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5e without multi-classing is very shallow system, where player has little power over their character build.
Also you will not need the most powerful character ever.
Larian games are not hard and are very unbalanced. There are lot of mechanics and tactics that are borderline exploits, that make the game a cake-walk.
Hunter Ranger 5/Life Cleric 7. If you're going to use Hunter at all, this is how I would do so. Same Goodberry option as above, but this time on a weapon attacking chassis with some interesting spellcasting options.
Vengeance Paladin 2/Sword Bard 10. For all the reasons, but notably it is a reasonably pure caster with Extra Attack.
Vengeance Paladin 2/Blade Pact Warlock 10. Also for all the reasons, also including being a reasonably pure caster with Extra Attack.
Gloomstalker 8/Assassin Rogue 4, or Gloomstalker 5/Assassin Rogue 7 (split depending on how much you value ASIs and how much story-based stat boosting we have). For an absolutely murderous first turn that single classed Rogues or Rangers likely would take two turns to equal.
I’m also quite fond of Cleric 1/Enchanter X, for the added durability that lets Enchanter’s insane love of being in melee range shine. I'm not going to say it's "good" but it is great!
how do u know its bad if havent tested the game? :p
I probably won't multiclass because I doubt I'm going to play this game through more than a few times and there is more than enough to play with without multiclassing, but I'm still glad it's there for the sake of others. I wish there were more multiracing options, too!
Yup. Also, you shouldn't be allowed to open a restaurant that doesn't serve breakfast, lunch, and dinner.
Yeah. I tend to think of this exchange whenever good fiendlocks come up:
---
Capt. Malcolm Reynolds : Why? Do you even know why they sent you?
The Operative : It's not my place to ask. I believe in something greater than myself. A better world. A world without sin.
Capt. Malcolm Reynolds : So me and mine gotta lay down and die... so you can live in your better world?
The Operative : I'm not going to live there. There's no place for me there... any more than there is for you. Malcolm... I'm a monster. What I do is evil. I have no illusions about it, but it must be done.
---
I don't think anyone is under the illusion that they are doing something good *by* making a pact with a fiend, but I assume many, maybe most people think they are going to do something good *with what they get* when they make a pact with a fiend, even if they know they will destroy themselves to do it.
Also, Sorcerer's gotta be born that way, Wizard's gotta have years of study and the ability to still live and eat while doing it, Druids learn lore and follow an ethos and maybe need faith, Clerics need faith and practice at rituals and the approval of their gods or harmonic alignment with divine forces, Bards need an incredibly eclectic and well rounded education to do all that they do. Warlocks just have to say "yes" at the right place and time. If you need power, and need it now, there's your ticket.
/rant
feel like it's the case here '-'
(Although I'm hearing that Druid would be great in taking a dip into Barbarian???)
Astarion (5 Fighter + 7 Thief) = Font Line Physical DMG Dealer.
(5 Fighter to get extra attack + I need a front line attacker)
Gale (12 Wizard) = Battle field control IE: Webs, Grease, Sleep... etc.
Main Charter (10 Sorcerer + 2 Warlock) = Blaster/Long range Magic DMG.
(Sorc will burn out fast so I need Eldritch Blast as back up)
______________________________________________
If I get Astarion mad in my good guy run... Wyll is my back up.
The fact it is only 12 levels makes it even more of a challenge.
Who is complaining?
I'll watch Firefly one of these days.
Do. Plots and beats to steal when you need a little extra table dressing.
Gloomstalker increases initiative meaning you'll more reliably go before others in combat allowing you to reduce action economy of the enemy with kills. They also get a free extra attack on the first round of turn which is an increase in action economy and they get extra movement meaning they have to spend less time moving into position. You need 3 levels for this and at a certain point the benefits of levels to martial classes is lower and lower as you increase in levels so dipping into gloomstalker is tempting.
Thief gives you an additional bonus action which is just just amazing. Pair that with fighter, paladin, barbarian, ranger, monk and you've got a lot you can do. Duel wielding you get an extra attack so 4 attacks for them, with polearm master you get an additional attack. you get to dash for 4x your normal movement. But the big thing you get with this is with Barbarian. 3 levels of this with Berserker and you can rage and take a bonus action attack with the full force of your axe, greatsword or whatever you want the turn you rage. Now, during my testing, even if you get 2 bonus actions that bonus action attack of barbarian only works once a turn. However in the beta there were magic items which gave you bonuses when you use the dash action so the barbarian even if they don't have anything to use it with can bonus action dash to buff themselves or close that gap between foes which is something Melee character's struggle with. Thief solves a lot of issues and creates some nasty combinations.
Paladin doesn't get too much past level 7. Their spell list isn't all that great past that point and not as versatile as Clerics. So it becomes extremely tempting to dip. Normally the dip choices are bard, Warlock or Sorcerer which each have their own benefits. Bard Can get Paladin access to Spirit guardians if you go 6 and 6 with lore which is tempting, but you can also get meta magic on Sorcerer. Both Sorc and Warlock give the Paladin Misty step which helps them close the gap and warlock gives them a powerful ranged cantrip and recharging spell slots for smite. Respecing later also means you can later dump Strength to some extent to go full charisma with pact of the blade for potent spells and powerful weapons. But there are other great options with spell casters too. Because we don't have pre requisites for multiclassing in BG3 you can take wizard, Druid, cleric to really find supporting spells to round out your paladin to how you want to play them.
Fighter is often a 2 level dip for that action surge. Giving a fighting style and action surge is really all you need, but 3 levels for Battle master gives you the ability to have a reliable reaction attack which further increases action economy.
Casters typically don't get too much from multi classing outside of armor or action surge. That's because high level spells are premium. But Martials typically don't get a whole lot after a certain point. Even half casters because of how quickly their spell progression falls behind spells that are fantastic early level, like sleep, fall off dramatically later on in the game by the time they get access to them. So it becomes far more tempting to multiclass out because it will often just create a more powerful build.
I'm going to be multiclassing, but not all my characters. I don't always like to do it, but for martial characters I'm not losing anything by taking levels in something else. There might be an argument for Beastmaster ranger, but we'll see on release.