Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Anyway, you can hover the check in the combat log to see a breakdown. (after the cutscene of getting caught is done sadly)
Is it the die roll when attempting or after?
If during look at the difficulty of the item then see what you roll.
If after get out of dodge once you do it. Get far way from the person as they do react no matter what and go looking for you.
I do have karmic dice off
When I see the pickpocket window the little DC for the sleight of hand always goes red and I get caught immediately. So I am failing the roll, not the evasion and stealth after
items that should be guaranteed pickpocket from my +s sometimes end up not passing.
i have +6, i need to roll 5 and i fail? how's that possible?
looks like theres a set small %failchance no matter what.
*could be nat 1s? seems to happen a bit too much to be that. i'll have to check it out.
I have 1d4 from guidance, +5 from dex and expertise, another +2 from a ring and +1 from gloves.
So I have a modifier of anywhere from 15-17 and most of my sleight of hand checks are hovering around 12-15 so unless I constantly roll nat 1s I shouldn't be missing any checks since my MINIMUM roll always lands on 17 (2 the lowest and the min + modifier being 15)
I always hit "leave to camp" right away unless I have an easy out, but most of the time I fail the actual pickpocket and not the escape part.
Items or gold? I know gold is tougher
I noticed this while trying to pickpocket the duergar trader.
To take his gold you are supposed to roll against 19 or 20. But when you make the roll the DC is actually 27 or 28. (which is still manageable but completely false information.)
I figured this might be only this guy, but it seems to affect EVERY trader. So for instance i had the same issue with the Zhentarim trader.
So sadly the fail is because the shown DC and the rolled DC are completely different.
It is similar to ground affecting SPELL DC issue, where no matter what you do they will be stuck on DC 12 or 13, and will neve be higher than that.
Or say if it says you need a 12 that is what you must roll because the require number including your +5 is a 17.
In the pickpopocketing inventory view the game tells you your _minimal_ roll that you must get for a check to succeed, not the total. If it says 17, it means your base die must roll 17 in order to succeed the pickpocketing. This does not include the stealth check which rolls separately.