Baldur's Gate 3

Baldur's Gate 3

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Noelle Jul 23, 2023 @ 6:21am
UP TO LEVEL 20
Man why do they have to stop at 12 can you imagine if they let your characters leveled up to 20 man someone should make a mod after the release for 13-20 lol its only 8 levels come on someone can do it
Last edited by Noelle; Jul 23, 2023 @ 6:24am
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Showing 31-45 of 58 comments
failure_joker Jul 23, 2023 @ 7:03am 
Originally posted by Kyutaru:
Originally posted by failure_joker:
Lvl 12 is pretty fine, you'll get at least 2 milestone for any class.
LVL 11 for warlock gives the third ray of EB, Rogue gains non-fail dice (1-9 on d20 turns into 10) and etc
Then 1 Paladin/11 Warlock is the best build. Easy.
Reverse would be more powerfull as EB is tied to your Character LVL not the Class LVL.
failure_joker Jul 23, 2023 @ 7:21am 
Originally posted by Maronchan:
I'll be over here with mods, while you guys keep crying about no level 20.
It's not gonna work like that :)
Sure, it's possible, but to add unique abilities and feats for every class variation will take a lot of time and that's exluding all of the high level spell that you have to add.
It's not an RPG system where you just update your stats and buy skills.
cire87 Jul 23, 2023 @ 7:23am 
i think lvl 20 mods will be super janky
failure_joker Jul 23, 2023 @ 7:28am 
Originally posted by Maronchan:
Originally posted by failure_joker:
It's not gonna work like that :)
Sure, it's possible, but to add unique abilities and feats for every class variation will take a lot of time and that's exluding all of the high level spell that you have to add.
It's not an RPG system where you just update your stats and buy skills.
He says, while I played EA going to level 20...
https://www.nexusmods.com/baldursgate3/mods/279
https://www.nexusmods.com/baldursgate3/mods/156
https://www.nexusmods.com/baldursgate3/mods/125
https://www.nexusmods.com/baldursgate3/mods/186
https://www.nexusmods.com/baldursgate3/mods/107
https://www.nexusmods.com/baldursgate3/mods/189
https://www.nexusmods.com/baldursgate3/mods/137
https://www.nexusmods.com/baldursgate3/mods/108

You underestimate what modders do.
Damn, that's impressive!
I was wrong :)
Arani Jul 23, 2023 @ 7:30am 
Originally posted by Illuminator:
Man why do they have to stop at 12 can you imagine if they let your characters leveled up to 20 man someone should make a mod after the release for 13-20 lol its only 8 levels come on someone can do it
It's been talked about a thousand times. This is not your typical game where you can just arbitrarily smack levels on top. You would get hundreds+ completely unique and insanely powerful spells and abilities between levels 12 and 20. Level 9 spells for example literally warp reality and in some aspects give you divine level powers. In DnD level 20 characters have demigod levels of power and can impact the entire world.

So from the game's PoV, a level 20 cap would change everything. They would have to put in an insane amount of work not just to those abilities - some of which very likely can't even be handled by the engine -, they would have to fundamentally alter the game itself. From characters to events to quests and stories to the areas to the enemies you would face, including the fact that each of your party members is a demigod that can level towns on their own would change everything.

Yes, they did it in BG2. But not only was it a different DnD edition where the main story was all about your rise to godhood, it was also a very different game in a different time where the limitations of the engine were perfectly acceptable and nobody expected the kind of attention to detail and scale that BG3 has today.
Last edited by Arani; Jul 23, 2023 @ 7:33am
ShadowBastard69 Jul 23, 2023 @ 7:32am 
there will probably be at least 1 sizable expansion if not 2. personally i would guess that the vanilla game in the future with all of its expansion content will probably go up to lvl cap 14-16 or so. im not to familiar with 5e but it doesnt seem like getting into level 20+ with prestige classes and such is really a thing in 5e like it was in say 3.5ed. going off my experience playing through Solasta COTM a few times characters start to feel powerful at much lower levels in 5e than older editions of D&D.
Nox Jul 23, 2023 @ 7:38am 
I'm not a DnD player but isn't level 20 equal to godhood with spells like wish etc.?

It would completely screw the balance, and if it were not implemented right - which would HAVE to make you CRAZY op, ppl would cry - waaaaaaah why are we so weak on lvl 20.

Not to mention it would probably take ages, since leveling in DnD may be slow in the first few levels but takes a long looooong time later on.
Toaster Maximus Jul 23, 2023 @ 7:40am 
Originally posted by GoyslopConnoisseur88:
there will probably be at least 1 sizable expansion if not 2. personally i would guess that the vanilla game in the future with all of its expansion content will probably go up to lvl cap 14-16 or so. im not to familiar with 5e but it doesnt seem like getting into level 20+ with prestige classes and such is really a thing in 5e like it was in say 3.5ed. going off my experience playing through Solasta COTM a few times characters start to feel powerful at much lower levels in 5e than older editions of D&D.
That was part of the intent with 5e you don't have to wait to feel powerful or unique things peek a little early rather ten the 18-20 and so on
Kyutaru Jul 23, 2023 @ 7:43am 
Originally posted by Shibendo Smilando:
I'm not a DnD player but isn't level 20 equal to godhood with spells like wish etc.?

It would completely screw the balance, and if it were not implemented right - which would HAVE to make you CRAZY op, ppl would cry - waaaaaaah why are we so weak on lvl 20.

Not to mention it would probably take ages, since leveling in DnD may be slow in the first few levels but takes a long looooong time later on.
No, not really. Back when epic levels existed it could be considered a demigod status, but not anywhere near divine until lvl 30, and even then it's really low tier divine. Wish is not as strong as you think it is since it can't exceed the power of a 9th level spell without self-destructing all over your life. 9th level spells are strong but nowhere near godlike in power.

True godlike magic comes from casting a 12th level spell like Karsus did to steal a god's power. These are not even accessible to players and exist only in the lore.
Last edited by Kyutaru; Jul 23, 2023 @ 7:45am
Dorin Jul 23, 2023 @ 7:45am 
9th level spells have things such as time stop, true resurrection, wish, weird etc. They're definitely not god-tier, but they are stronger spells than the characters in this story should probably end up having
Yojo0o Jul 23, 2023 @ 7:49am 
"Godlike" is relative. What's the point of delving into a dungeon if you can just dunk the whole structure with Earthquake and Meteor Swarm? Tier 4 magic fundamentally changes the nature of the game in a way that video games don't capture as well as a breathing DM can.
ChalopaG Jul 23, 2023 @ 7:59am 
why would you need that much? xd people forget this is a D&D world, not any other game
Caelinus Jul 23, 2023 @ 8:07am 
Originally posted by cire87:
Originally posted by Pilda:
Pathfinder also have 20 levels and it is great. I don't understand why BG3 has just 12. The real fun begins at later levels.
i dont remember did WOTR go up to lvl 20?

It did 20+10MR, with legend dropping the mythic ranks for 20 more levels.

But WOTR is a game where you are involved in a massive interdimensional conflict with demigods and weild literally god-like powers. They pushed you all the way up because you are supposed to be breaking the rules of reality.
Tozobi Jul 23, 2023 @ 8:09am 
It would have been great being able to get to that level, but it is so hard to balance it is not even funny. Even in previous editions and other systems, most games that went with Level 20+ were barely able to handle balancing. Take Pathfinder:WOTR for instance. I liked the game, but after a while it was such a min-maxing ♥♥♥♥♥♥♥♥ that it became tedious. Devs there overbuffed enemies so as to handle potentially overpowered characters. The result was that you could only play using specific class/build options, or you could barely play at all. And if you used those, you would still steamroll over everything in the game. And that campaign was even based in an actual tabletop campaign book set, which meant it was actually easier to balance it. rather than content made from scratch.
DnD 5e is even worse for balancing, and it has barely been out for a decade. Previous editions took a decade or more than a decade to get high level content published in a way that made sense to run.
Kyutaru Jul 23, 2023 @ 8:12am 
Ya WOTR is a bad example, as are at the BG1+2 games, for dealing with lvl 20 characters. They require too much hyperspecialization and min-maxing to have a viable character. You can roll with pretty much any team in BG3 but in WOTR you need a carefully constructed balanced squad of buffers to synergize enough that the attack rolls of your DPS can actually hit targets and deal effective damage. While Haste is optional in BG3, it's a way of life in WOTR.
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Date Posted: Jul 23, 2023 @ 6:21am
Posts: 58