Baldur's Gate 3

Baldur's Gate 3

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Wraidd Jul 23, 2023 @ 9:52pm
Paladin/Lock Deathknight build?
Was thinking of doing the Paladin 2 with oathbreaker, and warlock, was just wondering if there was a better version of the build instead of Just Paladin 2 / Warlock 10, would like to be similar to a dragonborn deathknight as far as aesthetics go. All tips appreciated!
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Showing 1-15 of 16 comments
Agent Chieftain Jul 23, 2023 @ 10:17pm 
Depends what you want out of the build. If all you want is the ability to use the Smite spells from Paladin, as well as get the proficiency bonuses, 2 is fine. But all Paladins also get an extra attack at level 5, and an aura at level 7 that buffs you and those within 10 feet.

But going to 7 Paladin means giving up the Warlock features at level 6 and level 10.
Last edited by Agent Chieftain; Jul 23, 2023 @ 10:18pm
potate Jul 23, 2023 @ 10:38pm 
imma try oath breaker pala, lock and necromancer wizard not sure if its good tho
Izuzul Jul 23, 2023 @ 10:55pm 
Try it and see how you like em. Respec is gonna be cheap (100g) if it doesn't work out how you hope. I just hope there is still a good chunk of content to play once we hit lvl 12 so we can enjoy our spells and skills for a while before getting to the end.
Brady4444 Jul 23, 2023 @ 11:25pm 
Depends on what you're going for. Elves get certain weapon proficiency, so if you use elf as your race you could make a sword wielding wizard/necromancer. If you multiclass, you could also get some weapon/armor proficiencies. Just be careful, because mixing classes makes it hard to be effective with stat allocation.
Wraidd Jul 24, 2023 @ 3:30pm 
Originally posted by Brady4444:
Depends on what you're going for. Elves get certain weapon proficiency, so if you use elf as your race you could make a sword wielding wizard/necromancer. If you multiclass, you could also get some weapon/armor proficiencies. Just be careful, because mixing classes makes it hard to be effective with stat allocation.
I was keeping it CHA based, i get what you mean tho, does paladin get heavy armor prof or is that just 1 level in cleric?
nyanko Jul 24, 2023 @ 3:34pm 
Deathknight, I would go Paladin Oathbreaker/Wizard necromancer
WeenerTuck813 Jul 24, 2023 @ 3:36pm 
Originally posted by potate:
imma try oath breaker pala, lock and necromancer wizard not sure if its good tho
It’s not.
WeenerTuck813 Jul 24, 2023 @ 3:38pm 
Originally posted by nyanko:
Deathknight, I would go Paladin Oathbreaker/Wizard necromancer
Awful idea if you want an effective class but if it’s just for the RP have at it.

Paladin needs Strength for attacks, Charisma for casting, and Constitution for HP. Wizard needs Intellect for casting.

If you want to have to depend on 4 stats then have at it, but you’re spells are going to scale like dog doodoo.
War Cleric 1 + Necromancer Wizard the rest, is the only way to do a Deathknight build properly.

Took a lot of experimenting to come up with the build, but I can assure you it does work if you want the ability to fight in melee and have the full list of undead summoning / necro spells at your disposal.
Last edited by The Seraph of Tomorrow; Jul 24, 2023 @ 3:43pm
WeenerTuck813 Jul 24, 2023 @ 3:41pm 
Go Paladin 8 // Warlock 4 if you ask me.

Use pact of the blade so you are full Charisma for Melee and Spells.

Take agonizing blast and whatever so you have Hex + Eldritch Blast.

Use Warlock spell slots to fuel Smites, and regenerate them on short rest.

You’ll get all your ASI, so if you want you could even take things like GWM or Polearm Master to be a badass 2H weapon melee caster.
Last edited by WeenerTuck813; Jul 24, 2023 @ 3:42pm
Wraidd Jul 24, 2023 @ 4:05pm 
Originally posted by WeenerTuck813:
Go Paladin 8 // Warlock 4 if you ask me.

Use pact of the blade so you are full Charisma for Melee and Spells.

Take agonizing blast and whatever so you have Hex + Eldritch Blast.

Use Warlock spell slots to fuel Smites, and regenerate them on short rest.

You’ll get all your ASI, so if you want you could even take things like GWM or Polearm Master to be a badass 2H weapon melee caster.
I was thinking a heavy armored 2H yeah, and a paladin that broke his oath and sided with one of the warlock pacts!
WeenerTuck813 Jul 24, 2023 @ 4:12pm 
Originally posted by Wraidd:
Originally posted by WeenerTuck813:
Go Paladin 8 // Warlock 4 if you ask me.

Use pact of the blade so you are full Charisma for Melee and Spells.

Take agonizing blast and whatever so you have Hex + Eldritch Blast.

Use Warlock spell slots to fuel Smites, and regenerate them on short rest.

You’ll get all your ASI, so if you want you could even take things like GWM or Polearm Master to be a badass 2H weapon melee caster.
I was thinking a heavy armored 2H yeah, and a paladin that broke his oath and sided with one of the warlock pacts!
Yah that’s a cool RP and would mechanically work really well
jk2l Jul 24, 2023 @ 4:47pm 
Originally posted by Agent Chieftain:
Depends what you want out of the build. If all you want is the ability to use the Smite spells from Paladin, as well as get the proficiency bonuses, 2 is fine. But all Paladins also get an extra attack at level 5, and an aura at level 7 that buffs you and those within 10 feet.

But going to 7 Paladin means giving up the Warlock features at level 6 and level 10.

extra attack can be replaced with Warlock Pact of Blade invocation. so the only thing he need to consider is the Aura at lvl6



for paladin/warlock i think you have offensive and defensive build.

for offensive build:
start with 2 level of paladin, and 6 level of warlock then back to paladin for remaining. devil sight, and darkness plus heavy weapon with GWM. GWM with darkness should give advantage on all attack which will be huge damage boost. on hit paladin smite plus warlock eldtrict smite give further damage boost for nova damage

2/10 paladin/warlock split may also work fine but you losing out quite a bit for not having much spellslots for divine smite. which made the paladin dip a bit redundant imo.

2/6/4 paladin/warlock/(bard/sorc) may also work, mainly just for extra spellslots progression

for defensive build
probably 6 lvl of paladin with sword and shield, then dip 3 level of warlock for pact of blade, then continue sorcerer or sword bard (for shield spell or defensive flourish)

in tabletop, defensive build paladin probably is dip 1 lvl of hexblade early (for eldtrict blast and charisma melee modifier). but we don't have hexblade so this build is not an option
Dremall Jul 24, 2023 @ 4:51pm 
Originally posted by jk2l:
Originally posted by Agent Chieftain:
Depends what you want out of the build. If all you want is the ability to use the Smite spells from Paladin, as well as get the proficiency bonuses, 2 is fine. But all Paladins also get an extra attack at level 5, and an aura at level 7 that buffs you and those within 10 feet.

But going to 7 Paladin means giving up the Warlock features at level 6 and level 10.

extra attack can be replaced with Warlock Pact of Blade invocation. so the only thing he need to consider is the Aura at lvl6



for paladin/warlock i think you have offensive and defensive build.

for offensive build:
start with 2 level of paladin, and 6 level of warlock then back to paladin for remaining. devil sight, and darkness plus heavy weapon with GWM. GWM with darkness should give advantage on all attack which will be huge damage boost. on hit paladin smite plus warlock eldtrict smite give further damage boost for nova damage

2/10 paladin/warlock split may also work fine but you losing out quite a bit for not having much spellslots for divine smite. which made the paladin dip a bit redundant imo.

2/6/4 paladin/warlock/(bard/sorc) may also work, mainly just for extra spellslots progression

for defensive build
probably 6 lvl of paladin with sword and shield, then dip 3 level of warlock for pact of blade, then continue sorcerer or sword bard (for shield spell or defensive flourish)

in tabletop, defensive build paladin probably is dip 1 lvl of hexblade early (for eldtrict blast and charisma melee modifier). but we don't have hexblade so this build is not an option

They're modifying Pact of the Blade to get the Charisma modifier on weapon attacks and I believe extra attack. I think the major things left out are Hexblade's Curse and the Armor proficencies.
jk2l Jul 24, 2023 @ 5:00pm 
Originally posted by Dremall:
Originally posted by jk2l:

extra attack can be replaced with Warlock Pact of Blade invocation. so the only thing he need to consider is the Aura at lvl6



for paladin/warlock i think you have offensive and defensive build.

for offensive build:
start with 2 level of paladin, and 6 level of warlock then back to paladin for remaining. devil sight, and darkness plus heavy weapon with GWM. GWM with darkness should give advantage on all attack which will be huge damage boost. on hit paladin smite plus warlock eldtrict smite give further damage boost for nova damage

2/10 paladin/warlock split may also work fine but you losing out quite a bit for not having much spellslots for divine smite. which made the paladin dip a bit redundant imo.

2/6/4 paladin/warlock/(bard/sorc) may also work, mainly just for extra spellslots progression

for defensive build
probably 6 lvl of paladin with sword and shield, then dip 3 level of warlock for pact of blade, then continue sorcerer or sword bard (for shield spell or defensive flourish)

in tabletop, defensive build paladin probably is dip 1 lvl of hexblade early (for eldtrict blast and charisma melee modifier). but we don't have hexblade so this build is not an option

They're modifying Pact of the Blade to get the Charisma modifier on weapon attacks and I believe extra attack. I think the major things left out are Hexblade's Curse and the Armor proficencies.

yea i know, that's why i suggest dip 3 level of warlock. maybe 4 level of warlock is good too if he want the extra charisma ASI
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Date Posted: Jul 23, 2023 @ 9:52pm
Posts: 16