Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Would be nice if you could remove en enchantment of a weapon and add it to another.
But that's not how magic weapons in D&D work. They are either given a certain enchantment by a spellcaster or are made in a compilcated process.
I mean it's actually concession to modern MMORPG standards to color code the items and making classes like uncommon, rare, epic and legendary. Usually you'd just see the enchantment have to make up your own mind wether to use it or not.
I guess Blizzard and taketwo spoiled that term entirely.
Longswords 5
Two Handed Sword 2
Scimitars 2
War Hammer 1
Spear 1
Short Sword 1
Moonblade only for Xan
Bastard Sword 2
Staff 1
Morning Star1
Club 1
Dagger 4
Axe 1