Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Well MY Wizard's dad will beat your Wizard!
There are two things I'd look to for why a restriction might be in place and if it's okay to waive the restriction. That is lore and balance. If the rule exists for lore purposes, then it stays. If that lore makes sense, then the rule is valid and it stays.
If there is a contradiction between the lore and a rule, than i check to see if the rule exists for balance reasons. Perhaps the combination is unusually powerful beyond the intended power level for the class. In this case I would look to the lore to see how wide ranging it's waiving would be. If I can make an exception and introduce some background drawbacks to compensate for the imbalance, without having to alter the fundamental nature of a race/culture/system. Then it's workable but it takes a sit down session with a prospective player to make sure that the changes are fully understood and that the player knows what they can and cant do.
If what you have is one of those rare instances, where the rules just happen to clash with the lore, because someone didn't pay attention when writing the stuff, then i will usually adopt either the lore or the rule, which ever causes the least amount of disruption to the gameplay for everyone else.
For ADnD, in the context of the Paladin/human requirement, I would have to understand the lore context for the rules to gauge whether the decision to restrict it, was valid or not. Personally, I'd find it a rule I would have no issue setting aside as a DM today, if there was no real lore or balance reason for it's inclusion. I'd even have used a mod to correct what I felt was a misjudgement or misinterpretation of the rules in a CRPG that implemented them that way, if the lore didn't offer a compelling reason for it and I wouldn't feel like I had broken the lore of the world in doing so or created an unbalanced character.
Is it wrong of me to say, that I don't have the greatest faith in the current Wotc ensemble and I don't put much stock in their decisions lol There it is, I guess. My confession.
Rules serve a purpose and are not an end in themselves. If the rules don't make sense, then it's time to change the rules. If there is sense to the rules, be it for balance or lore/narrative purposes, then the rules serve their purpose and should be followed.
Broken rules serve no purpose and should be pruned.
You can follow or not follow any rules you wish, at your own table. That does not mean you then get to go to an Online forum and tell everyone else what the rule YOU made up are.
Your opinion on the official rules does not change the official rules no matter how stupid they are. Only WotC can change the official rules.
Technically, yes in essence but since it's an official product created with a licensing agreement, it's not that simple.
I might suggest that we DO have some control over this: These unusual combinations do not exist in the game we play unless we opt to add them ourselves.
It's not like the druid grove in act 1 just has drow and githyanki druids vibing like they're a totally normal thing.
And if people don't discuss these things then Larian has no reference point on how their customers see such things.
At the end of the day, Larian and WotC can do whatever they want, that does not mean I'm not going to voice my opinion on it.
My largest objection from the viewpoint on race/class restrictions in BG3, is if Larian starts making in-game references for things like... Llolth Sword, Male Drow Clerics. That really goes against the lore and It makes cannon a change that I think detracts from the individuality and uniqueness of one of DnD's races.
Same with the Gith Druid. I really hope there is a good narrative explanation for why a Gith is your average run of the mill druid. Unless Gith get a unique subclass of Druid that makes the class choice more legitimate. I haven't really looked how Gith have been implemented in the game. Is Gith Druid a thing?
You can thank WotC for that with their Descent into Avernus campaign.
Could be worse, could be Avariel.