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Always support new IP and indies.
Lol you aren't a Bioware fan if you think its EA's fault they aren't the same company that made Kotor, BG2, Mass Effect, Origins etc.
ALL the talent has left and they don't care about writing good games anymore, they care about DEI and objectifying camera angles.
I would assume some of the others went on to other studios though, but considering the games Obsidian has been part of making, like Pillars of Eternity, to me makes a good connection back to the days of the original Baldur's Gate games.
"They achieved success with the Icewind Dale and Baldur's Gate series of role-playing video games, though they only published the Baldur's Gate series."
And I know for a fact that at least Mark Darrah worked on the Baldur's Gate games and he was Bioware back in the day (I think he's been contracted to help out with DA:4 now too which hopefully bodes well for DA:4, though I don't think he's officially Bioware anymore).
edit - Though I wouldn't be surprised if Black Isle had a bigger hand in it all than the Wiki says.
Although Im afraid avowed might flop a little. I think they scaled back the scope (which is good, quality over quantity), but that might be underwhelming for public expectations... Obsidian is always smaller in scope with a lot fo the games, tyranny is a great example. I think tyranny is by far one of the best crpgs Ive played due to its small scope of the main story and their philosophies, but by good do you have choice in that small scope.
Anyway, a little offtopic but obsidian games have been amazing for two decades now
I just so clearly remember the Black Isles logo from back when I played BG1.
Definitely seems to be Bioware who did the majority (if not all) of the developer work though.
Mark Darrah has a cool series of videos on his youtube channel where he talks about his work on each of games he worked in when at Bioware if you're into that kind of devtalk stuff (I think it's neat), it's under the playlist "Memories and Lessons" on his channel "Mark Darrah on Games".
It doesnt matter if bioware or obsidian develop a game, what really matters is how talent is being used, trained and nurtured in each company. If anything, Larian's success is a result of a good chunk of talented people and potential talents that were scouted and taught, along with good and healthy management of both human and executive resources. Obsidian can also keep with good games even with some staff leaving due to a healthy cycle of employees, healthy enough for new ones to learn with the old ones and keep the boat afloat instead of a destructive approach.
Larian was denied it as well with their first attempt and only earned it after the success of DOS2. BG3 follows loosely after the other two, but is not a direct continuation. The bhaalspawn saga is mostly finished so BG3 is telling a different story. But again there's references and implications to the previous game's events.
Not a bad thing, you've named two of my favorite RPGs of the last 5 years! It will have some callbacks to the original with some original characters returning and references to previous events, but gameplay wise it will be pretty different, starting with the different D&D ruleset.