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Sure, it's possible, but to add unique abilities and feats for every class variation will take a lot of time and that's exluding all of the high level spell that you have to add.
It's not an RPG system where you just update your stats and buy skills.
I was wrong :)
So from the game's PoV, a level 20 cap would change everything. They would have to put in an insane amount of work not just to those abilities - some of which very likely can't even be handled by the engine -, they would have to fundamentally alter the game itself. From characters to events to quests and stories to the areas to the enemies you would face, including the fact that each of your party members is a demigod that can level towns on their own would change everything.
Yes, they did it in BG2. But not only was it a different DnD edition where the main story was all about your rise to godhood, it was also a very different game in a different time where the limitations of the engine were perfectly acceptable and nobody expected the kind of attention to detail and scale that BG3 has today.
It would completely screw the balance, and if it were not implemented right - which would HAVE to make you CRAZY op, ppl would cry - waaaaaaah why are we so weak on lvl 20.
Not to mention it would probably take ages, since leveling in DnD may be slow in the first few levels but takes a long looooong time later on.
True godlike magic comes from casting a 12th level spell like Karsus did to steal a god's power. These are not even accessible to players and exist only in the lore.
It did 20+10MR, with legend dropping the mythic ranks for 20 more levels.
But WOTR is a game where you are involved in a massive interdimensional conflict with demigods and weild literally god-like powers. They pushed you all the way up because you are supposed to be breaking the rules of reality.
DnD 5e is even worse for balancing, and it has barely been out for a decade. Previous editions took a decade or more than a decade to get high level content published in a way that made sense to run.