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Step 2: Fight with two weapons
My second Fighter with Dual Wield can do only 60 damage with Haste and Action surge.
Because 2 handed fighting gets all its damage from great weapon master which has a really hefty penalty to hit. Haste helps more for that because the base attack action is where most of your attacks are coming from. Action surge is the same story its adding the same number of attacks with either the 2H weapon or a one hand weapon the only thing two weapons gets you is a bonus action attack and at that point its not really worth it if the other 6 attacks you have during a turn are weaker.
That's why onednd was looking at adding the extra attack from dual wield to the attack action instead of a bonus action to fix this exact problem.
PS you know what the best 2H weapon is? A polearm with Polearm master because that +10 to damage is added to the reaction attack and SHOULD (currently isn't) added to the bonus action attack.
Like many, my dream to do a "Drizzt Do'Urden" build has been disapointing.
Well, it "works" on pretty much every combat class.
If you want to "commit" to it though, I think you need 3 or 4 levels in Rogue for the thief sub-class. The extra bonus action on lvl 3 is crucial, so you don't fall behind too hard.
If you're going to do that don't bother with assassin grab thief rogue for the double bonus action because you can shoot twice with it if you have a crossbow in your off hand and the weapon is currently bugged.
Right now not only is it adding the dex bonus to the attack damage when it shouldn't be it's not taking the -5 from sharp shooter and still giving the +10 to damage.
So yeah Gloom Stalker 5/Thief Rogue 3 gives you five attacks on turn one and four attacks every turn after that.
Edit: sorry, it would have to be Pally 2/Bard (Sword) 6/Rogue (Thief 4) since Pallies don't get 2W style, but Bards do.
So the question is why go with a dex based build? Because they can often get higher AC(especially classes with light armor, like a bard or something), or you might be wanting dex for disabling traps and stuff.
Which is often why you see barbarians and fighters with two handed weapons, while things like rogues some times use two weapons.