Baldur's Gate 3

Baldur's Gate 3

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REAPER Aug 9, 2023 @ 2:24pm
please explain spell slot.
i dont understand the spell slot thing, i wanna buy this but im confused. do i need to rest after every fight to get them back. or maybe is there a mod to fix this?
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Showing 1-15 of 23 comments
LordAnubis Aug 9, 2023 @ 2:28pm 
Warlocks get their spell slots back after every short rest, all other casters get them back after a long rest. There is a mod that gives you unlimited spell slots if you don't care to play spell casters in that way, but there is a reason spells are some of the most powerful in the game. Imagine being able to chain sleep enemies because you never run out of slots. May as well use a trainer for unlimited hit points since you'll just always be able to cast a healing spell, so why not remove damage to your characters altogether?
Last edited by LordAnubis; Aug 9, 2023 @ 2:29pm
REAPER Aug 9, 2023 @ 2:32pm 
Originally posted by LordAnubis:
Warlocks get their spell slots back after every short rest, all other casters get them back after a long rest. There is a mod that gives you unlimited spell slots if you don't care to play spell casters in that way, but there is a reason spells are some of the most powerful in the game. Imagine being able to chain sleep enemies because you never run out of slots. May as well use a trainer for unlimited hit points since you'll just always be able to cast a healing spell, so why not remove damage to your characters altogether?
i always like to play games my way. so the mod doesnt bother me, just like the story and running around getting into things.
GalGameLover Aug 9, 2023 @ 2:33pm 
its meant to limit the potential damage of your spells, by forcing you to think about the situation and use them wisely.
although with teh amount of resources you can find if you actually explore everything, you can still basically take a long rest to restore all spells everytime you run out.
Myth Alric Aug 9, 2023 @ 2:35pm 
You need a long rest to get them back, but the game is balanced in a way, that your not supposed to use all your spells every encounter.
RamzaBehoulve Aug 9, 2023 @ 2:35pm 
The D&D ruleset does not use mana. Instead, it gives a set amount of use per day for each powerlevel of spells.

Some things allow you to recover a few uses before you need to rest, but otherwise it's a mandatory action.

I'm sure someone will make a mod so you can "long rest" instantly out of battle though, just like the bedroll in DOS2.
Recjawjind Aug 9, 2023 @ 2:36pm 
To "fix" it?
No, because there is no fixing that needs to be done.
There probably are mods to *break* it though.
This_is_Citrus Aug 9, 2023 @ 2:37pm 
Spells slots are ammunition, bullets. Once out you can't "shoot" anymore, as in cast spells.
sharkbng Aug 9, 2023 @ 2:37pm 
Originally posted by I - ROADRAGE - I:
i dont understand the spell slot thing, i wanna buy this but im confused. do i need to rest after every fight to get them back. or maybe is there a mod to fix this?
Just get a mod that gives you a lot more spell slots or eliminates the need for them.

Its basically two different mana cost for spells. Some you can short rest to regenerate, others you have to long rest.
doublejesus Aug 9, 2023 @ 2:39pm 
In theory I save my warlock spell slots for when I'll need them most.

In practice they just end up getting used for counter spell and offensive spells come from scrolls. The lack of a magic item proficiency leaves stuff like casters, thief rogues and bards in a odd spot where a barbarian can just cast fireballs when needed.
Gwynhara Aug 9, 2023 @ 2:39pm 
There are already a lot of mods, and more will come -- it's not a live service game or something like that where they are limited or restricted, so you can find mods that change how these things work.
Myth Alric Aug 9, 2023 @ 2:42pm 
Personally, I would just play a warlock, instead of trying to break the game. The game seems like it would be a lot less fun if you just overpower your character to instant slaughter everything. The story isn't that good, to support the game, if you remove all the combat from it.
Varanus Aug 9, 2023 @ 2:44pm 
You kind of have to be strategic with your spells or you wont have them when you really need them. You can also rest, but not use any resources, and you'll get half your spell slots back. Which is what I usually do. Its rare that you'll need ALL your spell slots for a fight, unless its a boss. So you'll usually be good going around with half. :)
ArchaicReaper Aug 9, 2023 @ 2:50pm 
D&D's magic is Vancian magic. Magic comes in the form of specific spells with set effects and must be prepared in advance of use. Preparing spells puts them in your mind and casting them results in forgetting them and thus the need to prepare them again later. The idea being that magic is something too great for mortal minds to fully comprehend. It's like a gun, you load the bullets and firing them means you gotta reload.

In previous editions, prepared spellcasters (like Wizards) had to fill spell slots when they prepared their spells. So if you prepared 2 Magic Missiles today you can cast 2 Magic Missiles and nothing else. If you prepared 1 Magic Missile and 1 Shield you can cast each once only. 5th edition makes it more convenient to have all casters function like spontaneous casters (like Sorcerers) of old editions, they fill their spells slots when they actually cast the spell. So you have more flexibility and don't have to worry quite so much, though it does cut down on the uniqueness of different casters.

I think the mechanical aspects have already been explained. Spells are strong, they need a limit, and D&D uses this instead of mana.
Thickums Aug 9, 2023 @ 2:55pm 
There's a LOT to learn about spell casting, so I don't blame you for not getting it.

First of all, every caster except the Warlock regains all of their spell slots on a long rest. Warlocks gain all of their spell slots on both short and long rests, but in exchange they don't have many slots to work with overall.

Certain casters such as the Wizard can regain their spell slots via a special class feature called Arcane recovery. This only requires an action and a charge of this unique resource, so you can even do this in combat unlike resting.

Spell slots come in levels, the higher the level the more powerful the spell generally is. E.G. a level 1 damaging spell such as guiding bolt will deal noticeably less than a level 3 damaging spell such as fireball, as well as fireball having a significant AoE whereas guiding bolt is single target only. The higher your caster's class level, the more spell slots you will obtain and the higher level you'll be able to cast. Class level and spell level are not the same thing.

Spells can only be cast once you've reached a certain level, such as fireball. However, EVERY spell can be "up cast." Up casting refers to using a higher spell slot than the spell requires, E.G. Using a level 4 spell slot for fireball, which as we know is a level 3 spell. This usually results in the spell being marginally more powerful too, but your mileage will vary depending on the spell itself.

There are a few spells that have the "ritual" tag, such as speak with animals. This means that as long as you cast the spell out of combat, it won't use your spell slot to cast it, meaning it's more or less free to cast.

There are certain kinds of casters, those being full casters, 1/2 casters and 1/3 casters. Full casters have the access to the most spells and spell slots overall, 1/2 casters have access to half of the full casters spells and as you can guess 1/3 casters have access to one third of the full casters spells. 1/2 and 1/3 casters make up for their lack of spells in other areas, such as armor, health, melee etc.

Finally, you can only have so many spells currently castable at any given moment, this increases with level and your spell casting modifier such as intelligence for Wizard or Charisma for Sorcerer. There are 2 kinds of ways to have spells be castable, those being "prepared" and "known" casters. Prepared casters like the Wizard are able to change their chosen spell list at any time while not in combat, allowing for great flexibility. Known casters like the Sorcerer are locked in with their spell choices semi-permanently. The only way they can change their spell list is by respeccing their character or when reaching certain levels. Choose wisely if playing a known caster.

There's probably more stuff that I've missed out, but I hope this helps you give a comprehensive understanding of how casting works and I really think this game is worth your time and money.
REAPER Aug 9, 2023 @ 2:55pm 
I hear explorer mode is harder than normal? is this true?
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Date Posted: Aug 9, 2023 @ 2:24pm
Posts: 23