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Game uses homebrew multiclass rules to make it work better in a video game
Supposedly Monk is using a lot of custom rules in this game to make them more viable, so who knows for sure I guess
Pretty sure I read somewhere that Larian bumped Monk fist damage one tier up, so you'd start with 1d6, then 1d8 at level 5, etc.
Only makes this build slightly better, though...
So I'd do everything possible to max STR as fast as possible, try and save Ki points to Flurry every round you're Raging.
I'd suggest Bear (damage resistance), or Elk (extra move so you can Flurry more often) for Barbarian totems