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Just to clarify, that means I own my copy of the game on steam? I was initially going to buy the game on gog because I can launch the game without being forced to go online or use the client launcher.
How about actually paying the artists that create a product you enjoy, ain't that enough of a reason to buy a game?
That's what Larian understood very well and why they do not use DRM. Any hurdle between the customer and the product are as many potential lost sales: They often go as far as saying that DRM simply doesn't work.
On top of that, you can also launch the game 4 times at once. 1 via steam, 3 via the files. (DX or Vulkan make sure to use the same in all clients)Create multiplayer lobby, join with all 4 clients, create characters, launch the game, then save and quit everything. Open up the game again from steam normally, load the game and you have 4 custom characters.
PS: This method might have problems down the line, use at your own discretion.
If Steam isn't started then the game won't use Steamworks functionality.
I just barely meet min reqs so..
If you feel silly to pay, it's a you problem, so you shouldn't.
And if you want developers to implement Denuvo just because you don't someone out there pirating the games, then congratulations because you already became a selfish sucker. Because Denuvo doesn't give customers any benefits, have no redeeming quality, and can block you from launching the game, it's definitely not a good thing for payers.
Should I even explain how their forced online activation work??