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it has passives to make you fist magic (you need to click and toggle them though)
Manifestation of Body - Necrotic damage
Manifestation of Soul - Radiant Damage
Manifestation of Mind - Psychic damage
To the OP, the damage increases with levels, you can check the different weapons in the game, it increases all "monk weapon" (i don't know how it's implemented in the game) but for example you can see that a dagger can deal 1d8 damage instead of 1d4 because your fist damage increased.
I would have an answer to about the fight with unarmed weapon with the monk, what's the point, because it seems fighting with a weapon gives more bonus...
Then again, I didn't play monk so I didn't put these to use. Just an observation.
but even if you don't go into str monk druerger can enlarge and make fist more useful early game, until you get on hit to goes with flurry , 4 element monk has fire fist 1d4 fire for one turn after using it, psionic overload, paladin buff etc
https://steamuserimages-a.akamaihd.net/ugc/2031739060236712587/CF9037D1D8BB6FACD2A713ED755FDB2BE1C45C99/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
jesus, that's just one hit?! I figured when I saw all those unarmed items it would be broken, but that's just nuts.
Doesn't monk get 6 hits a turn if you take 3 in rogue?