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It just means “1d6 once per round means more at level 1 than at level 12.” I mean, pick your example levels, but you get the idea.
Every odd level their number of SA die goes up by 1. Note also that you can only trigger it once per turn so it doesn’t scale with extra attacks on your turn except giving you more insurance that you will trigger it.
I wonder how assassinate works in BG 3. Either it feels lackluster (being a once in an entire combat thing) or it's definitely a proc once in per combat thing but you absolutely demolish opposition quickly.
I agree. And may be much harder to use in story fights if you can’t attack from surprise.
Also, the AI was a bit weird when they detect you in EA, they all sprint like they got revealed in XCOM. If you can’t take the Gloomstalker Assassin’s 3 first round arrow shots all critting because that sprint move counts as cancelling surprise it is going to be much weaker.
But if it works, if you can start most combats with 3 autocritting sharpshooter Hunter’s mark arrow shots with your sneak attack dice on 1 and another bonus 1d8 on another, it’s going to really thin the enemy ranks right at start.
Maybe I won't bother then.
I liked SA when I had Astarian in my party and thought it would mesh well with a ranger.
But like you guys said SA would grow as he levels up, mine wouldn't.
Oh well then.
Pal of vengence/oathbreaker 6 for the sick aura + Fighter Champion 3 for crit range and action surge + Bear Totem Barb 3 for rage and fat attack.
RAW Smite works with rage, this thing should spike into the ♥♥♥♥♥♥♥ stratosphere before running out of resourses.
It's not the end of the world for your SA gloom stalker tho.
Check this person's build. it's Gloom Stalker/Assassin/Fighter
https://www.reddit.com/r/BaldursGate3/comments/14xha63/the_infamous_gloomstalkerassassin_build_hopefully/
Only thing is since the game only goes to level 12 (barring mods) would that stop the ranger from picking up anything important or do they not get much that's interesting in levels 9 to 12?
With assassin, you’ll spend at least 3 levels for 2d6 sneak attack and autocrits off surprise. So at character level 8, with hunter’s mark precast but without sharpshooter (which would work with or without assassin), if you don’t miss you’re looking at 8d8 + 10d6 + dexmod damage if they are all aimed at a single target. A non assassin gloomstalker would be 4d8 + 3d6 + dexmod unless they rolled a crit on something.
Sharpshooter will narrow the % difference a solid amount, once you take it. But it’s nontrivial to autocrit your alphastrike round.
Draconic Bloodline sorc unlocks it's boost to elemental resistance and damage at level 6. So that's why it has to go that high. With the level cap being 12, Paladin then goes up to 6 as well. But Paladins also unlock Aura of Protection at level 6, which adds your charisma modifier to saving throws. This means you can keep any concentration spells you have up easier.
HAHA, that's my dilemma. I'm not sure what 5e players think about this, but I think being able to re-roll missed attacks once per turn on level 11 is neat. I think dual wield hand xbows or finesse weapons are made better if they miss less.
4 Spore Druid/8 Paladin.
Turn 1:
- Activate Symbiotic & Flame Blade
Turn 2:
- Vow of Emnity
- Attack with advantage twice. 3d6 fire + 3d6 dire + 2d6 poison (symbiotic) + Smite
Stats:
Str - 16
Dex - 10
Con - 14
Int - 8
Wis - 16
Cha - 10
Don't need Cha if you're smiting.
I don’t. I’d rather go Sorcerer and quicken spells if that was my priority.
YMMV.
Easier to justify Fighter for action surge on a melee class.