Baldur's Gate 3

Baldur's Gate 3

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Calandir 2023 年 7 月 20 日 下午 2:16
Barbarian/Monk
Think it will work well? I'm thinking of making pure rage beast who just punches everything to death. Viable?
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Mister Inadequate 2023 年 7 月 20 日 下午 4:15 
引用自 Erlandir
Think it will work well? I'm thinking of making pure rage beast who just punches everything to death. Viable?
I was also thinking Half-Orc Monk with the half-Orcs savage strikes ability.
Miqi 2023 年 7 月 20 日 下午 4:16 
The Way of the Bonk
medicinezombie 2023 年 7 月 20 日 下午 4:17 
引用自 Runic Tunic
引用自 medicinezombie

nah, it's not stupid, I think you just overestimate the amount of build overlap.

I played this build more or less in tabletop at level 9, shredded enemies. Fast movement, good damage, you can Stunning Fist to get Advantage on attack rolls and not need to use Reckless, CON for AC is better than WIS, can use monk stuff to Dash as a BA and keep attacking and Rage going, etc etc

Its a good, but complicated, build.

Meanwhile, a Barb/Ranger can't use Hunter's Mark, that's a way bigger loss
^ This. The benefits of barb/monk can make you a very fast damage machine. And that's not even going into the abuse you can do with grappling.

I'm choosing Duergar with a barb/monk build for this very reason. I'm curious how the advantages on Enlarge to further push the shove/grapple and damage output will play out. It's a rough build but doable.

lol, I'm pretty sure I played a Duergar Frenzied Berserker in NWN2, was a great time.

Yeah that should be really good at grappling/shoving/dragging enemies, grappling with ADV then using a KI point to Dash and moving like 50ft with a grappled enemy in a single turn is pretty awesome.

And if you can use a halberd or whip/Reach weapon while enlarged and Stunning Strike through it, even sillier lol
medicinezombie 2023 年 7 月 20 日 下午 4:20 
引用自 Mister Inadequate
引用自 Erlandir
Think it will work well? I'm thinking of making pure rage beast who just punches everything to death. Viable?
I was also thinking Half-Orc Monk with the half-Orcs savage strikes ability.
definitely nice to have bigger crits, Monks can make a ton of attacks at Advantage, double the chance for a crit, something like a 1 in 3 chance of a crit while Flurry of Blows attacking at Advantage
BrutalHonestGaming 2023 年 7 月 20 日 下午 4:21 
引用自 Runic Tunic
引用自 BrutalHonestGaming
Multiclassing
Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of the standard class options.

With this rule, you have the option of gaining a level in a new class whenever you advance in level, instead of gaining a level in your current class. Your levels in all your classes are added together to determine your character level. For example, if you have three levels in wizard and two in fighter, you're a 5th-level character.

As you advance in levels, you might primarily remain a member of your original class with just a few levels in another class, or you might change course entirely, never looking back at the class you left behind. You might even start progressing in a third or fourth class. Compared to a single-class character of the same level, you'll sacrifice some focus in exchange for versatility.
All you've shown is you can copy/paste the definition of multiclassing from an online source. That doesn't mean you understand how to multiclass.

First of I don't cut, copy and paste anything. And Multi classing is often hit or miss.
You have to find the balance between the two. Like a Palidan/Rogue for example 😝
Runic Tunic 2023 年 7 月 20 日 下午 4:27 
引用自 BrutalHonestGaming
引用自 Runic Tunic
All you've shown is you can copy/paste the definition of multiclassing from an online source. That doesn't mean you understand how to multiclass.

First of I don't cut, copy and paste anything. And Multi classing is often hit or miss.
You have to find the balance between the two. Like a Palidan/Rogue for example 😝
So you just happened to say the exact rules word for word? You either have the book with you and took the time to write it all out, or just copy/paste. Either way, it doesn't change anything. You knowing what it is doesn't mean you know how to do it.

And we already established that. That's why build guides are often necessary. and there are several for barb/monk that are viable. Which is also what we've been saying. Like I said, it's fine if it's not for you, but acting hostile about it is unnecessary.
最后由 Runic Tunic 编辑于; 2023 年 7 月 20 日 下午 4:28
Runic Tunic 2023 年 7 月 20 日 下午 4:41 
引用自 medicinezombie
引用自 Runic Tunic
^ This. The benefits of barb/monk can make you a very fast damage machine. And that's not even going into the abuse you can do with grappling.

I'm choosing Duergar with a barb/monk build for this very reason. I'm curious how the advantages on Enlarge to further push the shove/grapple and damage output will play out. It's a rough build but doable.

lol, I'm pretty sure I played a Duergar Frenzied Berserker in NWN2, was a great time.

Yeah that should be really good at grappling/shoving/dragging enemies, grappling with ADV then using a KI point to Dash and moving like 50ft with a grappled enemy in a single turn is pretty awesome.

And if you can use a halberd or whip/Reach weapon while enlarged and Stunning Strike through it, even sillier lol
I haven't even considered weapon choice yet. I never even considered whip or halberd. My god lol

I'm glad I'm not the only one who considered Duergar barb. I'm hoping they're viable this time around.
BrutalHonestGaming 2023 年 7 月 20 日 下午 4:41 
🙄
RoboSauce 2023 年 7 月 20 日 下午 4:47 
I love Brick from Borderlands 1 so this build is always on my mind as well, would be fun- if rolling for stats becomes a thing this could be pretty cool, as others have said pretty MAD.
medicinezombie 2023 年 7 月 20 日 下午 4:48 
引用自 Runic Tunic
引用自 medicinezombie

lol, I'm pretty sure I played a Duergar Frenzied Berserker in NWN2, was a great time.

Yeah that should be really good at grappling/shoving/dragging enemies, grappling with ADV then using a KI point to Dash and moving like 50ft with a grappled enemy in a single turn is pretty awesome.

And if you can use a halberd or whip/Reach weapon while enlarged and Stunning Strike through it, even sillier lol
I haven't even considered weapon choice yet. I never even considered whip or halberd. My god lol

I'm glad I'm not the only one who considered Duergar barb. I'm hoping they're viable this time around.

haha yeah I feel like I'm the only one who thinks the potential Human polearm proficiency is awesome lol, especially if monks can use them too.

I'm considering a human warlock for a 2nd or 3rd playthrough, might be possible to squeeze in Polearm Master, Sentinal, Warcaster if all of them are in game

Making a knockback Eldritch Blast Opportunity attack that stops enemy movement if someone comes within 10 ft of me sounds fun lol
Spoonardo 2023 年 7 月 20 日 下午 5:14 
The Barbarian/Monk combination is viable, though not as practical as other multiclass builds or single-class characters. I have experience playing a DEX-based one in tabletop D&D 5e, while a friend of mine played a STR-based one in another game of ours. Both builds were enjoyable, although the STR-based build my friend played was more challenging than the DEX-based build I used. When choosing STR, it's crucial to heavily rely on mobility and resistances from rage, as there's a significant decrease in AC due to the lack of DEX.

Once you decide between STR for a damage build or DEX for a defense build, you must fully commit to that chosen stat. Additionally, in my build, I prioritized my CON score to withstand more hits, and I also relied on temporary hit points.

My character was a hill dwarf (for the WIS/CON and HP per level from Dwarven Toughness) and a multiclass of barbarian (totem:bear) 4 / monk (open hand) 8. Thanks to the combination of bear totem Rage and self-healing from Wholeness of Body, he proved to be quite tanky. The mix of Danger Sense and Evasion also worked excellently when making DEX saves against attacks dealing half damage. Furthermore, the character's Open Hand Technique provided great battlefield control.
Calandir 2023 年 7 月 21 日 上午 12:37 
Well judging by the comments, I might go only barbarian then. I'm quite new to DnD that's why I asked. Is there any feats that makes unarmed fighting better? or only monk has it?

Idea for this build came from Pathfinder for me, as I used to play tons of WotR and KM lol.
Runic Tunic 2023 年 7 月 21 日 上午 12:43 
引用自 Erlandir
Well judging by the comments, I might go only barbarian then. I'm quite new to DnD that's why I asked. Is there any feats that makes unarmed fighting better? or only monk has it?

Idea for this build came from Pathfinder for me, as I used to play tons of WotR and KM lol.
Fighter can do unarmed fighting, arguable better. But that's based on 5e. Monk is getting a huge rework in BG3 so it's hard to say what's the best course of action. All we do know is monk seems better than it's 5e version.

If your main interest is the unarmed fighting, I'd say go pure monk or maybe do a Fighter/barb multiclass if grappling is a thing.
最后由 Runic Tunic 编辑于; 2023 年 7 月 21 日 上午 12:45
Zangetsu 2023 年 7 月 21 日 上午 12:53 
Depends on exactly how rage functions in BG3. If it works on dex based attacks then yeah could be a neat combo, get +2x3 or 4 damage per round from rage flurries. And you can reckless to give em all advantage. Might be a neat combo.

In the tabletop thats a nogo rage requires str melee attacks.

though you could make a str/con based monk and not care about dex/wis and just used unarmed strikes with str. You still get a d4 for the strikes. Maybe just monk 2 for flurry of blows.
Runic Tunic 2023 年 7 月 21 日 上午 1:10 
引用自 medicinezombie
引用自 Runic Tunic
I haven't even considered weapon choice yet. I never even considered whip or halberd. My god lol

I'm glad I'm not the only one who considered Duergar barb. I'm hoping they're viable this time around.

haha yeah I feel like I'm the only one who thinks the potential Human polearm proficiency is awesome lol, especially if monks can use them too.

I'm considering a human warlock for a 2nd or 3rd playthrough, might be possible to squeeze in Polearm Master, Sentinal, Warcaster if all of them are in game

Making a knockback Eldritch Blast Opportunity attack that stops enemy movement if someone comes within 10 ft of me sounds fun lol
human's with polearm proficiency is great. Polearms are amazing, especially if you cheese with certain builds. I think people are sleeping on it for humans.

I'm gonna do a warlock run as well but I'm not sure what to do yet. Pact of the Blade apparently got reworked into a hexblade-like, so I'm tempted to play with that.
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发帖日期: 2023 年 7 月 20 日 下午 2:16
回复数: 67