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But going to 7 Paladin means giving up the Warlock features at level 6 and level 10.
Paladin needs Strength for attacks, Charisma for casting, and Constitution for HP. Wizard needs Intellect for casting.
If you want to have to depend on 4 stats then have at it, but you’re spells are going to scale like dog doodoo.
Took a lot of experimenting to come up with the build, but I can assure you it does work if you want the ability to fight in melee and have the full list of undead summoning / necro spells at your disposal.
Use pact of the blade so you are full Charisma for Melee and Spells.
Take agonizing blast and whatever so you have Hex + Eldritch Blast.
Use Warlock spell slots to fuel Smites, and regenerate them on short rest.
You’ll get all your ASI, so if you want you could even take things like GWM or Polearm Master to be a badass 2H weapon melee caster.
extra attack can be replaced with Warlock Pact of Blade invocation. so the only thing he need to consider is the Aura at lvl6
for paladin/warlock i think you have offensive and defensive build.
for offensive build:
start with 2 level of paladin, and 6 level of warlock then back to paladin for remaining. devil sight, and darkness plus heavy weapon with GWM. GWM with darkness should give advantage on all attack which will be huge damage boost. on hit paladin smite plus warlock eldtrict smite give further damage boost for nova damage
2/10 paladin/warlock split may also work fine but you losing out quite a bit for not having much spellslots for divine smite. which made the paladin dip a bit redundant imo.
2/6/4 paladin/warlock/(bard/sorc) may also work, mainly just for extra spellslots progression
for defensive build
probably 6 lvl of paladin with sword and shield, then dip 3 level of warlock for pact of blade, then continue sorcerer or sword bard (for shield spell or defensive flourish)
in tabletop, defensive build paladin probably is dip 1 lvl of hexblade early (for eldtrict blast and charisma melee modifier). but we don't have hexblade so this build is not an option
They're modifying Pact of the Blade to get the Charisma modifier on weapon attacks and I believe extra attack. I think the major things left out are Hexblade's Curse and the Armor proficencies.
yea i know, that's why i suggest dip 3 level of warlock. maybe 4 level of warlock is good too if he want the extra charisma ASI