Baldur's Gate 3

Baldur's Gate 3

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Rallek25 Jul 22, 2023 @ 1:47am
Multiclass Build Ideas
Hi All,

With Larian doing away with the stat requirements to multiclass, I was curious about the multiclass builds the community was coming up with.

For me, I had the idea of a Wizard (Necromancy) 2/Warlock (Fiend) 10 .

- 2 into Necromancy gets you Grim Harvest.
- "Once per turn when you defeat one or more creatures with a spell of 1st level or higher, you regain hp equal to twice the spell's level, or three times its level if the spell belongs to the School of Necromancy"

- Fiend Warlock gets you Dark One's Blessing
- "When you reduce a hostile creature to 0 hp, you gain temp hp equal to your Cha modifier + your warlock level"

In regular D&D you wouldn't do this build because of the stat distribution, but with BG3 we don't need to worry about it. It's unorthodox, but this build lets you regain HP & gain temp HP if you get the deciding blow. Thought it was something fun, & wanted to see what other builds people are coming up with.
Last edited by Rallek25; Jul 22, 2023 @ 1:49am
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Showing 46-60 of 60 comments
Foolswalkin Jul 23, 2023 @ 10:25am 
Originally posted by boo_guy:
Originally posted by A:

From what I heard the level 1 sneak die falls off later on. I was also considering 11 gloomstalker 1 rogue.
What do you mean by falls off?

It just means “1d6 once per round means more at level 1 than at level 12.” I mean, pick your example levels, but you get the idea.

Every odd level their number of SA die goes up by 1. Note also that you can only trigger it once per turn so it doesn’t scale with extra attacks on your turn except giving you more insurance that you will trigger it.
Last edited by Foolswalkin; Jul 23, 2023 @ 10:28am
A Jul 23, 2023 @ 10:27am 
Originally posted by Foolswalkin:
Originally posted by A:

From what I heard the level 1 sneak die falls off later on. I was also considering 11 gloomstalker 1 rogue.

Yeah. I’d say go 5 gloomstalker, then at 6 respec so that your first level is rogue for the extra skill and then 5 gloomstalker, then get rogue to level 3 for assassin. Getting all crits round one does not fall off.

E: I mean, you need surprise for the auto crit, but with stealth and invisibility in the dark that should be manageable. Could also go deep gnome for advantage on stealth rolls.

I wonder how assassinate works in BG 3. Either it feels lackluster (being a once in an entire combat thing) or it's definitely a proc once in per combat thing but you absolutely demolish opposition quickly.
Foolswalkin Jul 23, 2023 @ 10:31am 
Originally posted by A:
Originally posted by Foolswalkin:

Yeah. I’d say go 5 gloomstalker, then at 6 respec so that your first level is rogue for the extra skill and then 5 gloomstalker, then get rogue to level 3 for assassin. Getting all crits round one does not fall off.

E: I mean, you need surprise for the auto crit, but with stealth and invisibility in the dark that should be manageable. Could also go deep gnome for advantage on stealth rolls.

I wonder how assassinate works in BG 3. Either it feels lackluster (being a once in an entire combat thing) or it's definitely a proc once in per combat thing but you absolutely demolish opposition quickly.

I agree. And may be much harder to use in story fights if you can’t attack from surprise.

Also, the AI was a bit weird when they detect you in EA, they all sprint like they got revealed in XCOM. If you can’t take the Gloomstalker Assassin’s 3 first round arrow shots all critting because that sprint move counts as cancelling surprise it is going to be much weaker.

But if it works, if you can start most combats with 3 autocritting sharpshooter Hunter’s mark arrow shots with your sneak attack dice on 1 and another bonus 1d8 on another, it’s going to really thin the enemy ranks right at start.
Last edited by Foolswalkin; Jul 23, 2023 @ 10:33am
boo_guy Jul 23, 2023 @ 10:33am 
Ah I see, thanks for explaining.

Maybe I won't bother then.

I liked SA when I had Astarian in my party and thought it would mesh well with a ranger.

But like you guys said SA would grow as he levels up, mine wouldn't.

Oh well then. :steamhappy:
Bisexual Offender Jul 23, 2023 @ 10:34am 
Here`s what I`ve been mulling about in the ol` head.
Pal of vengence/oathbreaker 6 for the sick aura + Fighter Champion 3 for crit range and action surge + Bear Totem Barb 3 for rage and fat attack.
RAW Smite works with rage, this thing should spike into the ♥♥♥♥♥♥♥ stratosphere before running out of resourses.
A Jul 23, 2023 @ 10:44am 
Originally posted by boo_guy:
Ah I see, thanks for explaining.

Maybe I won't bother then.

I liked SA when I had Astarian in my party and thought it would mesh well with a ranger.

But like you guys said SA would grow as he levels up, mine wouldn't.

Oh well then. :steamhappy:

It's not the end of the world for your SA gloom stalker tho.

Check this person's build. it's Gloom Stalker/Assassin/Fighter
https://www.reddit.com/r/BaldursGate3/comments/14xha63/the_infamous_gloomstalkerassassin_build_hopefully/
Last edited by A; Jul 23, 2023 @ 10:44am
boo_guy Jul 23, 2023 @ 10:55am 
Originally posted by A:
Originally posted by boo_guy:
Ah I see, thanks for explaining.

Maybe I won't bother then.

I liked SA when I had Astarian in my party and thought it would mesh well with a ranger.

But like you guys said SA would grow as he levels up, mine wouldn't.

Oh well then. :steamhappy:

It's not the end of the world for your SA gloom stalker tho.

Check this person's build. it's Gloom Stalker/Assassin/Fighter
https://www.reddit.com/r/BaldursGate3/comments/14xha63/the_infamous_gloomstalkerassassin_build_hopefully/
I saw that earlier today and thought it was interesting too.

Only thing is since the game only goes to level 12 (barring mods) would that stop the ranger from picking up anything important or do they not get much that's interesting in levels 9 to 12?
Foolswalkin Jul 23, 2023 @ 12:25pm 
After 5, non-Beastmaster ranger is optional. Gloomstalker has a solid ability that lets them reroll a miss once per round at 11.

With assassin, you’ll spend at least 3 levels for 2d6 sneak attack and autocrits off surprise. So at character level 8, with hunter’s mark precast but without sharpshooter (which would work with or without assassin), if you don’t miss you’re looking at 8d8 + 10d6 + dexmod damage if they are all aimed at a single target. A non assassin gloomstalker would be 4d8 + 3d6 + dexmod unless they rolled a crit on something.

Sharpshooter will narrow the % difference a solid amount, once you take it. But it’s nontrivial to autocrit your alphastrike round.
Last edited by Foolswalkin; Jul 23, 2023 @ 12:32pm
Agent Chieftain Jul 23, 2023 @ 2:15pm 
Originally posted by A:
Originally posted by Agent Chieftain:
I got way too many. But if I had to list them in the order I currently want to do most:

1. Warlock 5 / Oathbreaker 7
2. Draconic Sorc 6 / Tempest Cleric 6
3. Draconic Sorc 6 / Vengeance Paladin 6
4. Eldritch Knight 7 / Wizard 5
5. Draconic Sorc 8 / Warlock 4
6. Gloom Stalker 4 / War Cleric 8

Can you elaborate mo on 3 and 6?

I don't play 5e but I've been researching multiclass ideas, what's the deal with gloom stalker with 8 levels in cleric?

Also, as Ive said, I'm not familiar with 5e, what's the deal with oath of vegeance, and why does it go 6-6 with a sorc?

Draconic Bloodline sorc unlocks it's boost to elemental resistance and damage at level 6. So that's why it has to go that high. With the level cap being 12, Paladin then goes up to 6 as well. But Paladins also unlock Aura of Protection at level 6, which adds your charisma modifier to saving throws. This means you can keep any concentration spells you have up easier.
Last edited by Agent Chieftain; Jul 23, 2023 @ 2:19pm
nizzemancer Jul 23, 2023 @ 2:59pm 
all of them, at once. so I can be awful at everything.
Mollerz Jul 23, 2023 @ 7:10pm 
Such cool suggestions in here.
A Jul 23, 2023 @ 8:46pm 
Originally posted by boo_guy:
Originally posted by A:

It's not the end of the world for your SA gloom stalker tho.

Check this person's build. it's Gloom Stalker/Assassin/Fighter
https://www.reddit.com/r/BaldursGate3/comments/14xha63/the_infamous_gloomstalkerassassin_build_hopefully/
I saw that earlier today and thought it was interesting too.

Only thing is since the game only goes to level 12 (barring mods) would that stop the ranger from picking up anything important or do they not get much that's interesting in levels 9 to 12?

HAHA, that's my dilemma. I'm not sure what 5e players think about this, but I think being able to re-roll missed attacks once per turn on level 11 is neat. I think dual wield hand xbows or finesse weapons are made better if they miss less.
Rallek25 Jul 23, 2023 @ 9:36pm 
Alright, let me hit you with another wacky build.
4 Spore Druid/8 Paladin.
Turn 1:
- Activate Symbiotic & Flame Blade

Turn 2:
- Vow of Emnity
- Attack with advantage twice. 3d6 fire + 3d6 dire + 2d6 poison (symbiotic) + Smite

Stats:
Str - 16
Dex - 10
Con - 14
Int - 8
Wis - 16
Cha - 10
Don't need Cha if you're smiting.
Joren Jul 25, 2023 @ 10:29am 
Has anyone considered any caster dipping into 2 levels of fighter for the bonus action? You think it is worth losing access to rank 6 spells?
Foolswalkin Jul 25, 2023 @ 10:33am 
Originally posted by Joren:
Has anyone considered any caster dipping into 2 levels of fighter for the bonus action? You think it is worth losing access to rank 6 spells?

I don’t. I’d rather go Sorcerer and quicken spells if that was my priority.

YMMV.

Easier to justify Fighter for action surge on a melee class.
Last edited by Foolswalkin; Jul 25, 2023 @ 10:36am
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Date Posted: Jul 22, 2023 @ 1:47am
Posts: 60