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I just find it funny how quickly people run to defend the game no matter what the issue is.
Wish would be impossible to implement (though the spell exist in the game, there's certain NPC that can use it)
Time Stop just cheese any encounter.
There's a reason they had to put a one time only restriction on Divine Intervention :P
It doesn't need to be "balanced". 9th level spells are supposed to be crazy powerful. Dungeons and Dragons is a game famous for it's unbalanced mechanics and using your wits and imagination to pull of some crazy powerful plays.
Understand the logic the person you disagree with used, they have been pretty transparent and open to why it doesn't go level 20.
It appears you are ignorant to their reasoning and are just annoyed. Once clarity, perhaps you'll come to understanding.
I personally like balance over 'op' skills.
Also, saying this game is bug free is a total lie. The game is pretty good, but I've seen far too many bugs. You need to be complete ignorant to what are bugs or just straight out be lying.
Guy, I haven't watched a single BG3 youtube video. Didn't know they were out there and don't care whatsoever. Are you watching overly positive reviews for a game that vexes you to make yourself upset? Get a grip, go enjoy the sun if possible.
Seems like they just couldn't. What we've got here, is a work of 6!!! years already and the game has become gargantuan for todays standards already.
Game development nowadays is a different beast. You not just need to have some stats and barely recognizable pixels doing some barely recognizeable on the screen, that you can identify with a little bit of fantasy, but full blown, cinema like animation and presentation. All that, while keeping the spells viable and meaningfull and at the same time, without breaking the game with them.
It was simply too much work. That's also the reason, why devs don't make such games anymore - tons of development time required and only a niche market for those games. If they went down to nonexistent graphics and presentation of the Kingmaker games, or PoE, then maybe they could have done it, but then BG3 would have been a completely different game and would have just sunk into obscurity, like the titles I just mentioned. Some diehard fans would have still played it, but it was obviously those design decisions, that made BG3 as successful as it is now.
Smokepowder barrels *cough cough*
Don't compare the set up of smokepowder, that requires extensive planning and metagaming, with 2 left clicks infinetely avalable after every long/short rest.
The limitations of Wish are hilarious.
Player:"I cast wish"
DM: "Lol no spell fails"
Player: "You can't do that"
DM: "You didnt read the rules of wish did you?"
Figuring where enemies are going to be. Reloading save. Placing barrels next to them. Firebolt.
Super strategic.