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Rogue and fighter are multiclasses to improve monk, you will play as a monk, using monk atks lol
When i say 4 attacks i mean 2 Actions and 2 Bonus actions. I dont think pure Monks can do more than 2 attacks with actions, and can only do 4 with bonus action if you use an especific helm and has less than 50% hit points. If you find a way, please let us know for more OP Builds
and yes, Brawler works with offhand attacks too
and BTW, fighters dont do the dmg of a monk (the one with multiclass, pure monks sucks as same as pure rogues sucks) fighters cant use that sweet glove
Soul Fist: Your unarmed attacks deal an additional 1~10 Force Damage.
Soul Catching: Once per turn, on an unarmed hit, you regain 10 hit points. Alternatively, you may forego healing to gain Advantage on Attack Rolls and Saving Throws until the end of your next turn.
Constitution +2 (up to 20)
STR - 8 (becomes 21 with Elixir of Hill Giant Strength sold by Ethel in the Grove for 60gold)
Dex - 16
Con - 13 (+1 from Tavern Brawler Feat puts this at 14)
Int - 10
Wis - 17 ( +1 from Auntie Ethel for 18 and later ASI up to 20)
Cha - 10
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This gives a solid AC of 16 unarmored to start the game and later up to 18 BEFORE items that magically increase AC (such as the bracers that give +2 AC if unarmored) and before any external buffs that increase AC (Warding Bond, Shield of Faith, Mirror Image, etc.) When you look at an endgame version of this build you could be making up to 8 attacks per turn that without items could do 1d6 + 16 Bludgeoning + 1d4 + 5 Force/Radiant/Necrotic each with magical property and a +12 to hit, assuming all attacks hit their target and only rolled 1s on the damage die youd still do 184 damage with just punching and not including any items that add more dice or flat damage which is insane for a naked guy with no weapon
Also there is perk that doubles your strength bonus damage with fists which I would imagine is insane with 23 strength.
there is an old lady living near the cauldron in the tiefling camp, buy from her the staff and the hill giant strenght elixir (this thing is good, buy it every single time get the giant fingers as many as you can, look for that component because your build depends on it), make sure your monk have 8 strenght score and 13 constitution, you always give priority to dex and wisdom, they should be 16 in each. get up to lvl 4, pick the tavern brawler feat, pick as the enhanced stat constitution for a total of 14. congrats you have 15 + prof to hit and +15 damage per hit, dont use the staff anymore. you can hit 4 times at lvl 5 by using flurry of blows so your minimun damage output is 90 - 100. you get additional damage from many other sources later for your unarmed attacks. you can also throw objects/weapons and deal massive damage with almost guaranteed hits.
get someone who knows the spell enlarge, use it in yourself. get into ranger and pick hunter and colosus slayer at lvl 3. +1d8 per hit to opponents that have not their full hp.
put the rest of your lvls in barbarian. wildhearth for resistance to all damage or berserker to pick of people and throw them.
your attacks count as magical from lvl 6 if i remember well, so your maximun damage is around 150 - 200 per turn. you get all of your ki via short rests.
maybe im misscalculating the tavern brawler, if i do, then its 54 minimun damage per turn at lvl 5.
i'm already beyond that witch. does the potion give permanent strenght?? i hate potions in general, i never use them. so i don't want to drink that potion every now and then to have high strenght
+10 to damage and hit just from tavern brawler and the giant hill strenght elixir it last until long rest, its made by using giant hill fingers and salts. that is all the damage other classes get. and there are gloves that add extra damage out there, rings and other things.
Except that's three attacks (rolls) you have to land, unlike a two handed weapon that needs to only hit once. Then with the feat savage attacker + great weapon master. You'll almost always max your damage.
I don't know how he built him but I've seen him not only attack with both hands but do multi-attacks and stuff and it's insane how much damage he can do. It's possible, it just takes a good bit of planning and the right feats.