Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Don't expect a decent discussion on the broad topic of combat.
To which I wonder... did you even have a frontline tank or a healer? If not, I can see why you find it rough. But having an enemy heal to full will happen more than just this one time so better get used to it and plan to take down more health than the bar suggests.
That's a +2 weapon that heals you on hit.
That's the opposite of sparse, that's bonkers (if you can reliably hit with it, like when playing a barb)
Hope he's in the game.
He'd make a great encounter but, for a level 20 party. Since Yeenoghu is more than just Yeenoghu, you have to deal with his exarch and the Pale King alongside him. You'd also need to fight him in the abyss on a fortress in the sand carried by the backs of thousands of slaves.
Still, it'd be awesome.
Honestly, I haven't had much time with it thusfar, and haven't put it on a barb yet, but if your barbs the only person upfront, I don't super care about them going mad, and they are unlikely to miss because its a ♥♥♥♥♥♥ +2
Honestly that thing should prolly be legendary rarity.
Your problem was you saw the NPCs as allies instead of what they actually are -- bait.
Put this bad boi on a wild heart (totem) barb and the health is worth twice as much because well, they resistant to every damage type other than psychic
They can swing twice, recklessly, at level 5, meaning that's effectively speaking, 4d6 healing per round. That's insane.
They also only need to hit once to avoid the madness.
And to top it all off, its a +2. Which by itself is already a rare quality item.
Edit: I'll ofc replace it when I find an even better, even wilder item for her, but for the earlygame, it'll get me monsterous sustain.
This is where you need to be careful on how you word whats wonk about combat in a game like dnd. there is tons of ways to deal with this encounter.
1) As other have stated they used the terrain to toss him across him off the cliff taking tons of fall damage.
2) Command Spell - You can use Command to force him to DROP his weapon and then you can pick it up before his can making him only able to use basic melee attack.
3) Hold Person Spell - Using Hold person will allow your Highest Melee dps to get a crit on him and you can NUKE him down before he has a chance to go off on your party.
4) Ilithid Powers - You can trigger a dialag with him and command him to kill his own pact mates. While he is doing this you can hurt him too making the fight even easier.
There is always 1-5 Different solution to every combat you just need to think outside the box sometimes or plan your encounter going into.