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The Potential for a Dungeon Master Mode: It would be absolutely fantastic to see a Dungeon Master mode in Baldur's Gate 3. Such a feature would allow players to craft and curate experiences in real-time, delivering an authentic and immersive D&D feel within the digital realm.
Economic Viability: Sadly, I believe that we might never see this feature. The reason? It's possible that from a financial standpoint, the game might not present a strong enough incentive for the developers. Implementing a Dungeon Master mode could be an expensive and challenging endeavor, and if they perceive the returns as not substantial enough, they might steer clear.
Competition with a Tabletop Project: There's also the potential issue of the game becoming a direct competitor to a D&D tabletop project they might be working on (One DnD). This could result in an overlap in their market, which might not be ideal for their business strategy.
Having said that, these are just my personal opinions. If my assumptions were true, it would be genuinely sad. Baldur's Gate 3 boasts massive potential. Imagine it evolving into the definitive game – especially if it could integrate with modern AI technologies. This would enable faster procedural generation of scenarios or a swifter foundational creation than before. All the while, it would empower Dungeon Masters to shape NPCs, monsters, and environments to their heart's content.
Such a game would not only push boundaries but revolutionize digital role-playing experiences. It's a dream I, and perhaps many others, hope might one day be realized.
20 years or so ago Wizards announced (if I remember all this correctly) what I believe was called then, D&D beyond - and it may have changed names here or there - but they promised within 2-5 years, full online play at a virtual table.
It's as believable as the Never Ending Story.
I truly hope Wizards isn't using that as an excuse to hold back more capable studios (such as Larian) from actually providing us what we know they are capable of providing us with a DM mode such as what Neverwinter used to do.
There is no part of me that ever expects Wizards to be able to deliver D&D online. They've had more than enough time to prove they are not capable of delivering, they should just lease it out - make their bank and let people play.
There were some fun custom campaigns for Original Sin 2 though and hopefully they do it here as well.
Although in terms of milking the cash cow, I'm not sure that would be the best for Larian and the big distributor money.
2d isometric… sure… 3D for the professionals.
Take a look at good old Neverwinter Nights for example. It was a simpler game, but it could use the same map-making principles. Same for Solasta.
Never going to happen. Which about 30 seconds of critical thinking would illuminate why.
Because someone like myself might write/code a non-woke narrative?
I can see it now: I post some ‘BG3 custom campaign’ – I’m just thinking about old school entertainment without any politics.
Let’s say it goes really well. People are enjoying what used to be called, ‘back in the day’, entertainment.
Seems to be a good life. Everyone happy, enjoying the content.
Suddenly I get a ‘mysterious letter’:
Dear ES,
I write to you on behalf of the global D&I consortium. We have noticed some concerning activity in the endorsement of your story. I write ‘concerning’ not to alarm you, but only to bring to your attention that as a semi-popular content creator, the content of your fiction does not meet the consortium’s T&C.
I’d like to invite you to a zoom call to discuss this further.
It is not our intent to intimidate, nor ‘censor’, content creators. We can all work together to create a more inclusive fiction for all.
I would like to suggest working with one of our advisors to enhance your fiction, and I’m sure you will be very appreciative of their suggestions – they’re a very big fan of your content (as are we).
Thank you for your co-operation in ensuring a more inclusive world. We look forward to working with you before you post any more download-able content in future.
Thanks,
The Consortium
But a campaign editor is different from a DM mode. I see no problem in having the players create stand alone single player campaigns. It would keep the game alive and selling for many years to come and it wouldn't hurt Wizards of the Coast beloved profits from people who play with friends.
Pretty much an uglier BG3 running on the same DnD 5E ruleset, but very moddable and with an in-built module creator. Has a better user interface as well.