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报告翻译问题
lol, I'm pretty sure I played a Duergar Frenzied Berserker in NWN2, was a great time.
Yeah that should be really good at grappling/shoving/dragging enemies, grappling with ADV then using a KI point to Dash and moving like 50ft with a grappled enemy in a single turn is pretty awesome.
And if you can use a halberd or whip/Reach weapon while enlarged and Stunning Strike through it, even sillier lol
First of I don't cut, copy and paste anything. And Multi classing is often hit or miss.
You have to find the balance between the two. Like a Palidan/Rogue for example 😝
And we already established that. That's why build guides are often necessary. and there are several for barb/monk that are viable. Which is also what we've been saying. Like I said, it's fine if it's not for you, but acting hostile about it is unnecessary.
I'm glad I'm not the only one who considered Duergar barb. I'm hoping they're viable this time around.
haha yeah I feel like I'm the only one who thinks the potential Human polearm proficiency is awesome lol, especially if monks can use them too.
I'm considering a human warlock for a 2nd or 3rd playthrough, might be possible to squeeze in Polearm Master, Sentinal, Warcaster if all of them are in game
Making a knockback Eldritch Blast Opportunity attack that stops enemy movement if someone comes within 10 ft of me sounds fun lol
Once you decide between STR for a damage build or DEX for a defense build, you must fully commit to that chosen stat. Additionally, in my build, I prioritized my CON score to withstand more hits, and I also relied on temporary hit points.
My character was a hill dwarf (for the WIS/CON and HP per level from Dwarven Toughness) and a multiclass of barbarian (totem:bear) 4 / monk (open hand) 8. Thanks to the combination of bear totem Rage and self-healing from Wholeness of Body, he proved to be quite tanky. The mix of Danger Sense and Evasion also worked excellently when making DEX saves against attacks dealing half damage. Furthermore, the character's Open Hand Technique provided great battlefield control.
Idea for this build came from Pathfinder for me, as I used to play tons of WotR and KM lol.
If your main interest is the unarmed fighting, I'd say go pure monk or maybe do a Fighter/barb multiclass if grappling is a thing.
In the tabletop thats a nogo rage requires str melee attacks.
though you could make a str/con based monk and not care about dex/wis and just used unarmed strikes with str. You still get a d4 for the strikes. Maybe just monk 2 for flurry of blows.
I'm gonna do a warlock run as well but I'm not sure what to do yet. Pact of the Blade apparently got reworked into a hexblade-like, so I'm tempted to play with that.