Baldur's Gate 3

Baldur's Gate 3

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Sleight of Hand rolls weird?
I have a +17 modifier to sleight of hand rolls with all of my proficiencies, expertise and equipment.

Why is it I always fail pickpockets? Is there something I'm missing here? My stealth modifier is also really high, a +18 with Sharts +10 modifier.

And before anyone asks, yes I am outside anyones cone of view. It's just weird how often I fail them when I can only fail them rolling a nat 1.
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Showing 1-15 of 16 comments
Jinxster Aug 16, 2023 @ 6:25am 
Yea the dice roles don't make sense at times but something u get mad and just save scum to fix it.
n#n#m# Aug 16, 2023 @ 6:27am 
If you have karmic dice on turn it off. It ♥♥♥♥♥ up rolls badly.
Zygfryd Aug 16, 2023 @ 6:29am 
A +17 sounds implausibly high, can you break it down?

Anyway, you can hover the check in the combat log to see a breakdown. (after the cutscene of getting caught is done sadly)
Last edited by Zygfryd; Aug 16, 2023 @ 6:31am
Flavour Bun Aug 16, 2023 @ 6:30am 
I've been pickpocketing a lot and I notice sometimes I will get stuck in a fail loop, so far I've only been able to get out of it by stealing something else of lower value with almost no chance of failing to "reset" the rolls.
bbii Aug 16, 2023 @ 6:33am 
Need more info on where you are failing.
Is it the die roll when attempting or after?
If during look at the difficulty of the item then see what you roll.

If after get out of dodge once you do it. Get far way from the person as they do react no matter what and go looking for you.
Replicant Six Aug 16, 2023 @ 6:48am 
Originally posted by ideyaf1x:
If you have karmic dice on turn it off. It ♥♥♥♥♥ up rolls badly.

I do have karmic dice off
Replicant Six Aug 16, 2023 @ 6:48am 
Originally posted by bbii:
Need more info on where you are failing.
Is it the die roll when attempting or after?
If during look at the difficulty of the item then see what you roll.

If after get out of dodge once you do it. Get far way from the person as they do react no matter what and go looking for you.

When I see the pickpocket window the little DC for the sleight of hand always goes red and I get caught immediately. So I am failing the roll, not the evasion and stealth after
teksuo Aug 16, 2023 @ 6:49am 
yeah something's off.

items that should be guaranteed pickpocket from my +s sometimes end up not passing.
i have +6, i need to roll 5 and i fail? how's that possible?

looks like theres a set small %failchance no matter what.

*could be nat 1s? seems to happen a bit too much to be that. i'll have to check it out.
Last edited by teksuo; Aug 16, 2023 @ 6:53am
Replicant Six Aug 16, 2023 @ 6:51am 
Originally posted by Zygfryd:
A +17 sounds implausibly high, can you break it down?

Anyway, you can hover the check in the combat log to see a breakdown. (after the cutscene of getting caught is done sadly)

I have 1d4 from guidance, +5 from dex and expertise, another +2 from a ring and +1 from gloves.

So I have a modifier of anywhere from 15-17 and most of my sleight of hand checks are hovering around 12-15 so unless I constantly roll nat 1s I shouldn't be missing any checks since my MINIMUM roll always lands on 17 (2 the lowest and the min + modifier being 15)
Replicant Six Aug 16, 2023 @ 6:52am 
Originally posted by bbii:
Need more info on where you are failing.
Is it the die roll when attempting or after?
If during look at the difficulty of the item then see what you roll.

If after get out of dodge once you do it. Get far way from the person as they do react no matter what and go looking for you.

I always hit "leave to camp" right away unless I have an easy out, but most of the time I fail the actual pickpocket and not the escape part.
bbii Aug 16, 2023 @ 6:53am 
Originally posted by Replicant Six:
Originally posted by bbii:
Need more info on where you are failing.
Is it the die roll when attempting or after?
If during look at the difficulty of the item then see what you roll.

If after get out of dodge once you do it. Get far way from the person as they do react no matter what and go looking for you.

When I see the pickpocket window the little DC for the sleight of hand always goes red and I get caught immediately. So I am failing the roll, not the evasion and stealth after
Okay. Will look at it more. I have not had that experience. I have a high plus and playing a rogue though.
Items or gold? I know gold is tougher
Nordil(Hun) Aug 16, 2023 @ 6:59am 
The issue is that the DC you see on the guy you are trying to pickpocket is not the DC you will be asked to roll against.
I noticed this while trying to pickpocket the duergar trader.
To take his gold you are supposed to roll against 19 or 20. But when you make the roll the DC is actually 27 or 28. (which is still manageable but completely false information.)
I figured this might be only this guy, but it seems to affect EVERY trader. So for instance i had the same issue with the Zhentarim trader.

So sadly the fail is because the shown DC and the rolled DC are completely different.

It is similar to ground affecting SPELL DC issue, where no matter what you do they will be stuck on DC 12 or 13, and will neve be higher than that.
MechaStrizan Aug 16, 2023 @ 3:32pm 
The reason I just realized is because the game pre-calculates your bonus and tells you the raw dice roll you need. So if you say have a +5 and it says you need a 5, the actual number required is 10.

Or say if it says you need a 12 that is what you must roll because the require number including your +5 is a 17.
identity Aug 16, 2023 @ 3:33pm 
It's a bit strange that you can have half a dozen bonuses and still roll a 1.
Sergio Aug 16, 2023 @ 3:47pm 
Originally posted by Nordil(Hun):
The issue is that the DC you see on the guy you are trying to pickpocket is not the DC you will be asked to roll against.
I noticed this while trying to pickpocket the duergar trader.
To take his gold you are supposed to roll against 19 or 20. But when you make the roll the DC is actually 27 or 28. (which is still manageable but completely false information.)
I figured this might be only this guy, but it seems to affect EVERY trader. So for instance i had the same issue with the Zhentarim trader.

So sadly the fail is because the shown DC and the rolled DC are completely different.

It is similar to ground affecting SPELL DC issue, where no matter what you do they will be stuck on DC 12 or 13, and will neve be higher than that.

In the pickpopocketing inventory view the game tells you your _minimal_ roll that you must get for a check to succeed, not the total. If it says 17, it means your base die must roll 17 in order to succeed the pickpocketing. This does not include the stealth check which rolls separately.
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Date Posted: Aug 16, 2023 @ 6:23am
Posts: 16