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Imagine trying to become a Cop and you tell the recruiter guy "oh yeah I'm a 100% honest, lawful and virtuous person, although I murder people in my sleep, hihihi oops"
To be fair for those who didn't know how to change it, it...Kinda fits. After that sequence there are no other situations the Durge puts you through that will further break your oath, unless your heart wavers and you give in to your Dark Gift.
You also get some unique dialogue in Act 3 with the Oathbreaker explaining this paradox, so that's neat. xD
Just go with it and pay your fine. Or respect out of paladin when she goes to camp and come back to paladin next day. That way it's just 200, but more tedious
There's no need to make such a big deal of it
Weird thing to comment considering OP just wants more choices...which means more "roles to play".
What's boring is people defending a narrative that is shockingly absent of the most obvious of choices while simultaneously being chock full of illusory choices that mean nothing.
Roleplaying requires having choices, but it's not like more options=more roleplaying. Without a narrative that puts you into uncomfortable positions to deal with there is no roleplaying. What you guys want is for games to react entirely to you. This game throws curve balls at you. You are a paladin dark urge, you fall even if you don't want to. Instead of seeing it as a cool story and using many of the elements the game gives you to deal with it (accepting oathbreaker, attonement, multiclassing, respec) he just complains because its unfair that the story is not going like he expected. He had a fantasy of what he was going to do with the game, created before playing, instead of exploring and seeing what the game has to offer.
I mean, you can dislike a story, sure. But this type of complain has become tiresome and constant, people complying about the game throwing curve balls and putting them into aggressive positions. Characters trying to seduce you, quests going the wrong way, fighting people you didn't want to fight over a misunderstanding, cursing you, etc. And this seems to rub a lot of people the wrong way, that grew accustomed to playing rpgs where the MC is like in a bubble where nothing happens outside of the players control.
For me, it was refreshing how much the game tried to do to us, the player and also how many real ways there are to actually deal with everything it throws at you. I mean, the game could have said "devotion paladin will end up as oath breaker when dark urge a 100% of the time" but no, there are solutions, but still its not enough for the guy, because it's "unfair".