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I don't play rogue much so I may be missing a piece of that equation, but I think that's how it works.
Oh? Maybe that's what I'm missing... the game seems so much in favor of ranged combat that my melee allies rarely are next to the enemy—everybody is shooting (cross)bows or hurling spells...
This is from a reddit post 3 years ago so they may not be still true:
Sources of disadvantage:
Making a ranged attack while an enemy is near you (called "Threatened" in BG3)
Attacking a prone enemy with a ranged attack
Attacking somebody affected by a spell like Blur
Attacking an enemy you can't see (in a fog cloud, darkness, or you are blind)
Attacking an enemy beyond the normal range of your ranged weapons. For example, a shortbow can attack enemies within 320 feet. But anything beyond 80 feet will have disadvantage
Using a heavy weapon (greatsword, heavy crossbow, etc.) as a small race (halfling, gnome). Dwarves are NOT a small race.
Not D&D 5e official but in the game: Attacking an enemy in dim light.
One good way to get around this is to use a cantrip like dancing lights in the area around your target covered in darkness
Not D&D 5e official but in the game: Making a ranged attack on an enemy who is higher up than you
Also being higher than your opponent doesn't give you advantage. It did at one point in EA, but now it just gives you a higher chance to hit on your hit dice.
I'm pretty sure that's it, then. Thanks!
Yes, I was. Or, more precisely, I didn't assume you could have a disadvantage being on higher ground.
When you look at the list of modifiers under the enemy health bar when targeting them, you'll see a green + next to high ground. Advantage/disadvantage will instead have an icon of two dice where that + is.
Having Advantage (green dice) at the same time will cancel out any Disadvantage you may have, though, giving you a straight roll, and at that point, adjacent allies threatening the target will satisfy the conditions for Sneak Attack.
And the source of the disadvantage is the lack of allies engaging the enemy at close range? Am I getting this right?
Disadvantage will also show up under the health bar when targeting enemies, the same icon of two dice, but in red instead of green.