Baldur's Gate 3

Baldur's Gate 3

Statistieken weergeven:
Multiclass Build Ideas
Hi All,

With Larian doing away with the stat requirements to multiclass, I was curious about the multiclass builds the community was coming up with.

For me, I had the idea of a Wizard (Necromancy) 2/Warlock (Fiend) 10 .

- 2 into Necromancy gets you Grim Harvest.
- "Once per turn when you defeat one or more creatures with a spell of 1st level or higher, you regain hp equal to twice the spell's level, or three times its level if the spell belongs to the School of Necromancy"

- Fiend Warlock gets you Dark One's Blessing
- "When you reduce a hostile creature to 0 hp, you gain temp hp equal to your Cha modifier + your warlock level"

In regular D&D you wouldn't do this build because of the stat distribution, but with BG3 we don't need to worry about it. It's unorthodox, but this build lets you regain HP & gain temp HP if you get the deciding blow. Thought it was something fun, & wanted to see what other builds people are coming up with.
Laatst bewerkt door Rallek25; 22 jul 2023 om 1:49
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31-45 van 60 reacties weergegeven
Origineel geplaatst door The Azure:
Currently trying to figure out a good Monk multiclass build, but that usually has ki issues. But with Larian's changes the shouldn't feel as bad as normal.
Been thinking about a thief/open hand or shadow monk.

You pump dex anyway. But the real charm is in the extra bonus action, allowing you to make a total of five unarmed attacks with double flurry of blows. Or what else you need. The main issue with multi monks is the level dip away when they scale off levels but i think fast hands makes up for it. Second story work is bunk with slow fall. You'll only get sneak attack up a few levels unfortunately but monk offers plenty of ways to get advantage. Also rogues add some needed skillmonkey.

I was going to make a college of swords/paladin but maybe ill multiclass astarion (but his wis sucks. Easily fixable with a magic item though.)
Origineel geplaatst door Luck Be A Lady - Joe Guiness:
Origineel geplaatst door The Azure:
Currently trying to figure out a good Monk multiclass build, but that usually has ki issues. But with Larian's changes the shouldn't feel as bad as normal.
Been thinking about a thief/open hand or shadow monk.

You pump dex anyway. But the real charm is in the extra bonus action, allowing you to make a total of five unarmed attacks with double flurry of blows. Or what else you need. The main issue with multi monks is the level dip away when they scale off levels but i think fast hands makes up for it. Second story work is bunk with slow fall. You'll only get sneak attack up a few levels unfortunately but monk offers plenty of ways to get advantage. Also rogues add some needed skillmonkey.

I was going to make a college of swords/paladin but maybe ill multiclass astarion (but his wis sucks. Easily fixable with a magic item though.)
I believe the Bonus Action from Rogue can only be used for Dash, Disengage, and Hide. You're probably better off with Gloomstalker 4/Shadow Monk 8 to get that initial hit in. I got the idea from someone else on here, but it checks out.
Liking the multiclass build ideas everyone.

Here's a wacky build for you guys.
5-7 Gloomstalker Ranger/ 5-7 Draconic Sorcerer.

Turn 1 - Quicken spell a fireball, then do your 3 attacks with SS.
Turn 2 - Quicken spell haste, now do another 3 attacks with SS.

This is MAD, but we can do it because no ability scores requirements. What other wacky builds can we come up with that could potentially work?
Origineel geplaatst door ahmannw:
Origineel geplaatst door Luck Be A Lady - Joe Guiness:
Been thinking about a thief/open hand or shadow monk.

You pump dex anyway. But the real charm is in the extra bonus action, allowing you to make a total of five unarmed attacks with double flurry of blows. Or what else you need. The main issue with multi monks is the level dip away when they scale off levels but i think fast hands makes up for it. Second story work is bunk with slow fall. You'll only get sneak attack up a few levels unfortunately but monk offers plenty of ways to get advantage. Also rogues add some needed skillmonkey.

I was going to make a college of swords/paladin but maybe ill multiclass astarion (but his wis sucks. Easily fixable with a magic item though.)
I believe the Bonus Action from Rogue can only be used for Dash, Disengage, and Hide. You're probably better off with Gloomstalker 4/Shadow Monk 8 to get that initial hit in. I got the idea from someone else on here, but it checks out.
Unless they edited it, fast hands gave you more offhand attacks, so it should synergize well. You're still limited on Ki points, but it should balance out.

Take magic initiate: warlock for Hex too, and now you should be doing a +1d6 for each hit.
Laatst bewerkt door Luck Be A Lady; 23 jul 2023 om 9:18
Origineel geplaatst door Agent Chieftain:
I got way too many. But if I had to list them in the order I currently want to do most:

1. Warlock 5 / Oathbreaker 7
2. Draconic Sorc 6 / Tempest Cleric 6
3. Draconic Sorc 6 / Vengeance Paladin 6
4. Eldritch Knight 7 / Wizard 5
5. Draconic Sorc 8 / Warlock 4
6. Gloom Stalker 4 / War Cleric 8

Can you elaborate mo on 3 and 6?

I don't play 5e but I've been researching multiclass ideas, what's the deal with gloom stalker with 8 levels in cleric?

Also, as Ive said, I'm not familiar with 5e, what's the deal with oath of vegeance, and why does it go 6-6 with a sorc?
Origineel geplaatst door A:
Origineel geplaatst door Agent Chieftain:
I got way too many. But if I had to list them in the order I currently want to do most:

1. Warlock 5 / Oathbreaker 7
2. Draconic Sorc 6 / Tempest Cleric 6
3. Draconic Sorc 6 / Vengeance Paladin 6
4. Eldritch Knight 7 / Wizard 5
5. Draconic Sorc 8 / Warlock 4
6. Gloom Stalker 4 / War Cleric 8

Can you elaborate mo on 3 and 6?

I don't play 5e but I've been researching multiclass ideas, what's the deal with gloom stalker with 8 levels in cleric?

Also, as Ive said, I'm not familiar with 5e, what's the deal with oath of vegeance, and why does it go 6-6 with a sorc?

Vengeance Paladins get Vow of Enmity. As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.

That's once per short rest. The 10 foot initial range might be an issue, depending on where you do your Sorc blasting from.

I don't get why you want Divine Strike from War Cleric more than you want Extra Attack from Ranger, but maybe there's something great I'm missing.
Laatst bewerkt door Foolswalkin; 23 jul 2023 om 9:32
Origineel geplaatst door Foolswalkin:
Origineel geplaatst door A:

Can you elaborate mo on 3 and 6?

I don't play 5e but I've been researching multiclass ideas, what's the deal with gloom stalker with 8 levels in cleric?

Also, as Ive said, I'm not familiar with 5e, what's the deal with oath of vegeance, and why does it go 6-6 with a sorc?

Vengeance Paladins get Vow of Enmity. As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.

That's once per short rest. The 10 foot initial range might be an issue, depending on where you do your Sorc blasting from.

I don't get why you want Divine Strike from War Cleric more than you want Extra Attack from Ranger, but maybe there's something great I'm missing.

Is vow of enmity the main deal about Oath of Vengeance? Pretty cool, tbh. I read somewhere that oath of vengeance is the best paladin subclass so I was wondering why.
Origineel geplaatst door Luck Be A Lady - Joe Guiness:
Origineel geplaatst door ahmannw:
I believe the Bonus Action from Rogue can only be used for Dash, Disengage, and Hide. You're probably better off with Gloomstalker 4/Shadow Monk 8 to get that initial hit in. I got the idea from someone else on here, but it checks out.
Unless they edited it, fast hands gave you more offhand attacks, so it should synergize well. You're still limited on Ki points, but it should balance out.

Take magic initiate: warlock for Hex too, and now you should be doing a +1d6 for each hit.

Talking about two different things. Cunning Action is the Rogue general thing, Fast Hands is Thief subclass.
Planning to spec Wyll into Paladin after getting Pact of the Blade, make the most out of that Charisma with the way Larian is homebrewing that pact, let him live up to his title. Probably Vengeance oath because it comes closest to making thematic sense. My MC's already going to be a pure Tome Warlock so no sense in having two.
Origineel geplaatst door A:
Origineel geplaatst door Foolswalkin:

Vengeance Paladins get Vow of Enmity. As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.

That's once per short rest. The 10 foot initial range might be an issue, depending on where you do your Sorc blasting from.

I don't get why you want Divine Strike from War Cleric more than you want Extra Attack from Ranger, but maybe there's something great I'm missing.

Is vow of enmity the main deal about Oath of Vengeance? Pretty cool, tbh. I read somewhere that oath of vengeance is the best paladin subclass so I was wondering why.

Generally, yeah. You can also force the frightened condition on people if they fail a save as an alt-use for Channel, but it's the advantage thing that makes them so deadly. Smites can be triggered after you see your attack roll, and thus crit-fishing for Smites is a big deal for Paladins wanting to spend their slots efficiently (since Smite damage is also doubled). Having advantage and getting to roll twice for each attack means twice the crits, or a little better than a 1/4 chance of critting at least once in a round if you can attack three times in a round (two weapons, or Polearm master).

The other big deals about them from a MC perspective is that they get their best ability with Oath (3rd level 5e, almost certainly 1st level BG3) unlike Ancients (at 7) and that their Oath is quite different from the normal Paladin "be real nice now" rules. It's more like "win by any means necessary" and "no mercy for the wicked," which are pretty in line with murderhobo ethics anyway. So you can dip 2 levels for Smite without being hamstrung by "no kicking the squirrel that keeps biting you" or "no pre-emptively attacking stuff from ambush that is very likely to attack you after talking."
Laatst bewerkt door Foolswalkin; 23 jul 2023 om 9:46
I'm thinking of going gloom stalker then for level six taking a single level of rogue for the back stabbing attack.
A 23 jul 2023 om 10:12 
Origineel geplaatst door boo_guy:
I'm thinking of going gloom stalker then for level six taking a single level of rogue for the back stabbing attack.

From what I heard the level 1 sneak die falls off later on. I was also considering 11 gloomstalker 1 rogue.
Origineel geplaatst door A:
Origineel geplaatst door boo_guy:
I'm thinking of going gloom stalker then for level six taking a single level of rogue for the back stabbing attack.

From what I heard the level 1 sneak die falls off later on. I was also considering 11 gloomstalker 1 rogue.

Yeah. I’d say go 5 gloomstalker, then at 6 respec so that your first level is rogue for the extra skill and then 5 gloomstalker, then get rogue to level 3 for assassin. Getting all crits round one does not fall off.

E: I mean, you need surprise for the auto crit, but with stealth and invisibility in the dark that should be manageable. Could also go deep gnome for advantage on stealth rolls.
Laatst bewerkt door Foolswalkin; 23 jul 2023 om 10:20
Origineel geplaatst door A:
Origineel geplaatst door boo_guy:
I'm thinking of going gloom stalker then for level six taking a single level of rogue for the back stabbing attack.

From what I heard the level 1 sneak die falls off later on. I was also considering 11 gloomstalker 1 rogue.
What do you mean by falls off?
A 23 jul 2023 om 10:25 
Origineel geplaatst door boo_guy:
Origineel geplaatst door A:

From what I heard the level 1 sneak die falls off later on. I was also considering 11 gloomstalker 1 rogue.
What do you mean by falls off?

The level 1 sneak die supposedly isn't worth it--i don't play rogue/5e so I'm not an expert here. But it does make sense, no? If you go rogue all the way, you'd get a better sneak die later on which makes sense but the level 1 dip sneak die later on seems questionable.
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