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Because throwing a potion costs an action point whereas drinking a potion costs a bonus action, this means that any character is capable of self-healing through the use of potions twice in the same round.
Also it took me a while start using ctrl and shift properly when looting. Find a video. Much better than describing them in text.
Seriously useful for moving environmental things around like water barrels, explosives, etc for combat, but also as a movement tool by stacking boxes for stairs.
It doesn't use action or bonus action either so you can casually move stuff around the battlefield as long as you are close to the object so you're only really limited by your movement.
Another useful application is dropping loads of javelins or random weapons. Put them all in a pile and have a mage hand just throw them as weapons.
Action economy is a huge in DnD and having more actions per turn is a real advantage, so while a mage hand throwing some stuff around doesn't sound like much, that damage adds up per round.
Also saw a suggestion about putting candles on the ground and using them to put fire on weapons for extra damage.
Took me to ACT 3 to think about stacking crates to get access to higher areas. Never thought of it before but was a chest I saw and could not get to and thought duh I should try that. Plus saw an idea about stacking crates near a fight to put a ranged person in an advantage position (course you have to carry the crates around with you and cheese knowing where the fight will be).
My dark urge has the whole grove as corpses in his camp, the bard should be alone - so I was nice and put all her friends next to her .
But you can decorate the camp with other items. if you don´t want corpses.
If you have one coprs in your inv, nobody reacts if they haven seen the kill, they don´t miss the NPC in you inventory - but if you loot them in your inv they react to the steal if you are seen.
In the underdark in the Tower is a chest that can be found with a perception check, if you put it in your inventory, you can use it as bag, with one spezialty all items in it have no weitght - but 5k+ items my crash the game. One Problem with it, it transforms the items all in an special item. - all the same icon and name, bad if you seach for something, but they get the Orginal form if you take them out.
If you steal from an Trade-NPC, and one of you Companions has an unused levelUp and you level him after the seal , the etrade resetsl the Inventory, same if you go to your camp sleep and come back inventory resets. Good to make fast or infinite money and stuff that they sell. (hire some in the camp, - if you are 12 they get Exp to level 12, go to the trade NPC, und level them up 1 level steal again - next level ....)
You can do both ways to act 2 if you don´t cross the way into Act2, best do underdark firt, cause the lift is easy to ignore then go over the pass into Act2.
There is a rare Mushrom, that heal 100% and removes all debuffs if eaten.
The well in front of Auntis house. yea the rooten Well if you let your team dring from it ( they get a 10 or don´t know at the moment 10% HP buff till sleep. IF you are in a fight and drink from it teh butt will be a debuff.
If you pick up a mask in Auntis hideout - and put it on you ucan find a secret passage in the Underdark.
If you steal in the hidden camp next to the Burning Building a key at the east in teh Hide out, there is a fake Wall bening that is a life that can be unlock with that key - next way in to Underdark.
In the distroyed City - that where the DeepGnom is, in the Spider Cave there, at Waypoint in the Cave use federfall and jump down next way into Underdark.
If you are a Loth Fem Drow, and side with the gobs, you can bypass the Fight with the Drow Leader at the Adamant Smithery and make him akt like a littel dog.