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for me the missing day/night cycle is no big deal and "immersion" is imo not the focus in this game. It wouldn't hurt the game having it either, but it's not important - And Larians Decicion to leave it out was probably due to simplicity to the Resting Mechanic in Dnd i would assume.
Theme Park vibe? Yea maybe. You are an Adventurer doing Adventures. It's like the main premise. Would be kinda frustrating when things would just happen all the time without you because you are "late".
Would be cool to have more random events along the way, i agree.
Party Control - Agree. I miss the "hold action" for example... Would be fantastic to be able to combo Things. Especially because.. In Coop you can actually do that... When you get same Initiative, you can do actions at the same time, which feels amazing, and knowing that playing singleplayer not being able to do that... is pretty bad.
Idk bout the Pause button, im fine with TB Mode as it is.
Camera is unnecessary annoying in some places, absolutely... Not being able to freely zoom out in spaces because you collide with a wall/ceiling or something... or having trouble to actually hit a spot in a different elevation to yours is a pain sometimes.
Absolutely no idea why the companions are mostly Human/Half elves. Weird decision.
Maybe to inspire Players to play other Races because there are enough Half Elves/Humans as companions? If so - didn't work well according to the Data.
Idk about the BG3 is no Baldurs Gate Part. Just feels like stupid gatekeeping. It is in the same world, you get to explore and see Baldurs Gate as never before, i feel it's absolutely named correct, of course it is not the same as BG1 and BG2. It's been 20 Years, Things change. And in my opinion it was the right Thing to move a bit forward.
Take the Crash Region for example.
You have the Druid Grove and the Goblin Camp barely a 5 minute walk away from each other and yet the goblins act like the Grove is miles away and they can't find it?
I mean, just look at the official BG3 map. You would assume the game would portray it like that. Obviously they can't make the whole map be playable, that'd be ridiculous and literally impossible.
Instead what they should have done is have it made into different, smaller zones instead of one huge, compact area.
So, if you wanted to go to the Blighted Village or Waukeen's Rest for example you have to go the map screen and see your party traveling there. Maybe throw in a few random encounters during travel. Party getting attacked on the road, stumbling upon wandering merchants, people in need of saving or something else.
I would much prefer this over what we have now.
I mean we have like what - 30? or something different areas where you camp.
And i do like that tbh.Feels pretty ambient.
I would assume there would be room for more in-between areas.
I do like the big Maps, feels really Grand. But it would have been good to seperate some areas from others more, like you said, the grove from the goblin camp and i would say same thing with the moonrise towers and the Last Light Inn. Feels a bit too close together to make sense, maybe making the Camp and the Moonrise Towers a seperate area with a filler in between to give it more distance.
Pretty much every other CRPG uses your party members' skills in dialogue. Your MC got low charisma? No problem, the game will use your sorcerer's charisma for the check instead. Low strength? Have no fear, your barbarian will save you.
Now BG3. A party-based D&D RPG that doesn't have this is.. pretty bad.
Also, the entirety of Act 3 being unfinished and unpolished with FPS issues isn't painting a good look imo. Same thing happened with DOS2's last act.. Is there some sort of "Final Act Curse" at Larian or something?
I would have loved to see a day/night cycle but I get that it is not so easy to implement as they took a lot of time optimizing lighting.
Pathfinding for companions is improved over DOS2 but still an issue.
Inventory management is an issue.
The chain system could be better (just take a note from rts games Larian).
Camera can be an issue yes, but remember there is a TON more verticality rhan in DAO. Still there are other games that handle it better like xcom2.
Strongly disagree that it is a slap in the face or not worthy of BG title. The story is more of a continuation than even BG2 in many aspects. Combat is much improved by focusing on turn based instead of rtwp chaos.
In reality it takes around 5-10 hours to get to Camp on 1st walkthrough due to exploration and side activities. And goblins already advanced to the village btw Camp and Grove...
It is better to have quality packed map than huge, empty fallout/skyrim map...
*Simulate* a sense of scale by having the player travel through the map screen. Show a passage of time when traveling from the Grove to Waukeen's Rest for example.
Because right now it destroys the world's size by having everything lumped together in area. It's unrealistic as well as lore breaking.