a "good" paladin.
Zengar Oct 31, 2023 @ 7:20am 
People really don't want to RP in an RPG game. It seems RPGs are all about finely tuning the experience you are having at all times, including narrative direction. ♥♥♥♥♥♥♥ boring.
Quacksalber Oct 31, 2023 @ 7:22am 
Seems that playing as a paladin that goes against Durge should be technically impossible.
Soji Oct 31, 2023 @ 7:27am 
They were virtuous murders, I swear
Last edited by Soji; Oct 31, 2023 @ 7:27am
berrako Oct 31, 2023 @ 7:37am 
There's just one force kill, all others are your choice

Just go with it and pay your fine. Or respect out of paladin when she goes to camp and come back to paladin next day. That way it's just 200, but more tedious

There's no need to make such a big deal of it
SpaceWombat Oct 31, 2023 @ 8:20am 
Originally posted by Zengar:
People really don't want to RP in an RPG game. It seems RPGs are all about finely tuning the experience you are having at all times, including narrative direction. ♥♥♥♥♥♥♥ boring.

Weird thing to comment considering OP just wants more choices...which means more "roles to play".

What's boring is people defending a narrative that is shockingly absent of the most obvious of choices while simultaneously being chock full of illusory choices that mean nothing.
victorvnv Oct 31, 2023 @ 8:35am 
Stop necroing these 3 months old threads . I am sure the OP is over it by now and doesn’t need your support 3 months after he posted it
Zengar Oct 31, 2023 @ 8:37am 
Originally posted by SpaceWombat:
Originally posted by Zengar:
People really don't want to RP in an RPG game. It seems RPGs are all about finely tuning the experience you are having at all times, including narrative direction. ♥♥♥♥♥♥♥ boring.

Weird thing to comment considering OP just wants more choices...which means more "roles to play".

What's boring is people defending a narrative that is shockingly absent of the most obvious of choices while simultaneously being chock full of illusory choices that mean nothing.

Roleplaying requires having choices, but it's not like more options=more roleplaying. Without a narrative that puts you into uncomfortable positions to deal with there is no roleplaying. What you guys want is for games to react entirely to you. This game throws curve balls at you. You are a paladin dark urge, you fall even if you don't want to. Instead of seeing it as a cool story and using many of the elements the game gives you to deal with it (accepting oathbreaker, attonement, multiclassing, respec) he just complains because its unfair that the story is not going like he expected. He had a fantasy of what he was going to do with the game, created before playing, instead of exploring and seeing what the game has to offer.
I mean, you can dislike a story, sure. But this type of complain has become tiresome and constant, people complying about the game throwing curve balls and putting them into aggressive positions. Characters trying to seduce you, quests going the wrong way, fighting people you didn't want to fight over a misunderstanding, cursing you, etc. And this seems to rub a lot of people the wrong way, that grew accustomed to playing rpgs where the MC is like in a bubble where nothing happens outside of the players control.
For me, it was refreshing how much the game tried to do to us, the player and also how many real ways there are to actually deal with everything it throws at you. I mean, the game could have said "devotion paladin will end up as oath breaker when dark urge a 100% of the time" but no, there are solutions, but still its not enough for the guy, because it's "unfair".
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Aug 16, 2023 @ 1:04pm
Posts: 22