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In the game it also is only implemented in a cone in front of the character, whereas light sources are a circular AoE.
It's not broken, it's working as intended. Just not how you wish it would work. You can see the difference between darkvision and no darkvision quite easily by just switching between a character without it and then to one with it in a dark area. It is quite noticeable.
https://steamcommunity.com/sharedfiles/filedetails/?id=3020962842
It's fine its a cone, whats not fine is it still doesn't actually light up or "see" like normal. It's not dim vision or a weak version of dark vision, it just barely shows things properly, even when as you can see I have a well lit area not too far away. Basically my character should just basically see that whole nook like its not even dark, yet its like this.
If Devil's Sight isn't giving better vision in darkness, than yes, it is either bugged or Larian didn't implement it correctly. I have not played a Warlock who took Devil's Sight in BG3 to comment specifically on how it looks in my game.
Tun up your gamma settings a bit perhaps? Or just use a light source? There are lots of ways to produce light in the game.
mechanically it seems to work okay, like being in darkness helps my characters that have it vs those that don't...but you can't see crap
That's not the point...I mean, I guess the gamma thing can fix it, but using a light source *does* work. But why do I have to give up a mechanical advantage I literally built my team around just to be able to *see* when all of them should be able to do that?
This was a waste of time posting here, I just took your advice and just emailed larian. This probably never gets fixed, but its really frustrating.
That's what I'm saying, I took warlock dips for everyone just for devil's sight and it's doing bunk. I get a little cone that still misses chests right in front of me if I don't happen to mouse over them