Baldur's Gate 3

Baldur's Gate 3

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Swimfan Jul 19, 2023 @ 11:04am
STAT distribution question
Hard to put into words but I was wondering about the automatic/recommended stat distribution. I can't remember the exact numbers right now but I remember some magic users being high in DEX or something - why would a magician choose that over let's say high/maxed Consitution? Is it all about save rolls during conversations/fights?

Also: Why can't stats be pushed over a certain number and does that number increase later on?
Originally posted by Dragon Master:
Originally posted by Swimfan:
Originally posted by ⎛⎝Link⎠⎞:
A caster might want some dex to get a higher AC

Wait what? Why does Dex influence AC (armor class, right?).

Damn, I really haven't understood the Stats as good as I thought.

Could someone list me the Stats for Sorcerer in order of their importance as an example? (I know Cha goes on top ^^")

Charisma is the sorcerer's main stat.

Every character starts with a proficiency bonus of +2 that slowly increases as the characters level up. For BG3 it'll get up to +4 at level 9 and stay there through the level cap of 12 (because 13 is when it becomes +5. It increases +1 every 4 levels).

So, casting a spell as a sorcerer it is D20 (20 sided die) + Charisma modifier + Proficiency bonus for the chances to hit with an attack spell, and the damage will be whatever dice amount the spell says + Charisma modifier.

If the spell is a saving throw it is 8 + Charisma Modifier + Proficiency Bonus. That is a saving throw the enemy has to make for the spell to have its full affect. The spell description will say what save they are making.

Dexterity does affect armor class. Every character has a base AC of 10 + Armor Bonus +Dexterity modifier, the armor may restrict how much dexterity helps.

A draconic sorcerer has scales so his AC is always 13 + Dex modifier, so having 16 dexterity for a draconic sorcerer is a guaranteed AC of 16.
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Showing 46-54 of 54 comments
Dragon Master Jul 19, 2023 @ 12:19pm 
Originally posted by Aldain:
Originally posted by Swimfan:

I do appriciate your answer mate :-)

I agree with Rec tho: I'm a beginner and my question was for the most "boring/obvious" STAT distribution :-)

Maaan, D&D sure is fascinating ... it's really cool that there isn't a "perfect" answer.
Well there might not be a perfect answer, but there is one universal truth.

Don't use Con as a dump stat, not a single class doesn't get some mileage out of at least a bit of Con.

My personal rule is never have Constitution below 12 no matter what class I am. A caster can always use the help on concentration checks when they take damage but want to keep a concentration spell up. Having more health is also never a bad thing.
Aldain Jul 19, 2023 @ 12:21pm 
Originally posted by Dragon Master:
Originally posted by Aldain:
Well there might not be a perfect answer, but there is one universal truth.

Don't use Con as a dump stat, not a single class doesn't get some mileage out of at least a bit of Con.

My personal rule is never have Constitution below 12 no matter what class I am. A caster can always use the help on concentration checks when they take damage but want to keep a concentration spell up. Having more health is also never a bad thing.
Yep, there's really no reason to not put something into your Con, especially in point-buy setups where you'll probably have plenty left over after pumping up your priority stats.
dolby Jul 19, 2023 @ 12:24pm 
Originally posted by Dragon Master:
Originally posted by Aldain:
Well there might not be a perfect answer, but there is one universal truth.

Don't use Con as a dump stat, not a single class doesn't get some mileage out of at least a bit of Con.

My personal rule is never have Constitution below 12 no matter what class I am. A caster can always use the help on concentration checks when they take damage but want to keep a concentration spell up. Having more health is also never a bad thing.
not to mention con is the most common saving throw for all sorts of spells and effects..

But it is true that due to how game works you can get away easily with dumping it and just death door tank with healing...IF you are ok wiht cheeze like that...

death door really should have been nerfed.
Last edited by dolby; Jul 19, 2023 @ 12:27pm
Recjawjind Jul 19, 2023 @ 12:28pm 
Originally posted by dolby:
Originally posted by Dragon Master:

My personal rule is never have Constitution below 12 no matter what class I am. A caster can always use the help on concentration checks when they take damage but want to keep a concentration spell up. Having more health is also never a bad thing.
not to mention con is the most common saving throw for all sorts of spells and effects..
Though con saves usually aren't that horrible if they go wrong

Dex is mostly damage, can be really bad depending on the source

Str is mostly being moved, not that big a deal unless you're by a cliff.


Cha and int (and slightly less so, wis) saves are *disasterous* on failures
ahmannw Jul 19, 2023 @ 12:29pm 
Originally posted by Swimfan:
Originally posted by Recjawjind:
Sorc:

Cha > Dex > Con > MAYBE wis for perception (most commonly rolled check)

Rest is personal preference for carry weight/saving throws/knowledge checks.

Ok after I looked it up, I now clearly see that light armor is influenced by DEX, got it! Does AC also help me avoid attacks alltogether? (believe I heard something like that somewhere!?)

And melee fighters would then be
STR > CON > and what ... then?
Especially in the CRPG, the key is you want to max AC on characters you don't want the AI to target as squishies. I think that's why my Shield Dwarf Wizard was such an easy playthrough. For him, I had STR = CON > DEX > INT. He charged when I had a fight easily in hand and hung back to throw spells when I didn't (and he could safely swing away if he found himself in melee even on a harder fight), but the AI didn't seem to target him as a squishy. His DEX was pretty good and his INT wasn't very good at all, but I used (eventually) 18 STR to move the fight along more quickly, 14 DEX and (eventually) 18 CON to ensure he had the highest AC and nearly-highest hp in the party, and relied on spells that didn't need INT, like Sleep and, less frequently, Magic Missile.

It's kind of like the question "How fast do you have to run to get away from a bear?" Answer: Faster than your friend. In the game, the question is "How good AC do you need?" Answer: At least as good as the AC of characters you want the AI to target. I never nailed down how important hp were for the AI to consider you squishy, but if it takes hp into account, CON is just as important for backfielders as frontliners.

In a TTRPG, I would argue INT > everything else for a Wizard, but I changed my tune specifically for CRPG after my Shield Dwarf Wizard was so freakin' easy to play.

All of that said, the general rule is STR > CON > DEX for those who wear Heavy Armor (plus Barbarians) and DEX > CON > STR for those who wear Light Armor or no armor, with Medium Armor wearers generally being more similar to Heavy Armor wearers than Light. And your primary attribute is *generally* highest of all, with the other two attributes falling somewhere after CON.
dolby Jul 19, 2023 @ 12:33pm 
Originally posted by Recjawjind:
Cha and int (and slightly less so, wis) saves are *disasterous* on failures
not in a video game... i would agree if we are talking about soloing...there it could be a problem.

But i despise soloing in party bases rpg so that doesn't really matter to me

and i'll have level 7 aura ancient paladin/ bard with me so i don't really give a ♥♥♥♥ about saving throws:)
Last edited by dolby; Jul 19, 2023 @ 12:33pm
Recjawjind Jul 19, 2023 @ 12:33pm 
Originally posted by dolby:
Originally posted by Recjawjind:
Cha and int (and slightly less so, wis) saves are *disasterous* on failures
not in a video game... i would agree if we are talking about soloing...there it could be a problem.

But i despise soloing in party bases rpg so that doesn't really matter to me and i'll have level 7 aura paladin blade bard with me so i dont really give a ♥♥♥♥ about saving throws:)
Just stick close to the pally and you'll be fine as a fiddle :>
dolby Jul 19, 2023 @ 12:38pm 
Originally posted by Recjawjind:
Originally posted by dolby:
not in a video game... i would agree if we are talking about soloing...there it could be a problem.

But i despise soloing in party bases rpg so that doesn't really matter to me and i'll have level 7 aura paladin blade bard with me so i dont really give a ♥♥♥♥ about saving throws:)
Just stick close to the pally and you'll be fine as a fiddle :>
healing - bless - bladeward free Tp hp what's not to like. you can tank an army lol
Last edited by dolby; Jul 19, 2023 @ 12:39pm
Swimfan Jul 19, 2023 @ 11:59pm 
Originally posted by dolby:
it is highly unlikly that Tactician Mode will actually be hard for experienced players.

From what i have seen. If anything it looks like Tactician Mode will be a cake walk.
especially cos i won't be handcaping myself like i did in EA.

i'll use most of the stuff apart from combat stealth - fog (cos those just break the game into prime factors and becomes trivial )...


Anyway standard rules will apply.. scout, don't group up, bait, break line of sight and zerg primary threats and it will be super easy. AI only rushes and still looks as dumb as a doorknob.

Wow ... talking about a raised self opinion ....

Dude you need to relax and wait for the game to come out first you know?
They basically showed the goblin fight in the village that you could basically do when? 2 fights after the tutorial has ended?!
The game can easily be as easy/hard as you want it to be by depending on how much grinding/questing you do.
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Date Posted: Jul 19, 2023 @ 11:04am
Posts: 54