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Also this is the first edition of D&D when martial classes aren't massively weaker than spellcasting ones, in other editions you pretty much needed to multiclass, and old habits die hard
Pal 3 Warlock 9 as well.
Gloomstalker Assasin? Yup.
Monk + any rogue? Yes please.
Warlock + Sorcerer? uh huh.
paladin 12 - better
gloomstalker 12 - better
Monk...rogue maybe
warlock sorc-- lol no.
Barbariter? Fightbarian? Fightbarian sounds better lol
It could totally work, but there are tradeoffs that don't make it clear if one choice is better than the other
A Barbarian with Action Surge and higher chance of crits is pretty nice, but you lose Relentless Rage among other things, which is a pretty powerful ability (especially if you can get ADV to CON saves somehow, like through a buff spell)
Damn dude, do you even DnD?
As a GM for DnD if a Paladin player stated they were multiclassing into Warlock, I would reply "So you're giving up your god and making a deal with a devil? That means you loose all your divine powers, or face retribution from your old god."
Obligatory "5e paladins aren't beholden to a specific god" reply.
The more options a player has, the more chance of that player finding what they enjoy.
If it was PvP it'd make sense to go min/max but it's a single-player game with Co-op.