Baldur's Gate 3

Baldur's Gate 3

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noisyturtle Aug 15, 2023 @ 6:55pm
What are some hidden mechanics you wish you knew about earlier?
I am just starting out, and there seems to be a ton of things not covered by the tutorials that the player can do.
What mechanics do you wish you knew about way earlier in your game?
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Showing 1-15 of 36 comments
angelsenvy228 Aug 15, 2023 @ 6:57pm 
I knew about it but I just forgot to have my wizard learn spells off scrolls until the end of act 2. and pressing T to inspect is pretty clutch but it is written at the top of the window.
wemic Aug 15, 2023 @ 6:58pm 
If you use throw on a enemy that you have enough strength to pick up, you can chuck them at other people
Bastila Shan Aug 15, 2023 @ 6:58pm 
Definately spell slot selection for spells which increase their damage dice. I was doing lvl1 slots until level 8 before i realised it
Cooperal Aug 15, 2023 @ 7:58pm 
I figured out pretty quickly was that I could heal party members by throwing potions at them. What I failed to consider for the longest time was that characters could also throw potions at their own feet to self-heal.

Because throwing a potion costs an action point whereas drinking a potion costs a bonus action, this means that any character is capable of self-healing through the use of potions twice in the same round.

Also it took me a while start using ctrl and shift properly when looting. Find a video. Much better than describing them in text.
jennireneex Aug 15, 2023 @ 8:02pm 
I knew about throwing potions to heal, but only just saw mentioned grouping everyone together and tossing the potion right in the middle of them to heal all of them.
Curath Aug 15, 2023 @ 8:02pm 
Disguise self spell allows speaking to corpses you killed yourself. Of course they need to have something to say, not every corpse has. But they normally refuse to speak to their killer.
RACHMANOVSKI Aug 15, 2023 @ 8:03pm 
Originally posted by Curath:
Disguise self spell allows speaking to corpses you killed yourself. Of course they need to have something to say, not every corpse has. But they normally refuse to speak to their killer.
this is nice. thanks.
White Rider Aug 15, 2023 @ 8:08pm 
Clicking and dragging on most objects lets you move them around.

Seriously useful for moving environmental things around like water barrels, explosives, etc for combat, but also as a movement tool by stacking boxes for stairs.

It doesn't use action or bonus action either so you can casually move stuff around the battlefield as long as you are close to the object so you're only really limited by your movement.

Another useful application is dropping loads of javelins or random weapons. Put them all in a pile and have a mage hand just throw them as weapons.

Action economy is a huge in DnD and having more actions per turn is a real advantage, so while a mage hand throwing some stuff around doesn't sound like much, that damage adds up per round.
jennireneex Aug 15, 2023 @ 8:09pm 
Oh, and another thing I saw about the throwing of potions. You can also set one on the ground and attack it which causes it to spread farther than throwing does apparently (not tried it yet to see).

Also saw a suggestion about putting candles on the ground and using them to put fire on weapons for extra damage.

Took me to ACT 3 to think about stacking crates to get access to higher areas. Never thought of it before but was a chest I saw and could not get to and thought duh I should try that. Plus saw an idea about stacking crates near a fight to put a ranged person in an advantage position (course you have to carry the crates around with you and cheese knowing where the fight will be).
TheMasterBlaster Aug 15, 2023 @ 8:24pm 
as a bonus action, you can shove your injured/outnumbered/bad situation party members to get them away from a threatening enemy or out of a nasty AoE. this is especially useful when your party member is out of movement, or is last on the initiative tracker at the start of combat.
doublejesus Aug 15, 2023 @ 8:26pm 
You can have your thief rogue carry a candle around to place on the ground to dip their weapon in when they don't have a use for their extra bonus action to increase thier dps.
Razorblade Aug 15, 2023 @ 8:32pm 
Having 20 strength lets you throw Medium sized enemies. I went the entire game thinking Lae'zel's chucking potential ended with Goblins and Halflings.
RACHMANOVSKI Aug 15, 2023 @ 8:33pm 
Originally posted by doublejesus:
You can have your thief rogue carry a candle around to place on the ground to dip their weapon in when they don't have a use for their extra bonus action to increase thier dps.
Candlemancer Thief. Yes.
RikaMasayume Aug 15, 2023 @ 10:01pm 
If you kill sombody you can put the body in you inventory - they work like chests - and hide the body, or decorate your camp with it.

My dark urge has the whole grove as corpses in his camp, the bard should be alone - so I was nice and put all her friends next to her .

But you can decorate the camp with other items. if you don´t want corpses.

If you have one coprs in your inv, nobody reacts if they haven seen the kill, they don´t miss the NPC in you inventory - but if you loot them in your inv they react to the steal if you are seen.

In the underdark in the Tower is a chest that can be found with a perception check, if you put it in your inventory, you can use it as bag, with one spezialty all items in it have no weitght - but 5k+ items my crash the game. One Problem with it, it transforms the items all in an special item. - all the same icon and name, bad if you seach for something, but they get the Orginal form if you take them out.

If you steal from an Trade-NPC, and one of you Companions has an unused levelUp and you level him after the seal , the etrade resetsl the Inventory, same if you go to your camp sleep and come back inventory resets. Good to make fast or infinite money and stuff that they sell. (hire some in the camp, - if you are 12 they get Exp to level 12, go to the trade NPC, und level them up 1 level steal again - next level ....)

You can do both ways to act 2 if you don´t cross the way into Act2, best do underdark firt, cause the lift is easy to ignore then go over the pass into Act2.

There is a rare Mushrom, that heal 100% and removes all debuffs if eaten.

The well in front of Auntis house. yea the rooten Well if you let your team dring from it ( they get a 10 or don´t know at the moment 10% HP buff till sleep. IF you are in a fight and drink from it teh butt will be a debuff.

If you pick up a mask in Auntis hideout - and put it on you ucan find a secret passage in the Underdark.
If you steal in the hidden camp next to the Burning Building a key at the east in teh Hide out, there is a fake Wall bening that is a life that can be unlock with that key - next way in to Underdark.
In the distroyed City - that where the DeepGnom is, in the Spider Cave there, at Waypoint in the Cave use federfall and jump down next way into Underdark.

If you are a Loth Fem Drow, and side with the gobs, you can bypass the Fight with the Drow Leader at the Adamant Smithery and make him akt like a littel dog.
grab these bandages Aug 15, 2023 @ 10:18pm 
Originally posted by jennireneex:
I knew about throwing potions to heal, but only just saw mentioned grouping everyone together and tossing the potion right in the middle of them to heal all of them.
Thats really interesting, it's really have enough aoe for 4 characters?
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Date Posted: Aug 15, 2023 @ 6:55pm
Posts: 36