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Ilmoita käännösongelmasta
but yes, it is an issue- especially with the large amount of either "ambushy" or dialogue-initiated fights. dos2 at least had the workaround of not forcing you into cinematic dialogue, even if that ended up letting the player cheese their setup by effectively freezing your enemies
Right? It's kinda mysterious.
I have a very high opinion of Larian and seeing how they love to pick apart and re-arrange every detail of their games (up to re-writing entire characters such as Wyll) this looks like a super strange oversight unless I'm missing something obvious.
I mean I can roll with that (explore dungeons with a melee character and run around in cities with my main) but just as I said in my original post: It feels somehow "half baked" which is strange coming from Larian (especially since it's a really important detail).
I mean, on many D&D tables, the DM will set a map and the players will place themselves for the start of the encounter. One table I watch who is rather rules-strict does it like that: let players set the characters up for the fight (within reason, no immediately surrounding the enemies or other cheesy scenarios).
So, it makes sense for Larian to have it, even if not at launch but eventually.
I played DOS2 for 220hrs and I honestly don't remember a formation feature ^^"
Yes, I think so too. This not an unreasonable request since many conversations (in which I might want my CHA-heavy sorcerer talking) can end in combat and it honestly blows to start with magic wielders in the front - especially because your melee units then awkwardly need to navigate around them (+they loose out on a LOT of distance). It's no fun wasting every first turn with your tank sprinting ...