Baldur's Gate 3

Baldur's Gate 3

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Fraktal Jul 24, 2023 @ 4:01pm
I hope this game takes into account the consequences of “inaction”
For example the Druid/Goblin/Grove story arc.

Is it possible to ignore it? What would happen to Halsin and the grove? Will this have negative or maybe positive consequences later on?

Too many RPGs place everyone and everything not currently being interacted with in a stasis.

Like in TW3 (The Witcher 3) important side quests were considered failed once you progress enough in the main story. This could dramatically alter the ending.

I know much content will be the same here, but hopefully there is enough that isn’t.
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Showing 1-11 of 11 comments
MeatGolem Jul 24, 2023 @ 4:03pm 
I absolutely think it will. I've already seen evidence of this just in the EA.
Gaius Jul 24, 2023 @ 4:05pm 
Ok, spoilers, obvisouly.

If you let it alone, the Druids complete the Rite of Thorns. The thieflings are kicked out and massacred the whole grove is covered in a green plant dome and you can't return inside
sevensided Jul 24, 2023 @ 4:05pm 
Doesn't the game kill Laezel if you just skip her cage?
zacharyb Jul 24, 2023 @ 4:08pm 
I prefer everything being in a stasis personally, but i'm fine if the main storyline has points where certain quests might fail as long as they give a warning saying that.
Fraktal Jul 24, 2023 @ 4:08pm 
Originally posted by Gaius:
Ok, spoilers, obvisouly.

If you let it alone, the Druids complete the Rite of Thorns. The thieflings are kicked out and massacred the whole grove is covered in a green plant dome and you can't return inside

So what you just stated, what is the game’s trigger or threshold for that? Do you tell everyone to FO and leave? Maybe time elapsed?
Originally posted by sevensided:
Doesn't the game kill Laezel if you just skip her cage?

Yea, but you end up being to resurrect her later. She's not perma-dead.
Definitely will.
Though if you want good examples of that in other games, try checking out The Witcher 1 (which does a much better job of the whole neutrality thing than TW3 ever does) and Dragon Age Origins (wherein you can let a whole village die just by leaving lol).
Gaius Jul 24, 2023 @ 4:11pm 
Originally posted by The Orange and Blue Ninja:
Originally posted by Gaius:
Ok, spoilers, obvisouly.

If you let it alone, the Druids complete the Rite of Thorns. The thieflings are kicked out and massacred the whole grove is covered in a green plant dome and you can't return inside

So what you just stated, what is the game’s trigger or threshold for that? Do you tell everyone to FO and leave? Maybe time elapsed?

I'm not sure, it has been some time since I saw this, and it happened by chance, not me trying to test something. I believe, might be wrong, i just reached either the Underdark or Grymforge without first entering the grove or talking to the druids, something like that.
DreadMuse Jul 24, 2023 @ 4:14pm 
Originally posted by The Orange and Blue Ninja:
Originally posted by Gaius:
Ok, spoilers, obvisouly.

If you let it alone, the Druids complete the Rite of Thorns. The thieflings are kicked out and massacred the whole grove is covered in a green plant dome and you can't return inside

So what you just stated, what is the game’s trigger or threshold for that? Do you tell everyone to FO and leave? Maybe time elapsed?
I think one trigger might be when(if) you decide to attack the grove with the goblins. When you arrive at gate with them, the grove is sealed in thorns if you ignored Kagha's questline about the rite. And Minthara gets really angry at you (i remember someone sharing this result long ago).
But if you completely ignore the questline, i have no idea.
Last edited by DreadMuse; Jul 24, 2023 @ 4:15pm
Ragnar Jul 24, 2023 @ 4:25pm 
There are several things like this. For example if you see the owlbear but don't do anything. When you go to goblin camp the owlbear cub is captured by goblins and used in the race. If you go back to owlbear cave you several dead goblins and a dead owlbear
Originally posted by Ragnar:
There are several things like this. For example if you see the owlbear but don't do anything. When you go to goblin camp the owlbear cub is captured by goblins and used in the race. If you go back to owlbear cave you several dead goblins and a dead owlbear
Oh no!
I just assumed that they found a different owlbear cub, I always like using stealth to get the loot there and not kill the owlbear when it approaches me because it's just a cool creature living its life, didn't realise it gets a sad end regardless! I might have to convince that cub to fight the gobbos more often now!
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Date Posted: Jul 24, 2023 @ 4:01pm
Posts: 11