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In terms of combat effectiveness, they are definitely tertiary.
You can build a character however you like, however
Cha > Dex > Con is how you want to allocate for effectiveness.
Same with CHA affecting Persuasion, Deception, Intimidation, and Performance checks.
My current Sorcerer is 10 STR, 16 DEX, 14 CON, 10 INT, 10 WIS, and 16 CHR. Good AC and Hit points because he is also Draconic Bloodline, with that DEX he's +5 with a light crossbow if it comes to it.
1: Good at one and bad at the other
2: Extremely mediocre at both
3: Decent at both but really really squishy
If you want to multiclass different casters, pick ones that scale off of the same stats.
I forgot about initiative, another benefit of high DEX.
I know cantrips will outdo a crossbow eventually, but for starters, if you have a char with 16 DEX and you don't stick some kind of ranged weapon in his hands, you're just throwing away opportunity, If I can get 4 - 11 damage with a crossbow, and only 1-10 with best cantrip, I not to proud to prang someone's ass with the crossbow.
So for me playing. The first thing I prioritize is getting high Charisma. Then distributing my stats with points left over. So with original rules, a Sorc would actually get most benefit off of Intelligence stat. And you would only add points into Charisma depending on how you would like your character to interact outside of combat. Not for role play, but with actual mechanical benefit. So you could opt for more points into combat stats which would diminish your capabilities outside of combat when interacting with NPCs. Likewise, you could reduce some of your combat stats in favor of boosting Charisma to get advantages outside of combat.
standard rpgs go like this: Wizards/mages are intelligent students, they use books, they use INT. Druids/shamans and other sages are wise, they are akin to monks with wealth being equal to knowledge to them, they use staffs and such and WIS. Sorcerers and other innate talented genetic gift are golden boys, gifted from birth to have power. They are not intelligent and much less wise, they have huge egos and love being born with power. They have CHARISMA as their core stat and its what drives them.
Its a flawed logic, I know, but it helps me with my builds in many rpgs.