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I also don't want everyone jumping to my bed just because I said a single nice thing.
"I feel like some people just aren't used to the idea of casual sex in games. Generally sex is treated as the reward at the end of a long emotional and time investment. Baldur's Gate 3 takes a more realistic approach where not everyone treats it as something special.
I'm currently reaching the end of Act 1, having done everything on the surface and approaching Grymforge in the Underdark and my experience so far has been this:
Shadowheart: shared a bit of her past, we kissed once (she's my romance interest so I put a lot of work to get here)
Astarion: propositioned me at the party once, shot him down
Gale: flirted with me at the party, we settled on being friends
Lae'zel: also propositioned me, told her no
Wyll: zero romantic interaction
Karlach: told me she would want me if she could touch me, turned her down
Halsin: zero romantic interaction
These all make sense to me (with one exception) for each character. Wyll and Halsin aren't showing interest because I haven't. Astarion and Lae'zel want something physical with no emotional involvement because to them sex is an act of pleasure, not intimacy and so anyone who matches their preference will do. Karlach is a sociable person who has been alone and unable to touch anyone for years and so now craves intimacy with someone else. Shadowheart is slow to trust and either lacks or cannot remember any previous relationship experience so she wants to take it slow. Gale is the only one I find a little odd - he seems quick to jump ship for someone still so fixated on Mystra.
The tl;dr here is that the companions aren't really a bunch of horndogs: Larian have just created a varied cast with differing circumstances and views on sex and intimacy who approach relationships in a realistic and grounded way that befits those views and circumstances. They've diverged from the industry norm by not having sex be the grail at the end of your quest and people aren't used to it."
In Mass Effect or similar games it's the player that actively has to pursue a certain character to earn his / her affection via dialogue choices. For instance, if you want Liara, you actively need to encourage her in dialogue choices. Same for Kaidan and Ashley, Miranda, Jacob, Garrus, Tali etc. Not all characters are available (Traynor is lesbian for instance, so no joy for male!Shepard) and some are simply not interested at all (Joker, EDI).
In BG3 however it feels as if all characters seem to have the hawts for the PC simply for doing the "right thing" now and there in their eyes. Simply by not killing someone will raise approval for nearly anyone except Lae'Zel. Being brash and direct will make Lae'Zel happy and Shadowheart disapprove, while others are quite okay with whatever you do. Unless you do something truely heinous, it's next to impossible to kill your chances with someone, so in the end, you may even have enough approval with ALL of the characters and ALL want to share their bed with you.
I think there are simply tons of dialogues missing where you actually learn more about the characters. I rather would have a slow build up with the character I want to pursue (for instance, Shadowheart). They might throw in a ONS with Lae'Zel (because it will raise troop morale and good morale means more killing and that's totally in line with her view on things) that, if accepted, may make things more difficult with Shadowheart. But you can clean the air by more dialogue - that's character development as well as story telling!
Actually, I'd do the other way around: Lae'Zel may be an ONS at beginning and considers it an "efficient way to raise morale" but in the end she may be a monogamous lover because "no bond is stronger than between lovers and we'll fight for each other until we're dead". Still fits her character as it involves warrior codex and lots of killing. In such case, Shadowheart of Karlach may be "distractions" for your PC that may want you to draw your attention from Lae'Zel.
Right now, romances appear out of thin air. "You were nice to me, let's be a couple and celebrate it with magical tricks" ;-)
Shadowheart: told me to go find Gale because he was interested in me.
Astarion: said I wasn’t his type
Gale: we pretend kissed (who I was trying to actively romance)
Lae’zel: she was the oddest one for me, but essentially said “we could’ve been a thing but I don’t like you” very aggressive.
Wyll: I could’ve offered to dance with him, decided to just be friends.
Karlach: killed when first meeting her
Halsin: see above
That stated: So far, I'm still able to play BG3 (a video game, not a tabletop game) without any romance (and my character doesn't have to be a ***** to accomplish it, unlike some other video games).
So, Larian has allowed me to have my video game D&D experience as I've chosen.
Approval rating doesn't matter much if at all when it comes to romancing in the game. What matters is the dialogue options you're choosing that lead down the romance path. You can have mid or low approval rating and still romance successfully if you choose the right options.
You mean people dont like that what you call "ROMANCE" basically involves a button saying "wanna bang" on every fkn NPC? Yea, how weird.
^ This. We can close this discussion now and turn back to the game
So identical to BG3 essentialy?