Baldur's Gate 3

Baldur's Gate 3

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Aukyron Jul 23, 2023 @ 12:53pm
Stats in dialogs
When there is a check, does it take the higher stats within the group or the one of the character you began speaking with?
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Showing 1-9 of 9 comments
Ghost Jul 23, 2023 @ 12:56pm 
Just the person you're speaking with.
Djayc85 Jul 23, 2023 @ 12:57pm 
Only the person who starts the dialogue will count for Skill Checks.

You can control other party member and make them start the conversation, but it is locked to their stats/skill check
Ozius Jul 23, 2023 @ 1:02pm 
There has been talk about swapping party member during dialogue but I can't find anything about whether this is implemented in full release.
Aukyron Jul 23, 2023 @ 1:13pm 
Originally posted by Djayc85:
Only the person who starts the dialogue will count for Skill Checks.

You can control other party member and make them start the conversation, but it is locked to their stats/skill check

That's not nice. It feels like you can only talk 1v1 and all the others are mute.
Djayc85 Jul 23, 2023 @ 1:21pm 
Originally posted by Aukyron:
Originally posted by Djayc85:
Only the person who starts the dialogue will count for Skill Checks.

You can control other party member and make them start the conversation, but it is locked to their stats/skill check

That's not nice. It feels like you can only talk 1v1 and all the others are mute.
They're not, they add dialogue and depending who you have in the party you may get other dialogue options, however the Skill Check, Class option and racial options only apply to the instigator of the dialogue
Aukyron Jul 23, 2023 @ 1:24pm 
Originally posted by Djayc85:
however the Skill Check, Class option and racial options only apply to the instigator of the dialogue

Well it's equal to them being mute. Imagine someone has a big intimidation stat but you're talking with another guy so the checks fails? In a real discussion the first one would just take over the discussion to make the intimidation, thus applying his own stats. It makes just no sense applying just the stats of the character you talked with first imo.
Valtaya Jul 23, 2023 @ 1:28pm 
there is a button on the bottom left to switch character, though it is not working, yet?, you get another char but the one that initiated the dialogue is locked in it, hope this is just another EA problem. There are so many design flaws in this game, it is unfunny. Add to it Larians lack of spine (they submit to the woke left lib)... I know a ton of people who are done with Larian and will not touch BG3 with a 10 foot pole. No amount of good story telling, narrative and characters can help this game.
Mollerz Jul 23, 2023 @ 7:17pm 
I was kind of bummed they didn't allow more freedom, but I can see the amount of work made it untenable.
EricHVela Jul 23, 2023 @ 7:28pm 
There is at least one situation where the player-controlled character and another specific character both have stats involved in the conversation. This is a story-specific encounter involving one of the origin characters.

I suspect that regardless of your character, origin or custom, there will be other times that a specific origin character will be involved regardless unless the character is not in the party at the time of the encounter. (Without that character in the party at the encounter, only the player-controlled character was involved in skill checks.)

D&D 5e does not recommend "dogpiling" where every character does a check. It suggests that the party makes a choice and lets the chosen player handle a complete social encounter or specific skill check unless there is a good reason for someone else to try.

That story-specific scenario I mentioned with a specific party member makes no sense to try to use the character with the highest stat because the encounter hinges on that one character's ability to communicate to someone who wants to only speak to that character when present.
Last edited by EricHVela; Jul 23, 2023 @ 7:29pm
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Date Posted: Jul 23, 2023 @ 12:53pm
Posts: 9