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I know Larian went for Quality over Quantity but sometimes it's good to have Quantity over Quality too.
Collecting companions and dumping them in a "Hub" location (usually the Friendly Arm Inn) was one of the things I did for fun in Bg1.
Also like this element of Pillars of Eternity, collecting companions to keep at your base, could also make custom ones and keep them there.
Personally I think there's a lot of ways NPC allies can be enhanced, it just most of the time developers go for a fleshed out few.
I'd love to see a CRPG with custom NPC's that have tons of options for background and personality options that you can randomise that directly affect their personal stories and quests.
Make a big list of options that can be assigned or randomly assigned to characters you can create and encounter in your game.
Just imagine how much replayability that could offer.
Early on I thought well there should be a companion for each class and that ideally you would have access to all companions in Act 1. Then I kept playing and decided that is just too much crap for me to want to juggle.
I'd rather each companion we do have get their own cool sidequest to cap them off. Shadowheart and Halsin have most of their arc built in in Act 2. Karlach my beloved muscle mommy doesn't seem to have anything going on. She is even lackluster in the infernal engine/rage department.
Just flesh out the companions we do have a bit more and I'll fill in whatever class is missing myself.
If we are asking for stawberries I want to be a vampire floomph.
It's more about having choices which is good if you don't like certain companions or they don't match your morality etc.
But I think you can change classes in BG3 even companion classes.. not sure, but I think I read that somewhere so it's not so much a big deal if true.
Still having more options is always good :)
Ideally yea.
In this instance i'm more a fan of a few core classes with many specialised kits.
Fewer companions required but with tons of build options to spec them into.
I collect companions like a collectathon if I am playing a Fire Emblem game in more traditional RPGs I still kinda do but they are not value added they are trophy collected. Jolee Bindo, T3-M4 and Juhani come to mind. They had value in the end when they were either with you or against you.
I do believe they went for polished companions because these guys are the whole package. I love them.
Larian should've went for some minor companions tho... PoE had this major vs minor companions thing, were major companions would be more fleshed out, had more quests and more ending slides when you beat the game. Minor ones would have less quest time and be less fleshed out with probably no end slide, but still were in the game to increase the companion pool and allow you to build up your desired party.
It does feel like more of an issue in more modern CRPG's though part of that is due to the smaller party size I expect.
There's not many CRPG's I know of now that allow big parties, most go with 4 these days, most Larian games do 4 I think where as the old BG games were 6.
I'd really like to see bigger groups and the game balanced around that in some future CRGP's, specially if there's lots of characters to collect.
More so if there's a lot of story with those characters, I don't like missing out on story just because I didn't take the right NPC along.
This wouldn't be too difficult to do with a game like BG3 since it's turn based, it would just slow the game down a bit since you'd have more characters to move around.
But having 6-8 characters at once is something I'd very much enjoy in a game like this.
Could even be something they balance around difficulty too.
Higher the difficulty, the more enemies you fight the bigger your party can be, would love that ^^
The Drow Paladin can apparently be a companion of yours
Where did the developers hide him?
I will swap Jaheira in for the Guild quest but Wyll, Halsin, Gale and Lae'zel add enough that had the game murdered them at the end of act 1 I'd be fine with it as long as each companion was more fleshed out and paced accordingly.