Baldur's Gate 3

Baldur's Gate 3

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Paladins: Can they chose their Patron diety?
Like will we ba able to chose the God that we are serving/ are Oath sworn to? Sadly we are lacking that Option in EA
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76-90 van 114 reacties weergegeven
it doesn't make any sense a paladin can just get powers from his own a$s if he makes a oath to himself lol

he NEEDS a God, just like a Cleric and a Warlock

it's the god that gives him holy powers
I've never understood why people draw lines between 'home brew' and 'rules as written' (aka RAW). D&D has always had both, and the way I've always seen it done is when there is no specific home brew on a subject is when to use RAW. In the case of a single person rpg, I figure it's up to the player to figure out how they want to play it.

For example, the paladin of Tyr had obviously fallen from the path of Tyr if he was consorting with Zariel. But he didn't use Oathbreaker powers, so some personal interpretation may be in play for paladins in 5e (or at least BG3). For context, if it was pre 3ed, the paladin would have lost all of his powers and become a fighter until he atoned.

The reason I brought up the example above is to show how different interpretations of paladin can all be right, in their own specific context.
Origineel geplaatst door Lucky Gamer:

People are so freaked out by religion that they find the idea of an option to worship some DnD fantasy diety (that has existed in practically all DnD games, btw) to be "appalling." So much so that they view cutting out options is broadening options :steamfacepalm: . It doesn't matter that it makes sense lore-wise or is logical, it offends them so it must go away.
That is simple lie. Cutting options did not happen. Religion is not mandatory anymore. But it can be done. By definition that is not cutting options, but having more options.

Your full garbage claims have no real rule basis.

Yes I hate all religions equally and do not want to roleplay them. Fortunately this game leaves the choice for me to decide what I roleplay. Nobosy has to role play things they do not want.
Origineel geplaatst door El Presidente:
Eh this thread was meant as a simple question.... seems i hit a nerve
No. You cannot select anything for paladin. All religions selections in this game are done in your head as far seen in material available.

As it should be.
Laatst bewerkt door Cirrus; 21 jul 2023 om 23:24
Origineel geplaatst door Cirrus:
Origineel geplaatst door Lucky Gamer:

People are so freaked out by religion that they find the idea of an option to worship some DnD fantasy diety (that has existed in practically all DnD games, btw) to be "appalling." So much so that they view cutting out options is broadening options :steamfacepalm: . It doesn't matter that it makes sense lore-wise or is logical, it offends them so it must go away.
That is simple lie. Cutting options did not happen. Religion is not mandatory anymore. But it can be done. By definition that is not cutting options, but having more options.

Your full garbage claims have no real rule basis.

Yes I hate all religions equally and do not want to roleplay them. Fortunately this game leaves the choice for me to decide what I roleplay. Nobosy has to role play things they do not want.

Origineel geplaatst door Cirrus:
No. You cannot select anything for paladin. All religions selections in this game are done in your head as far material available.

As it should be.

And your Honor, I rest my case--the defense has done my job for me. Can we break for snack now? Also...nobody tell them that there is Selune all over the place in Act 1 or that clerics exist...
Laatst bewerkt door Time Traveler; 21 jul 2023 om 23:24
Origineel geplaatst door Lucky Gamer:
Origineel geplaatst door Cirrus:
That is simple lie. Cutting options did not happen. Religion is not mandatory anymore. But it can be done. By definition that is not cutting options, but having more options.

Your full garbage claims have no real rule basis.

Yes I hate all religions equally and do not want to roleplay them. Fortunately this game leaves the choice for me to decide what I roleplay. Nobosy has to role play things they do not want.

And your Honor, I rest my case--the defense has done my job for me. Can we break for snack now?

*Swings the mighty Neckbeard hammer* Yes 10 minute intermission sandwich break.
Origineel geplaatst door Lucky Gamer:
Origineel geplaatst door Cirrus:
That is simple lie. Cutting options did not happen. Religion is not mandatory anymore. But it can be done. By definition that is not cutting options, but having more options.

Your full garbage claims have no real rule basis.

Yes I hate all religions equally and do not want to roleplay them. Fortunately this game leaves the choice for me to decide what I roleplay. Nobosy has to role play things they do not want.

And your Honor, I rest my case--the defense has done my job for me. Can we break for snack now?
I have absolutely no idea what you are mumbling about, but I am 100% sure it has nothing to do with dnd paladins…
Origineel geplaatst door Cirrus:
Origineel geplaatst door Lucky Gamer:

And your Honor, I rest my case--the defense has done my job for me. Can we break for snack now?
I have absolutely no idea what you are mumbling about, but I am 100% sure it has nothing to do with dnd paladins…

Order! we are still on Sandwich break!
Origineel geplaatst door El Presidente:
Origineel geplaatst door Cirrus:
I have absolutely no idea what you are mumbling about, but I am 100% sure it has nothing to do with dnd paladins…

Order! we are still on Sandwich break!
Seriously, can a stenographer get a moment of peace for a BLT in this madhouse?
*Swings the mighty Neckbear Hammer again* You may proceed now.
Origineel geplaatst door Cirrus:
Origineel geplaatst door Lucky Gamer:

And your Honor, I rest my case--the defense has done my job for me. Can we break for snack now?
I have absolutely no idea what you are mumbling about, but I am 100% sure it has nothing to do with dnd paladins…

You probably have no idea what I'm "mumbling about" because you either 1. Didn't bother reading the 5th edition DM Guide Book or 2. Didn't notice how messed up it is.

Paladins get their powers from the Divine. Even the DM Guide book says that. But the biggest cause of confusion in this whole topic is also from the DnD DM Guide. They completely change the meaning of "divine" to any being, idea or philosophy that the player believes in. But then they have entire sections on Gods and Pantheons and encourage the application of religion within the DnD universe. To make matters worse, they state that Clerics need a deity but then later on they group them with Paladins in not needing a deity. Then, to make matters even messier, they state that a Paladin gets his powers from personal belief while also stating that "A philosophy that only one person believes in isn't strong enough to bestow magical power on that person." (DM Guide Book, 5th Ed, page 13). So which is it? In one section, the Paladin's personal oath/belief is so strong that it grants them magic powers but that is clearly contradicted in the same book on an earlier page. It makes a lot more sense to just say that the Paladin gets their powers from a Divine benefector (aka God/Goddess) the same way as a Warlock gets their magic from magical benefector (aka pacts).

They couldn't make up their mind and the editors either missed the conflicting information or just didn't want to bother with it. The 5th edition DM Guide Book is a total mess because they tried so hard to please everyone that they accidentally made a ton of contradicts on lots of different topics (species, religions, powers, for example).

So to solve the whole mess, the games devs might as well fix it by carrying on with the whole idea of "Player's Choice" and at least make it an option. You get your anti-theism, others get their deities; everyone is happy. Divines forbid we give players more role-playing options in a role-playing game.
Laatst bewerkt door Time Traveler; 22 jul 2023 om 0:09
mayrc 22 jul 2023 om 0:11 
Since DnD5e is all about beeing poilitical correct they got aways with the paladin class as you know it. They are no more religious zealots. They are more akin now to the games target Audience. Screaming "i swear" and then beeing full of power.

THere are no allignemts in the game anymore. So you can be a total murder Hobo paladin. All you need is to "swear" and dont break your swearing...... but.... well since its made for target audience you cant realy "Fall as a paladin" suffering harsch penaltys..... you only become a oathbreaker wich is basically as powerfull as a paladin anyway.

Dont forget..... for maximum Immersion you need to scream "i Swear" everytime you use smite.
Laatst bewerkt door mayrc; 22 jul 2023 om 0:12
Origineel geplaatst door Lucky Gamer:
Paladins get their powers from the Divine. Even the DM Guide book says that. But the biggest cause of confusion in this whole topic is also from the DnD DM Guide. They completely change the meaning of "divine" to any being, idea or philosophy that the player believes in. But then they have entire sections on Gods and Pantheons and encourage the application of religion within the DnD universe. To make matters worse, they state that Clerics need a deity but then later on they group them with Paladins in not needing a deity. Then, to make matters even messier, they state that a Paladin gets his powers from personal belief while also stating that "A philosophy that only one person believes in isn't strong enough to bestow magical power on that person." (DM Guide Book, 5th Ed, page 13). So which is it? In one section, the Paladin's personal oath/belief is so strong that it grants them magic powers but that is clearly contradicted in the same book on an earlier page.

I agree the guidebook is a little confusing, especially with regards to clerics.

The way divine magic has changed in 5e seems to me that before it was almost exclusively granted by deities. In 5e, divinity seems to be a zeal, conviction, passion, or will in life. Like the power of existence itself. If those are strong enough, inner divine magic is possible. It can also be granted by a god of course.

The part that says "A philosophy that only one person believes in isn't strong enough to bestow magical power on that person." I think is more referring to specific individual beliefs instead of a shared concept (like protecting nature, devotion to good, revenge against wrongdoers)

For instance: a belief that "Peanut butter sandwiches are sentient, it is my oath that I prevent others from consuming them" probably wont give you divine powers, but a more general belief that: "Undead deserve to be exterminated due to the destruction they bring" would be something that could grant powers. If I was DMing, I would let a character start as a fighter and as they convinced people that peanut butter sandwiches really ARE sentient, their divine powers could begin to manifest and become a Paladin with an oath of devotion to peanut butter.

Well anyways, as it stands, Paladins can be a follower of a god or not. I think its fine if players can choose where their power comes from.
Laatst bewerkt door Absolute 0ne; 22 jul 2023 om 1:39
Origineel geplaatst door Lucyfar:
it doesn't make any sense a paladin can just get powers from his own a$s if he makes a oath to himself lol

he NEEDS a God, just like a Cleric and a Warlock

it's the god that gives him holy powers

It's not though.

Also where the hell did you get the idea that a warlock needs a god? Warlock pacts aren't even with gods to begin with, nor do they need the patron after the pact is first made; it's not a constant relationship.
Laatst bewerkt door ihatevnecks; 22 jul 2023 om 1:29
Origineel geplaatst door Absolute 0ne:
Origineel geplaatst door Jekko:
reread the PHB

Dungeon Master's Guide, Chapter 1 - "Gods of your World"
Forces and Philosophies section states:

"Divine powers do not need to be derived from deities. In some campaigns, believers hold enough conviction in their ideas about the universe that they gain magical power from that conviction. Just as druid and rangers can gain their spell ability from the force of nature rather than from a specific nature deity, some clerics devote themselves to ideals rather than to a god. Paladins might serve a philosophy of justice and chivalry rather than a specific deity."
Debate should have ended here. 5e Paladins need no god, end of story.
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Geplaatst op: 21 jul 2023 om 10:09
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