Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This uses many many times overhauled and different (and of course newer) D&D ruleset. They do not compare.
Because in 5e certain races get access to spells, or spell like abilities. The drawback is you can't be raging, or have to drop rage, to use the spell.
Rage
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren’t wearing heavy armor:
You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can’t cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
But besides that point, I don't really see how this is objectionable. DnD has always featured high-magic settings. Knowing spells isn't particularly unique or rare.
Okay.
You were wrong about BG1-2. Rangers and Paladins both learned spells in those games.
Spellcasting is common in DnD.
Your barbarian knows Firebolt because you're playing either a High Elf or High Half-Elf and chose Firebolt as your racial cantrip.
Any other questions?
"Firebolt" doesn't exist in BG1&2. Cantrips didn't exist back then. Anything else?
Barbarians have nature magic! Fire is part of nature! Of course they can cast fire spells, come on! :)