Baldur's Gate 3

Baldur's Gate 3

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Jaregon Aug 9, 2023 @ 3:54am
Hit % explanation
Aight, so I'm a warlock, i'm level 4 at the moment with a magic hit of +12 to my spell attacks.

Against a char with a armor ac of 11, I have a 70% chance to hit. My question is, why isn't the chance to hit 100% and or atleast 95% *assuming the attack die is a d20 + magic hit modifier*

I wish this game atleast explained more of the info they give us. Trying to dig through info and other things but can't find anything concrete or obvious to explain it.

Weapons seem to follow the correct % chance with a d20 plus your str/dex modifiers. and or other things.

As in I have a str of 10, so +0 modifier. and I have a 55% chance to land a hit on the same person.
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Showing 31-44 of 44 comments
Jaregon Aug 9, 2023 @ 4:44am 
my main gripe with the game is it's lack of displaying info. On more then a few ocasions I've wondered why a number is what it is, but the game just refuses to tell me it, or times during level ups where the game just decides to withhold information example being the frenzy barb skills refusing to mention the exhaust mechanic it adds with it's own skills.
Overeagerdragon Aug 9, 2023 @ 4:45am 
Originally posted by CiZerin:
Originally posted by Overeagerdragon:

You ever heard of the D20 system? DnD uses that system but not all D20 systems are DnD...
(Unless you wanna invoke some really pissed Vampire:The Masquerade fans right about now)

EDIT: and I'm sure there's some ADnD players out there... sorry guys; I know you guys are sticklers for those +2 situational boni; didn't forget about you guys; don't kill me xD)
yes, I know D20 system. Never heard it called "standard rules".

Hey not trying to offend you in the first place... could be that I've been playing so many D20 PnP TT-settings that the community I did that with simply started referring to the D20 system as being the "standard ruleset"; it wasn't meant as an offense :)
Teddy Aug 9, 2023 @ 4:46am 
Originally posted by Myth Alric:
The most you can ever have is a 95% chance to hit, since you always miss if you roll a 1. Also they add in several other modifiers as well, like height advantage, or height disadvantage, being too close(even if not in melee), and all sort of stuff, so you need to factor those in. Also some spells might not target armor but automatically hit and the enemy has to make a saving throw(in which case the % to hit is based on their % to fail the save).
Dno about 5e, but some feats can change 1 to reroll, in some cases
Overeagerdragon Aug 9, 2023 @ 4:47am 
Originally posted by Jaregon:
my main gripe with the game is it's lack of displaying info. On more then a few ocasions I've wondered why a number is what it is, but the game just refuses to tell me it, or times during level ups where the game just decides to withhold information example being the frenzy barb skills refusing to mention the exhaust mechanic it adds with it's own skills.

yeah there's a bit of info most DnD players simply "know" that I think Larian forgot that BG3 might be some people's first introduction to a DnD or D20 setting. I don't think they hide it on purpose... I think they simply forgot it in a mindset of "yeah everyone knows that; no reason to tooltip it"
CiZerin Aug 9, 2023 @ 4:59am 
Originally posted by Overeagerdragon:
Originally posted by CiZerin:
yes, I know D20 system. Never heard it called "standard rules".

Hey not trying to offend you in the first place... could be that I've been playing so many D20 PnP TT-settings that the community I did that with simply started referring to the D20 system as being the "standard ruleset"; it wasn't meant as an offense :)
man I'm not offended ) just was confused by termin "standard rules".
Spython Aug 9, 2023 @ 4:59am 
Originally posted by Overeagerdragon:
Originally posted by Jaregon:
my main gripe with the game is it's lack of displaying info. On more then a few ocasions I've wondered why a number is what it is, but the game just refuses to tell me it, or times during level ups where the game just decides to withhold information example being the frenzy barb skills refusing to mention the exhaust mechanic it adds with it's own skills.

yeah there's a bit of info most DnD players simply "know" that I think Larian forgot that BG3 might be some people's first introduction to a DnD or D20 setting. I don't think they hide it on purpose... I think they simply forgot it in a mindset of "yeah everyone knows that; no reason to tooltip it"

There is a way to inspect something by hovering your cursor over it and pressing T, which then provides more information about ability, spell, item or whatever you have selected. It is still not a very good solution, since a good amount of info is hidden behind this mechanic that some may not realize to be there.
Jaregon Aug 9, 2023 @ 5:00am 
I would love to inspect the % to hit. Curious to see how they arrive at the hit %'s they arrive at etc.
Drake Aug 9, 2023 @ 5:12am 
A quick info about Hit chance. To get 100% hit chance you need to have your +attack bonus being equals to the AC of the enemy.

So to beat a AC 17, you need a +17 in attack.

+17 is a big number in D&D5E. Not every class are going to get there, especially with only 12 levels in the game.

To get around that, you need advantage on rolls.

Originally posted by Jaregon:
my main gripe with the game is it's lack of displaying info. On more then a few ocasions I've wondered why a number is what it is, but the game just refuses to tell me it, or times during level ups where the game just decides to withhold information example being the frenzy barb skills refusing to mention the exhaust mechanic it adds with it's own skills.

I agree. FIrst the concise description is a mistake. It's D&D game, if the ability is the same as pnp, copy paste the pnp description. People need to get the full info on what happens.

Then, we need a manual. You can't teach D&D rules with tooltips. An ingame manual that is ready to consult whenever a player needs precision on a rule would have been a lot better.

Larian thought they could "hide" the rules by creating a layer of UI to "simplify" the gaming experience. Well it doesn't work, people need to understand why the numbers are there and how they are produced.
Jaregon Aug 9, 2023 @ 5:15am 
mhmm if I had ways to dig into things, then i could find out how a d20+12 vs an AC of 11 = 90%
CiZerin Aug 9, 2023 @ 5:21am 
Originally posted by Drake:
A quick info about Hit chance. To get 100% hit chance you need to have your +attack bonus being equals to the AC of the enemy.

So to beat a AC 17, you need a +17 in attack.
there is no 100% chance because 1 on d20 is always failed
CiZerin Aug 9, 2023 @ 5:23am 
Originally posted by Jaregon:
mhmm if I had ways to dig into things, then i could find out how a d20+12 vs an AC of 11 = 90%
best you can do is hit that enemy and check in combat log what was happend (check the roll number, what modifiers were applied etc)
Last edited by CiZerin; Aug 9, 2023 @ 5:23am
PocketYoda Aug 9, 2023 @ 5:25am 
Originally posted by Jaregon:
Aight, so I'm a warlock, i'm level 4 at the moment with a magic hit of +12 to my spell attacks.

Against a char with a armor ac of 11, I have a 70% chance to hit. My question is, why isn't the chance to hit 100% and or atleast 95% *assuming the attack die is a d20 + magic hit modifier*

I wish this game atleast explained more of the info they give us. Trying to dig through info and other things but can't find anything concrete or obvious to explain it.

Weapons seem to follow the correct % chance with a d20 plus your str/dex modifiers. and or other things.

As in I have a str of 10, so +0 modifier. and I have a 55% chance to land a hit on the same person.
Are you below or above the enemy, is it dark, are you in mud water etc, there are a lot of factors that ruin your perfect 100%...
guppy Aug 9, 2023 @ 5:29am 
Originally posted by Jaregon:
Aight, so I'm a warlock, i'm level 4 at the moment with a magic hit of +12 to my spell attacks.

Against a char with a armor ac of 11, I have a 70% chance to hit. My question is, why isn't the chance to hit 100% and or atleast 95% *assuming the attack die is a d20 + magic hit modifier*

I wish this game atleast explained more of the info they give us. Trying to dig through info and other things but can't find anything concrete or obvious to explain it.

Weapons seem to follow the correct % chance with a d20 plus your str/dex modifiers. and or other things.

As in I have a str of 10, so +0 modifier. and I have a 55% chance to land a hit on the same person.

That 12 is most likely your Spell DC, not your to hit.

The to hit bonus is calculated as:
Stat bonus + proficiency bonus ( only added IF your are proficient )

So a level 4 warlock would have ( with out any special magical items ):
+4 ( 18 cha) +2 proficiency = +6 to hit with spells.

If you don't roll an attack roll for the spell the enemy will most likely get a saving throw - they then roll their saving throw roll vs your spell dificulty (DC)
That is calculated as:
8 + proficiency + stat bonus
Again as a level 4 warlock with 18 cha that would be 8 + 2 +4 = 14

If you are attempting to hit them with a weapon you are not proficient with you loose the proficiency bonus and just add the (possibly negative) stat bonus.

Some spells auto hit and have no save ( magic missile, sleep, colour spray ) they are usually ballance by doing rellatively little damage or affecting a "low" number of hitpoints
CiZerin Aug 9, 2023 @ 6:05am 
Originally posted by guppy:
Originally posted by Jaregon:
Aight, so I'm a warlock, i'm level 4 at the moment with a magic hit of +12 to my spell attacks.

Against a char with a armor ac of 11, I have a 70% chance to hit. My question is, why isn't the chance to hit 100% and or atleast 95% *assuming the attack die is a d20 + magic hit modifier*

I wish this game atleast explained more of the info they give us. Trying to dig through info and other things but can't find anything concrete or obvious to explain it.

Weapons seem to follow the correct % chance with a d20 plus your str/dex modifiers. and or other things.

As in I have a str of 10, so +0 modifier. and I have a 55% chance to land a hit on the same person.

That 12 is most likely your Spell DC, not your to hit.

The to hit bonus is calculated as:
Stat bonus + proficiency bonus ( only added IF your are proficient )

So a level 4 warlock would have ( with out any special magical items ):
+4 ( 18 cha) +2 proficiency = +6 to hit with spells.

If you don't roll an attack roll for the spell the enemy will most likely get a saving throw - they then roll their saving throw roll vs your spell dificulty (DC)
That is calculated as:
8 + proficiency + stat bonus
Again as a level 4 warlock with 18 cha that would be 8 + 2 +4 = 14

If you are attempting to hit them with a weapon you are not proficient with you loose the proficiency bonus and just add the (possibly negative) stat bonus.

Some spells auto hit and have no save ( magic missile, sleep, colour spray ) they are usually ballance by doing rellatively little damage or affecting a "low" number of hitpoints
OP plays on Easy difficulty: +2 to proficiency bonus
He is lvl4, so his total proficiency bonus is: +2+2= +4
His CHA is 16, so it is +3
He has Illithid Power Favorable Beginnings: it adds your profficiency bonus to first attack roll, so it is another +4
Also he use Markoheshkir staff: +1 bonus to Spell Save DC and spell attack rolls.
Also he cast Eldritch Blast as a Warlock, so he is profficient with it

So, in total +4 +3 +4 +1 = +12

Next time read the whole thread before reply
Last edited by CiZerin; Aug 9, 2023 @ 6:06am
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Date Posted: Aug 9, 2023 @ 3:54am
Posts: 44