安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Is it 8d6?
Doesn't change much though.
What you don't seem to be grasping here is that the Guardian deals guaranteed damage, much like Magic Missile (better, as MM only gets a single roll).
60 damage is equivalent to 11d10 (5.5 x 11 = 60.5) on average, which is still better than Fireball's 8d6 unless the Fireball hits enough targets and rolls better than average on enough of them and doesn't waste too much on overkill.
Fireball can potentially deal more damage (48 x however many targets you can hit), but Guardian of Faith is always going to deal 60 damage regardless. It's consistent and reliable, always dealing the equivalent of an average roll on 11d10.
It's probably not as useful for mopping up horde type creatures with low hp, but by the time you get this spell you're probably not fighting those anyway.
It is only guaranteed to do the 60 points of damage if you can force someone to move into it, and then move each turn, which is tricky unless you want to provoke attacks of opportunity each round. a rogue would be decent at it because of cunning action (disengage) class feature, as would anyone with mobility, but for other people the attacks of opportunity just aren't worth it, unless you have something like fire shield up and want people to hit you.
But i have no clue what he's talking about with guaranteed damage cos it works nothing like magice missle, it has a save check same way as any other spell lol... the only thing that is diffrent is that it doesn't need to roll for damage but that can be a good and a bad thing so ... if it was doing different damage type based on deity now that would be a diffrent story.
Guardians of Faith
4th level Conjuration
Call forth a divine Guardian which attacks nearby enemies.
9m !0 turns
Action 4th level spell slot
Doesn't say anything about a hit point limit, or needing to move within it's range. That isn't to say that these things aren't there, it could be but if it is it is hidden in the specifics where it says attacks.