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The "Assault" Moonrise Tower mission is not a convincing case for showing how good/bad the AI is for player allies. On the contrary, it should be part of the challenge for *the player* to keep these allies alive, regardless what they do or don't do (unless the player prefers to let them die).
Regardless how Jaheria performs in combat, if a player wishes to keep her alive (as a legit part of a mission to be carried out in a player's preferred way) but she is dead in the end, the player has just failed this part of the mission/challenge.
I would rather believe it is a deliberate decision on Larian's part not to make Jaheria smart in combat (had she been made smart, that would be equivalent to lowering the combat difficulty for the player once she joins in the same battle - a player can always lower the game difficulty by going to the game's option menu).
Additionally, by my experiences, all harpers in BG3 are very weak - more so than they were in BG2. For example, out of curiosity, I found out this: after all surviving Harpers turned "temporarily hostile" (after Moonrise Tower's ground floor was cleared), my 4 party members dashed and left the tower, leaving only summons behind for them to attack. They could not kill all my summons in a reasonable time. In the end, I found out: my Dryad (22HP), her own summon (40ish HP), a familiar (11HP), and an animated dead (only 1HP) were able to eliminate all 6 Harpers + Jaheria (a total of 7) by leading them upstairs to a Mistress of the Soul, thereby creating a 3-party dogfight. The last one standing = my Dryad. A Dryad (22HP, level 7) has no problem killing a couple of Harpers. Jaheria (level 8) could survive too, if she lost track of my Dryad and ceased to be hostile. The only way she could surely defeat my Dyrad was by using Ice Storm (she can cast it twice per battle prior to becoming a companion). Note: none of my summons was ordered to fight back against the Harpers/Jaheria until they were the only hostiles left.
Also, 3 companions (Shadowheart + Astarion + Karlach) are more than enough to kill Isobel + wipe out the entire Last Light, while making Jaheria to be the only hostile alive in the end (despite Jaheria turns hostile after my Dark Urge chooses to be honest, she does not attack my party or summons). My Dark Urge is not needed. Not even healing is needed.
All the above is on Tactician difficulty.
So, I would not expect Harpers/Jaheria (as allies) to help much in any battle. They merely serve as distractions. They are not there to remove the challenging nature of combat. It's okay to let them (all) die.
As for keeping Harpers/Gondonian's alive (the two hardest fights in the game BECAUSE the AI is so dumb), there's a few tricks.
I went the sleet storm route. Get some boots (like hoarfrost, etc...) on your melee's, then sleet storm everyone. They all fall down and do nothing giving you TONS of time to run around mopping enemies up. It's also absolutely hilarious.
Abusing darkness is another tactic.
A life cleric spamming her aoe heal can also keep the idiots up through black hole/hunger, again giving you time to work through the mass of enemies.
Another trick is to stack radiant orb gear on shart, cast spirit guardians + mobility pot/boots, and run her around so everyone gets a huge stack of radiant orb and can't hit anything.
At every single opportunity, which is about half the fights in the game.
I play with this option turned off, but I respect the hell out of an AI capable of being just as much of a mechanics-exploiting ♥♥♥♥ as the player can be.
The funniest I have seen so far was at the ambush site in the shadow cursed land. A harper archer climbed down the ladder to ground level to shoot an arrow at a nearby target and then went back up again all in the same turn. It was baffling.
I also love it when a companion warns me of a trap and then steps right into it before I can react.
Or looting.. You stand right infront of a crate with some other crates next to it. You can literally touch the crate you want to loot and when you click on it your character starts walking around all of the other crates and then climbs over all of them and then ontop of the crate you wanted to loot. This drives me mad.