Baldur's Gate 3
Multiclassing is terrible..why are people so obsessed..
The cap is level 12... there is barely any multi classes that will be better than a normal level 12 class and even those that work are niche as hell. (there are some but very few)

Most multi classing works only works with level 15+ caps.

So whats the point and why does anyone care?
Is it just randoms that hear buzzword and get excited or what?
แก้ไขล่าสุดโดย Fast; 22 ก.ค. 2023 @ 7: 12am
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กำลังแสดง 76-90 จาก 167 ความเห็น
Man, some of the crazy stuff players do with multiclass builds just blow my mind. I'm just like ok that's kind of amazing you can get away with that, but I'll just be over here playing my pure wizard.
โพสต์ดั้งเดิมโดย mindflayerslayer:
Man, some of the crazy stuff players do with multiclass builds just blow my mind. I'm just like ok that's kind of amazing you can get away with that, but I'll just be over here playing my pure wizard.

In Icewind Dale 2, my favorite build was rogue1/ranger1/paladin2/wizardX Drow. I was stealthing around with dual-wielded holy avenger longswords and still casting like a mofo. Solo'd the game with that build.

5e really doesn't encourage that sort of nonsense, of course.
โพสต์ดั้งเดิมโดย M4djinn:
love how people complaining about option almost always the one who watch every forum/ytb vid to find the most broken build/class to play '-'

feel like it's the case here '-'

odd, you must have special mind reading powers...
โพสต์ดั้งเดิมโดย dolby:
โพสต์ดั้งเดิมโดย VoS | ToLazy4Name:
If it's terrible, why do you care? Do your pure class and have fun. Why are you worried about what other people are doing?
cos his starting to doubt himself lol...

self- doubt is a ♥♥♥♥♥... :))

again another mindreader...
โพสต์ดั้งเดิมโดย Bezyn:
I beg to differ. Pal 6 Champ 3 Totem 3 is going to be ♥♥♥♥♥♥♥ wild.
Pal 3 Warlock 9 as well.
Gloomstalker Assasin? Yup.
Monk + any rogue? Yes please.
Warlock + Sorcerer? uh huh.
full palladin definitely better. long rests are not really an issue so having more slots not worth it. and most likely you want lvl 10 aura and lvl 11 additional smite damage

i would only consider pally multiclass if there was hexblade
โพสต์ดั้งเดิมโดย Fast:
Most multi classing works only works with level 15+ caps.
Lol, so multiclass requires endure junk build along 14 levels?

I doubt it a lot. i see you point for reaching some ultimate justification of a build, but I don't remind ever have quote multi class build suggesting wait level 14 to get a second class.

At reverse the multi class major problem is not get ultimate skills of a class, and this will be hidden with max level 12. I bet that 10+2 or 11+1 will work very fine.
If you have put time into Early Access, you can tell that BG3 is 5e adjacent and not 5e RAW. So a couple things as food for thought:

1. Certain classes have had some serious alterations to them such as any class with a summoned ally (Beastmaster, Find Familiar, etc.), some classes getting their subclass choices earlier, and not all the subclasses are available without mods. Same could be said for the topic of feats. Also, what is a wild magic barbarian? Barbarian and magic in the same sentence - WTF?? So why are these things important? For starters, a summoned ally doesn't require a bonus action to control. They have their own action economy separate from the summoner. This will be different.

2. Short rests and long rests are a lot easier to access. You get supplies all over the place so it is easy to get what you need to long rest. Short rests don't just affect Druids, Warlocks, and Battle Master Fighters... Any weapon you find will have 1-3 short rest unique actions that they can do so everyone benefits from short rests regardless of class.

3. Not all the spells work the same. For example, dancing lights in 5e gives you 3 orbs you can move around the map to illuminate areas. BG makes it basically a torch you can place. Minor illusion in 5e can be stretched to your imagintion. BG's minor illusion will allow you to place a scarecrow/dummy that enemies will investigate (potentially putting their backs to you, making it easier to hide and cause a sneak attack). I could do a much longer list on this point alone.

4. Multiclassing has no ability score requirements in BG3. This is a huge change. It reminds me of the other change where they are completely taking away the ability scores from racial traits. So there will be significant changes even from EA to full release! Who is going to play human or half elf then? What will they design to compensate for it so they get more balanced play time across the races? Point #1 makes dips into other classes even easier when you get access to certain content earlier in class progression.

5. There will be a whole new skill tree that we know very little about when it comes to the tadpole powers. So when it comes to builds, this also is a big deal. Would you get tadpole powers for both classes in a MC build or just your most recent one, as they appear to be related directly to your class choice?

6. Itemization is HUGE in this game from what I can tell. You might have a build in mind and then you find a few items in your playthrough that you want to build around and so respec-ing your character might be super helpful! The number of items I have found in the game to be designed for specific classes has been pleasantly surprising - even more so for you Multiclassing aficionados.

7. Also you have to really look at the passives and reaction portions of your characters. It takes a bit to figure out how they coded in Great Weapon Master or Bardic Inspiration or Smiting as a Paladin. So click around and see when something is on or off because you might be confused on your probability to hit until you figure out something was defaulted to being on during combat.

I can keep going but the idea is that even if you are a D&D veteran, understand that this game is designed for EVERYONE. There will be a slight learning curve for all players (but maybe not as bad for you). Don't assume that it is the same. Instead, I would suggest assume it is different and be pleasantly surprised when some things are familiar. Try playing a wild magic sorcerer and you will see what I mean.
แก้ไขล่าสุดโดย golfan88; 23 ก.ค. 2023 @ 3: 30am
exactly. its kinda weird. multi-classing on a lvl 12 cap? bro.
5e does have a lot of terrible multiclass options as so much is tied to character level but as some people have learned there are some builds that are quite powerful. Larian seems to be super on players feeling super powerful also so it may be that many builds that wouldn't work in 5e would now.
แก้ไขล่าสุดโดย Minnzy; 23 ก.ค. 2023 @ 4: 37am
โพสต์ดั้งเดิมโดย harisenvin:
exactly. its kinda weird. multi-classing on a lvl 12 cap? bro.
it depends from the class. there are tier A classes like sorc, fighter, pally which have everything you need and you hardly win with multiclassing.
Well except lvl 1 dip of cleric or fighter for sorc is great but nothing else
skyrim players who wanna make their heavily armored sneaky battlemage hybrid

or people who think that a class based system is limiting rather than something that allows more depth and nuance

multiclass has its niche and it can be great if you go at it with intent but I'm heavily anticipating a lot of people coming to these forums asking for help why their "build" isn't working when they've got 6 level one dips into different classes
โพสต์ดั้งเดิมโดย fulf:
skyrim players who wanna make their heavily armored sneaky battlemage hybrid

or people who think that a class based system is limiting rather than something that allows more depth and nuance

multiclass has its niche and it can be great if you go at it with intent but I'm heavily anticipating a lot of people coming to these forums asking for help why their "build" isn't working when they've got 6 level one dips into different classes
Though I might try a full lvl1 everything run just for ♥♥♥♥♥ and giggles at some point...^^
โพสต์ดั้งเดิมโดย golfan88:
Also, what is a wild magic barbarian? Barbarian and magic in the same sentence - WTF??

Primal path from Tasha's Cauldron. Magic + barbarian are pretty normal words to pair together in a sentence really. The paths of the beast, ancestral guardian, storm herald, totem warrior, and zealot are all paths with some pretty blatant magical effects to them :)
โพสต์ดั้งเดิมโดย ihatevnecks:
โพสต์ดั้งเดิมโดย golfan88:
Also, what is a wild magic barbarian? Barbarian and magic in the same sentence - WTF??

Primal path from Tasha's Cauldron. Magic + barbarian are pretty normal words to pair together in a sentence really. The paths of the beast, ancestral guardian, storm herald, totem warrior, and zealot are all paths with some pretty blatant magical effects to them :)

I think it's a headfake to Pathfinder's Bloodrager, which was itself a reference to something else (I think a Prestige Class from 3 but I can't remember), and so on...
แก้ไขล่าสุดโดย Foolswalkin; 23 ก.ค. 2023 @ 6: 38am
Think of it like deckbuilding.
Deckbuilding is fun.
Theorycrafting is fun.
Multiclassing is fun.

Singleclassing is fun too, just less of a talking point, especially seeing as multiclassing's details were only recently revealed.
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กำลังแสดง 76-90 จาก 167 ความเห็น
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