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A sorcerer channels the innate power of their bloodline. They're descended from something like a dragon or celestial, or their bloodline was otherwise injected with magic.
No, not even slightly.
If this was 3.5e I might agree, but since this is the 5e rule system. Well I beg to differ.
That explains why we rarely saw Samantha's Father on Bewitched. I wonder what he got out of marrying Endora.
"You can't just softball it in there like that. You know I am going to dog it" - Xander Crews, Frisky Dingo.
Jury's still out on Warlocks though.
How do you two have such different takes on warlocks?
I'm right, they're wrong.
Warlocks do have a lot of modularity, so you can specifically build yours to be a weapon-based gish if you want, but that's not something you'd define the class by. Both classes have a similar number of spells, but mechanically, warlocks cast fewer spells in the adventuring day, but of higher level than other classes due to the Pact Casting mechanic.
https://forgottenrealms.fandom.com/wiki/Sorcerer
Links for your perusal.
Warlocks are *usually* the average person who made a deal with a powerful being for power. Their powers are given to them in exchange for whatever the being wants, as per the pact.
Sorcerers are all about their bloodline and being born magical. This can come from someone in their ancestry ♥♥♥♥♥♥♥ something magical, or made some kind of deal with something, or the person was just exposed to something magical that altered them. It's usually related to ancestry though.
Higher level.. like if I have a level 123 warlock I will be bale to cast spells of the highest level in the game?
I am running warlock pact of blade in Solasta, it's viable.
"A warlock is defined by a pact with an otherworldly being. Some times the relationship between warlock and patron is like that of a cleric and a deity, though the beings that serve as patrons for warlocks are not gods. A warlock might lead a cult dedicated to a demon prince, an archdevil, or an utterly alien entity—beings not typically served by clerics. More often, though, the arrangement is similar to that between a master and an apprentice. The warlock learns and grows in power, at the cost of occasional services performed on the patron’s behalf.
The magic bestowed on a warlock ranges from minor but lasting alterations to the warlock's being (such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards, warlocks supplement their magic with som e facility at hand-to-hand combat. They are comfortable in light armor and know how to use simple weapons."
They're casters in light armor. The key difference is they make a pact with a powerful entity for their powers (not necessarily a demon). I think you can build a warlock to be a melee fighter (idk if you can do it in BG3), they are casters overall, though. They can use simple weapons.
Wizard study scrolls and learn spells the hard way.
Sorcs are born with the powers, though they learn fewer spells.
Warlocks take their power by making a deal with a powerful entity/tapping a powerful entity.
Specific gameplay details are in the handbook.
I had seen someone post about doing a dual class ... Sor-Lock I believe they called it due to the cohesion with charisma.. Any thoughts on how to arrange those levels?
Sorcerers are the trust fund babies of magic and inherited it from a magical ancestor.