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In essence, the SK is a necromancer knight and happens to be my favorite class along with the pally.
But as I understand there is no pure necro class in D&D, but I would assume enough necro magic to build a class/sub class around just necromancy.
So I guess you can build your own variation of a SK.
But if you want to be as true to EQ lore as possible I would focus on the ability to summon an undead companion, and spells to augment your weapon and armor with "evil" magic, which you can browse on websites like this one: https://baldursgate3.wiki.fextralife.com/Spells
I personally don't know how up-to-date any of the online resources are, haven't played the game in like 2 years.
Oathbreaker got aura to buff undead creatures, and by lvl 9 they gain access to animate dead which is necromancy spell. early game they also have access to inflict wound too. As paladin they have access to heavy armor
But I guess mostly just for animate dead since DnD doesn't really do a lot of damage over time spells that was the main stay of the Necromancer, also don't know about life stealing spells in Dnd as that was a big part of Shadowknight survival.
Does sound pretty perfect and where EQ's inspiration for the SK comes from. A hallmark ability of the SK is called Harm Touch which is the mirror version of the paladin's Lay on Hands.
It's basically like a really hard hitting single target nuke on a very long cooldown, I can't tell how close that is to Inflict Wounds.
Are you talking about the EQ1 or the EQ2 SK?
1, never played 2, moved on to WoW. My main was a Dark Elf Shadowknight. In the many moons ago before times.