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If you let it alone, the Druids complete the Rite of Thorns. The thieflings are kicked out and massacred the whole grove is covered in a green plant dome and you can't return inside
So what you just stated, what is the game’s trigger or threshold for that? Do you tell everyone to FO and leave? Maybe time elapsed?
Yea, but you end up being to resurrect her later. She's not perma-dead.
Though if you want good examples of that in other games, try checking out The Witcher 1 (which does a much better job of the whole neutrality thing than TW3 ever does) and Dragon Age Origins (wherein you can let a whole village die just by leaving lol).
I'm not sure, it has been some time since I saw this, and it happened by chance, not me trying to test something. I believe, might be wrong, i just reached either the Underdark or Grymforge without first entering the grove or talking to the druids, something like that.
But if you completely ignore the questline, i have no idea.
I just assumed that they found a different owlbear cub, I always like using stealth to get the loot there and not kill the owlbear when it approaches me because it's just a cool creature living its life, didn't realise it gets a sad end regardless! I might have to convince that cub to fight the gobbos more often now!