Baldur's Gate 3

Baldur's Gate 3

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Rallek25 Jul 22, 2023 @ 1:47am
Multiclass Build Ideas
Hi All,

With Larian doing away with the stat requirements to multiclass, I was curious about the multiclass builds the community was coming up with.

For me, I had the idea of a Wizard (Necromancy) 2/Warlock (Fiend) 10 .

- 2 into Necromancy gets you Grim Harvest.
- "Once per turn when you defeat one or more creatures with a spell of 1st level or higher, you regain hp equal to twice the spell's level, or three times its level if the spell belongs to the School of Necromancy"

- Fiend Warlock gets you Dark One's Blessing
- "When you reduce a hostile creature to 0 hp, you gain temp hp equal to your Cha modifier + your warlock level"

In regular D&D you wouldn't do this build because of the stat distribution, but with BG3 we don't need to worry about it. It's unorthodox, but this build lets you regain HP & gain temp HP if you get the deciding blow. Thought it was something fun, & wanted to see what other builds people are coming up with.
Last edited by Rallek25; Jul 22, 2023 @ 1:49am
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Showing 1-15 of 60 comments
Agent Chieftain Jul 22, 2023 @ 2:40am 
I got way too many. But if I had to list them in the order I currently want to do most:

1. Warlock 5 / Oathbreaker 7
2. Draconic Sorc 6 / Tempest Cleric 6
3. Draconic Sorc 6 / Vengeance Paladin 6
4. Eldritch Knight 7 / Wizard 5
5. Draconic Sorc 8 / Warlock 4
6. Gloom Stalker 4 / War Cleric 8
Foolswalkin Jul 22, 2023 @ 4:10am 
You still need appropriate stats so perform as a class, just no longer to enter the class. Lots of these are technically possible but stat wise impractical. But you do you, and you can respec.
Foolswalkin Jul 22, 2023 @ 4:16am 
Originally posted by Agent Chieftain:
6. Gloom Stalker 4 / War Cleric 8
Ranger gets extra attack at 5. ASIs are good but not that good.
Consider also life cleric instead for quite good goodberries/disciple of life combo.
Rallek25 Jul 22, 2023 @ 11:17am 
Originally posted by Foolswalkin:
You still need appropriate stats so perform as a class, just no longer to enter the class. Lots of these are technically possible but stat wise impractical. But you do you, and you can respec.

But see that's the beauty in what Larian has done. We don't need to worry about those other stats. Builds that would be MAD are no longer MAD. We can be unorthodox/unconventional & the build can still be good because we no longer need to worry about having a minimum ability score to multiclass.

For example:
My Wizard 2/ Warlock 10 build doesn't need to have any Int in it really except maybe a 10 in it. The Wizard spells I pick up can be utility/support. I can choose Magic Missile which always hits. Color Spray and/or sleep don't need attack rolls.

Another idea is Paladin 10/ Spore Druid 2. I can completely forgo Wis with this build. Obtain the Symbiotic class feat which gives me 1d6 poison damage when I hit an enemy with a melee attack. Pair that with extra attack & smite, your paladin is doing extra damage & has more support/utility spells.
Foolswalkin Jul 22, 2023 @ 11:52am 
For sure, you can do that. I definitely intend to have pretty modest wisdom when I play Cleric 1/Enchanter 11. But it doesn't make a build intrinsically no longer MAD. You can scrape by with just the stuff that doesn't require saves or to-hits or skill rolls, but that limits what you can do, is an option for very few classes, and even those builds may notice the difference (less intelligent wizards = fewer prepared spells to choose from).

In your specific case, you're giving up 50% of your spell slots by not getting to Warlock level 11, and at that point it's one more level for another 20% to your number of invocations (5->6). It's possible to do it, if you want to be a smitey hexblade type and buy some Paladin for example, but for a couple level 1 Wizard spells I'm not seeing it, unless there is some broken combo I'm missing.
Last edited by Foolswalkin; Jul 22, 2023 @ 12:08pm
Rallek25 Jul 22, 2023 @ 1:29pm 
Originally posted by Foolswalkin:
For sure, you can do that. I definitely intend to have pretty modest wisdom when I play Cleric 1/Enchanter 11. But it doesn't make a build intrinsically no longer MAD. You can scrape by with just the stuff that doesn't require saves or to-hits or skill rolls, but that limits what you can do, is an option for very few classes, and even those builds may notice the difference (less intelligent wizards = fewer prepared spells to choose from).

In your specific case, you're giving up 50% of your spell slots by not getting to Warlock level 11, and at that point it's one more level for another 20% to your number of invocations (5->6). It's possible to do it, if you want to be a smitey hexblade type and buy some Paladin for example, but for a couple level 1 Wizard spells I'm not seeing it, unless there is some broken combo I'm missing.

The only combo/fun interaction I saw with 2 (Necromancy) Wizard & 10 (Fiend) Warlock was regaining HP & gaining temp HP.
With no stat requirements to multiclass, I'm trying to think of multiclasses that would not have worked with traditional D&D, but may work now. See what kind of creative builds we can all come up with.
Madmarcus OO Jul 22, 2023 @ 2:05pm 
I've toyed with the idea of Ranger 5 / Bard 7. Pick stats for a Bard and don't really worry about Wisdom because your Ranger spells are pure utility and Hunter's Mark. In the end a pure Bard is probably almost as effective as a ranged damage dealer plus has more spells but it's not completely busted and might allow you to avoid cringy Bard flavored conversational responses.

Note that I'm holding off on playing right now and never played EA with a bard or ranger so I really don't know what sort of options they will give.
dolby Jul 22, 2023 @ 2:14pm 
Originally posted by Foolswalkin:
For sure, you can do that. I definitely intend to have pretty modest wisdom when I play Cleric 1/Enchanter 11. But it doesn't make a build intrinsically no longer MAD. You can scrape by with just the stuff that doesn't require saves or to-hits or skill rolls, but that limits what you can do, is an option for very few classes, and even those builds may notice the difference (less intelligent wizards = fewer prepared spells to choose from).
your forgeting that game has items that give you bonuses to stats i keep on saying that this is not dnd table top but people keep ignoreing that fact...
Last edited by dolby; Jul 22, 2023 @ 2:15pm
Bedech Jul 22, 2023 @ 2:15pm 
Originally posted by Foolswalkin:
Originally posted by Agent Chieftain:
6. Gloom Stalker 4 / War Cleric 8
Ranger gets extra attack at 5. ASIs are good but not that good.
Consider also life cleric instead for quite good goodberries/disciple of life combo.

Yes on GS 5/WC 7. No on Life. The benefit of this build is using bows and being able to maximize Bonus action utility from War with a SS feat. Very high damage and great spellcasting. Much more lethal than straight Gloom Stalker and better utility.

Martial comes online fully at Level 6 (GS5/WC1), so you'll just be improving spellcasting for the back half.
MisterRed Jul 22, 2023 @ 2:15pm 
2 Spore Druid, 10 Monk. The Way of the Stinky Fist
dolby Jul 22, 2023 @ 2:17pm 
Originally posted by Bedech:
Originally posted by Foolswalkin:
Ranger gets extra attack at 5. ASIs are good but not that good.
Consider also life cleric instead for quite good goodberries/disciple of life combo.

Yes on GS 5/WC 7. No on Life. The benefit of this build is using bows and being able to maximize Bonus action utility from War with a SS feat. Very high damage and great spellcasting. Much more lethal than straight Gloom Stalker and better utility.

Martial comes online fully at Level 6 (GS5/WC1), so you'll just be improving spellcasting for the back half.
way better of going Beast master or hunter with that build... and again we have no clue what larain did with delays - multiclassing.. if anything
dolby Jul 22, 2023 @ 2:19pm 
Originally posted by MisterRed:
2 Spore Druid, 10 Monk. The Way of the Stinky Fist
this could work great if you can combine spore druid with any temp hp... ow why would you go monk 10? A

Your better off cuting it off at levels 5 - 6 max 7 for that evasion at least that's my opinion on it and you just go druid 7 for that extra pet or you get fighter 4 or beastmaster 5 or whatever even thief would be better than monk,
Last edited by dolby; Jul 22, 2023 @ 2:28pm
Foolswalkin Jul 22, 2023 @ 2:24pm 
Originally posted by Bedech:
Originally posted by Foolswalkin:
Ranger gets extra attack at 5. ASIs are good but not that good.
Consider also life cleric instead for quite good goodberries/disciple of life combo.

Yes on GS 5/WC 7. No on Life. The benefit of this build is using bows and being able to maximize Bonus action utility from War with a SS feat. Very high damage and great spellcasting. Much more lethal than straight Gloom Stalker and better utility.

Martial comes online fully at Level 6 (GS5/WC1), so you'll just be improving spellcasting for the back half.

That's an interesting pickup, I like it. Also I recently realized that Goodberry Disciple, while still good, is significantly less good in BG3 because the number of berries drops from 10 to 4 and that's the equivalent of 18 points of healing lost, so I might argue in tabletop but not here.
MisterRed Jul 22, 2023 @ 2:25pm 
Originally posted by dolby:
Originally posted by MisterRed:
2 Spore Druid, 10 Monk. The Way of the Stinky Fist
this could work great if you can combine spore druid with any temp hp... ow why would you go monk 10 your better off cuting it of at 5 -6 max 7 for that evasion
Tbh Im still not certain. Im either gonna go 2 Druid 10 Monk, 4 Druid 8 Monk, or 6 Monk 6 Druid, 4 and 8 is optimal for feat gains, but I think Monk gains more at 10/2, since I want to primarily focus on short range combat
Foolswalkin Jul 22, 2023 @ 2:28pm 
You can also just go Druid 12 and snag Polearm Master, smack fools with Shillelagh/Symbiotic, boost your Halo damage, and, not for nothing, be a full spellcaster with an absolute truckload of THP.
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Date Posted: Jul 22, 2023 @ 1:47am
Posts: 60