Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
>Lowest stat cha
>Both cha based classes
>Second lowest stat str (tied with int but int doesnt matter)
>Cant even wear heavy armor
>Useless both in ranged and melee
kek
😂😂😂
this will be fun 😂😂😂
I think its because i said i was "the ugliest one in my friend group", when it asked that question😂😂😂
http://easydamus.com/character.html
For sorcerer: you are looking out for yourself mostly, and you arent really gonna stick with either good or bad alignment. If being good benefit you more, then you are a saint. if not, guess you'll be the devil. I personally roleplay Chaotic Neutral sorcerer on a DnD campaign, although in my case i also use the newer Characteristic system to help with roleplay.
Basically, think about these things for your roleplay guide:
- Personality trait -> describe what qualities your char have
- Ideal -> what your character aspire to be and act
- Bonds -> your character connection to people, place, item etc. Something you hold dear or sacred.
- Flaws -> every good character have flaws because we arent all marry sue.
And the cherry on top, you can also add your stat in mind too (e.g. High charisma mean you are a talker. high wisdom maybe how clever they are at noticing stuff and their surrounding)
Gotta support the team.
Enact vengeance by harnessing the chaotic energies of air and thunder, lol
Neutral Good Elf Wizard (3rd Level)
Ability Scores:
Strength- 10
Dexterity- 18
Constitution- 10
Intelligence- 14
Wisdom- 13
Charisma- 13
Guess das me? Dex ended up being a bit higher than expected, I reckon lots of time at the gun range helped with that.