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1. Warlock 5 / Oathbreaker 7
2. Draconic Sorc 6 / Tempest Cleric 6
3. Draconic Sorc 6 / Vengeance Paladin 6
4. Eldritch Knight 7 / Wizard 5
5. Draconic Sorc 8 / Warlock 4
6. Gloom Stalker 4 / War Cleric 8
Consider also life cleric instead for quite good goodberries/disciple of life combo.
But see that's the beauty in what Larian has done. We don't need to worry about those other stats. Builds that would be MAD are no longer MAD. We can be unorthodox/unconventional & the build can still be good because we no longer need to worry about having a minimum ability score to multiclass.
For example:
My Wizard 2/ Warlock 10 build doesn't need to have any Int in it really except maybe a 10 in it. The Wizard spells I pick up can be utility/support. I can choose Magic Missile which always hits. Color Spray and/or sleep don't need attack rolls.
Another idea is Paladin 10/ Spore Druid 2. I can completely forgo Wis with this build. Obtain the Symbiotic class feat which gives me 1d6 poison damage when I hit an enemy with a melee attack. Pair that with extra attack & smite, your paladin is doing extra damage & has more support/utility spells.
In your specific case, you're giving up 50% of your spell slots by not getting to Warlock level 11, and at that point it's one more level for another 20% to your number of invocations (5->6). It's possible to do it, if you want to be a smitey hexblade type and buy some Paladin for example, but for a couple level 1 Wizard spells I'm not seeing it, unless there is some broken combo I'm missing.
The only combo/fun interaction I saw with 2 (Necromancy) Wizard & 10 (Fiend) Warlock was regaining HP & gaining temp HP.
With no stat requirements to multiclass, I'm trying to think of multiclasses that would not have worked with traditional D&D, but may work now. See what kind of creative builds we can all come up with.
Note that I'm holding off on playing right now and never played EA with a bard or ranger so I really don't know what sort of options they will give.
Yes on GS 5/WC 7. No on Life. The benefit of this build is using bows and being able to maximize Bonus action utility from War with a SS feat. Very high damage and great spellcasting. Much more lethal than straight Gloom Stalker and better utility.
Martial comes online fully at Level 6 (GS5/WC1), so you'll just be improving spellcasting for the back half.
Your better off cuting it off at levels 5 - 6 max 7 for that evasion at least that's my opinion on it and you just go druid 7 for that extra pet or you get fighter 4 or beastmaster 5 or whatever even thief would be better than monk,
That's an interesting pickup, I like it. Also I recently realized that Goodberry Disciple, while still good, is significantly less good in BG3 because the number of berries drops from 10 to 4 and that's the equivalent of 18 points of healing lost, so I might argue in tabletop but not here.