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Bir çeviri sorunu bildirin
Go cast double haste on crit spamming melee monsters and then drop a globe of invulnerability.
Or just stack spells like plant growth / thorn wall / firewall or any damage/CC effect in fights. Surface spell stacking is crazy strong at every point of the game.
Then tell me casters suck with a straight face, when you're one rounding all the encounters and never getting to see what bosses do.
Sounds like you have no idea what you're talking about. Been playing table-top 5E since it came out. Casters aren't bad per-say. Fighters scale much better. They're stronger from 1 to 20.
this is baldurs gate 3 though, not 5e as you know it. And in BG3 casters are absolutely bonkers and are 100% the reason you can end every major fight in a single round.
BG3 and 5e are not the same thing either. Larian made plenty of changes to the system to accomodate a digital game and have openly talked about this on multiple occasions. BG3 version of Haste, for example, is bonkers strong and has no right to be.
And things that they actively tried to nerf (for good reason) such as quickened spell are still just... outright gross for ending encounters immediately.
Kinda makes me wanna try a no-magic game, which leaves what, Barbarian, Fighter, Rogue?
Monk with way of the open palm could be considered a martial class. The ki points are basically the same as battle master maneuvers and punching everything is a lot of fun.
If you have to use a level 1 spell against endgame enemies with high health, there still are good options:
Tasha's Hideous Laughter can disable one of the enemies for the whole fight with one of your many spell slots (heck, endgame you can arcane recovery 5-6 of these + the 4 you can always cast)
Magic Missile can let you finish off injured enemies reliably (kinda situational)
Protection from Evil and Good is really strong defensively when relevant
Mage armor is good
Ray of Sickness can let you poison enemies which is pretty crippling, and doesn't even take concentration
Shield can let you tank very well
Wait, I just notice you're lvl 4. What even has 160 health at level 4 lol
Paladin: "Same!"
Cleric: "...in the last five fights, all you did was smack things in face while saying 'SMITE!'"
Paladin: "Exactly!"
Wizards are also able to carry a tremendous amount of utility, learning nearly every spell in the game. Think of it like this: all your fighter can really do is smack someone with a big sword, so by smacking someone with that sword you're kind of already playing them optimally. Casters are much more complex, so it's easier to make mistakes with them.
Eh, Ki is just 'Eastern magic' 🤷♂️
I didn't say 'primarily', I meant without magic at all - and I view Ki as being more or less magical.
That only leaves Barbarians, Fighters and Rogues - and no WM, EK or AT.
Actually, a dual wielding Battlemaster-Thief sounds like a lot of fun.
You can dismiss any and all of the martial classes as just being magical, if you're willing to take a hardline stance like that.