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Uh, why would you assume I, or anybody else who complains about early access, bought this game during early access?
That would make me a hypocrite. I bought it at launch, when it was finished, like a sensible consumer, rather than being an unpaid beta tester and giving them so many millions before they put the work in that they can take as much time as they like.
Only time I've ever paid for early access is when an indie dev literally admitted they were struggling and needed it.
Honestly, as far as video game purchases go, my crowdfunding of DOS2 was some of the best money I've ever spent considering how much I got back on it. I think I only spent $30 in total, and ended up getting the full game, PLUS DOS1 and its Enhanced edition in the long run. Value like that is hard to beat, and Larian IS one of the few studios that goes to show what a good and successful kickstarter can look like.
I can definitely understand those who have hesitations about buying into kickstarters in general, but a compan has every right to do it, and if they have a reputation like Larians, it's likely a good idea to boot, as seen with both DOS2 and BG3.
This issue has always been there. Players like me accepted crowdfunding and early access as a method to give indie devs who lack funds a shot. It's unethical for big rich companies to use it.
It's like sandbagging, if you do martial arts. That's where you turn up in a lower skill bracket and smoke everybody for a medal, when you should have been competing at a higher rank.
You would rather they seek funding from private investors that don't even play video games?
Like I don't understand your angle here further than being upset Larian aren't an indie dev studio but still maintain the good will from the playerbase that mostly only indie devs do.
People need to be paid for their work. The options to generate capital over a dev cycle to pay those salaries are pretty limited.
I don't see how using Early Access to do it with the fanbase is worse than letting private investors hold sway over your deadlines, artistic process, etc.
If anything private investors are a huge part of what's driving the bad side of the industry today.
They made the first act good so that they would attract players to buy the game, then did the other 2 like garbage. It's a theft.
1. They rewrote large sections of the script and had to redo the related animations and plotlines partway through production. This means they essentially had to remake and re-record voice for large sections of the game as well which means scheduling working actors to return to studio.
2. In that time period they at the very least worked on the Definitive Edition of Divinity: Original Sin II, restoring plotlines that were cut at first and continuing to work on bugs in the original release. They may have moved staff from that project to this one, starting with a smaller staff.
3. Larian doesn't believe in "crunch" the way that most AAA studios do. In interview they said that prior to release they had to work a little overtime but nobody was losing weekends or having to sleep in the office. This is a big departure from most modern AAA studios.
4. This was a licensed product. Depending on the terms of that license, any changes to system or plot may have had to go back through WotC for approval. Considering #1, there may have been a lag time before they could start working on the reproduction for this reason as well as a longer startup time as they established the changes they made to the 5e base systems, got original plot approval, and got their art concepts approved for each canon race.
5. 6 years really isn't a strange dev cycle for a large game. What makes BG3 amazing in this case is that Larian isn't Actiblizzard or EA and that they had the resources to support a large dev cycle without resorting to a heavy microtransaction model after rushing out a base game. That's literally what's upsetting the industry.
A studio smaller than the "Big guys" (though not small or indie by any means) produced a more complete game with more content in ways that they've been saying for years wasn't possibly as a major justification for their exploitative business models. It's not perfect by any means, but it's a level above the initial release of games like Cyberpunk without resorting to things like crunch.
Uh, no, I'd rather they used the mountain of money their previous games made them.
How much capital did they have when all was said and done from previous titles to invest in this dev cycle, and how much did this dev cycle cost them in it's entirety - to include licensing the IP?
If Ubisoft launches a Kickstarter, I'm not likely to join in but I won't tell anyone else what they can or cannot do with their money. As long as they're open about the situation, I don't see the problem.
Honestly the amount of money that the Larian devs shoveled into their pockets through "business expenses"and down the drain is genuinely impressive.