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5 gets you level 3 spells like Fireball. 4 gets you a third feat.
I think I also heard that Paladin gets something good at level 7 or 8.
EDIT:
Oh yeah, Warlock 5 also gets you new Eldritch invocations.
Doesn't aura of hate also buff you by an equal amount?
Plus, you have control undead. So you're also buffing a potential bonus ally.
Warlock 5 also gives you 2 eldritcht blasts per turn, and that can be really huge if case you have 2 targets to throw off cliffs, move away so weak classes can run, etc.
Depends on the Oath. At level 7...
Oath of the Ancients give allies within 10 feet resistance to spell damage
Oath of Devotion makes allies within 10 feet immune to charm
Oath of Vengeance allows you to move after a foe who provokes an attack of opportunity
Oathbreaker Buffs the damage undead deal within 10 feet of you.
So Ancients is really nice, Devotion is...a bit meh, but can situationally be extremely useful, Vengeance is very Meh, Oathbreaker can be good if you have a way to have a few undead around, but it can be a double edged sword, because the Aura also buffs hostile undead.
At 8th level you get an Attribute increase or feat, which is obviously good.
"Starting at 7th level you, as well any fiends and undead within 10 feet of you, gain a bonus to melee weapon damage rolls equal to your Charisma modifier"
I assume its intention is that you become a semi necromancer HOWEVER you can only have one undead minion at a time. So you just end up getting dumpstered by enemies faster.
Yeah, I realized that it didn't say that only you received the extra boost from the Charisma modifier. You'd also be left wide open to fiends too.
That said, the radius is only 10 feet, so you'd have to be within melee walking distance for it to really be a problem.
If you come up against undead or fiends, just stay back and adopt a more caster role with Eldritch Blast and your level 3 spells. If it's undead specifically, that's an extra team member that you can put in front to keep the others more than 10 feet away from you. Eldritch Blast also pushes them back further.
And against every other enemy in the game, you'd have pretty decent advantage.
Cantrips scale with total level, not class level.