Baldur's Gate 3

Baldur's Gate 3

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Having to go to camp after every fight to regen mana sucks so much
This game is almost flawless for me, I absolutely love it but holy ever-loving hell I don’t know what developers were thinking forcing us to camp everytime we need to regen spell slots, this is by far the most annoying part of the game and completely destroys the pace of exploring.

Is there any way to turn it off, being able to just regen it passively somehow like in Divinity?
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Beiträge 3145 von 112
Ursprünglich geschrieben von Tahlaon:
Ursprünglich geschrieben von Steefy_92:

Bro, there is a reason this game is popular. If they went down the route of Pathfinder:Kingdoms or Wrath of Righteous we would be seeing different number
Yeah, bear sex.
Marketing, years of EA, visuals and a big IP.
Not bloated, aesthetic pander mechanics that are arguably over used heavily. I cant speak for everyone but when a DM calls for this many ♥♥♥♥♥♥♥ rolls its usually rather annoying. So at least that is authentic I guess.

PS: Original sin exists and is loved. Dont know why people are confused by this.

PS I don't care about all those things above, I genuinely just enjoy the game and have not even bother with "sex" part of the game and so does silent crowd that's smarter than me, and doesn't waste time on this forums.

I played DoS and it's nowhere near Pathfinder games, in terms of complexity. Why did you even brought this up?

DoS should remain in it's own yard and BG3 in it's own. With DoS they can do whatever they want, but it plays completely different, without being bogged down by license terms, whatever they are.

How did DoS even pop from what I wrote, in your argument?
Zuletzt bearbeitet von Steefy_92; 9. Aug. 2023 um 2:47
Arken 9. Aug. 2023 um 2:44 
As has been said before, BG3 follows (to an extent) the rules of D&D 5e.
In D&D class resources are meant to last you for a day of adventuring.
A day of adventuring can be anywhere between 2-6 encounters, with 3 being a good average.
Resource management is a big part of the game.
Your paladin is expected to nova on one or two bigger enemies with his smites. Your druid can wildshape in addition to regular spell casting. Cleric has channel divinity.
Things that can help with this are:

- spell scrolls: don't let them sit in your inventory
- magic items: look out for items that give you extra castings of useful spells
- efficient spells and concentration: Your cleric good get a lot of recurring damage from one spell like spiritual weapon or spirit guardians.
- racial spells: Some races give additional spells
- cantrips: These scale up at levels 5 and 11. Some classes get to add additional damage to these cantrips on top of this scaling.
That's why Pillars of Eternity 2 have, so far, THE BEST RPG MECHANICS. Spells are, still, a valuable resource because you can cast only few during fight, but you don't have to rest after every fight.

It's makes a game very fluent, but still very deep in mechanics. PoE2 is for me still the best RPG.
D&D has always been balanced on you using up roughly 20% or 25% of your "resources" in a well-challenging scenario. Which means you might only want to risk 2-4 fights per "day," or maybe one fight if it ends up being very difficult.

That's just how the game is designed, and the spells and other systems of the game are designed with that in mind. If you want to take that out, and have people instead just resting after every single fight (which would be hard to get enough supplies for, but maybe not impossible) - then they would need to rebalance and rework the entire game around that.

Which is unfeasible to say the least.
Zuletzt bearbeitet von [OTS]EchoZenLogos; 9. Aug. 2023 um 2:53
['w'] 9. Aug. 2023 um 2:53 
2x3 companions to shuffle around
two short rests
one long rest
Ursprünglich geschrieben von Tahlaon:
Ursprünglich geschrieben von Cameleer:
Its hilarious reading about all these players that apparently just spam spell slot spells and when they actually face a difficult enemy they are all out of spells, maybe try adapting to the system more, i rarely long rest
Yeah some of us are the opposite, especially on a first playthrough. Almost never using a single spell expecting the next encounter to be harder. Eventually clearing a whole level with a pocket full of unused fireballs wondering when the fun starts.
Iv gone full savescummer so I just use whatever I want now but that isnt a great way to encourage 'fun'. Spells should be used. This isnt the TT version and maybe shouldnt have tried so hard to keep the TTs handicaps.
I play on tactician and have never had less fun because of my spells not being up for XYZ combat, i just use spells when i feel i need them, i use bows and crossbows on my ranged characters, i hit people with my staff as my wizard its all about adapting to the system, and i find the system a lot of fun, if i could just spam fireballs and other spells, combat would be over in 2 turns max. I think its great that they went with the actual dnd system, its really cool.
Tahl 9. Aug. 2023 um 2:55 
Ursprünglich geschrieben von Steefy_92:
Ursprünglich geschrieben von Tahlaon:
Yeah, bear sex.
Marketing, years of EA, visuals and a big IP.
Not bloated, aesthetic pander mechanics that are arguably over used heavily. I cant speak for everyone but when a DM calls for this many ♥♥♥♥♥♥♥ rolls its usually rather annoying. So at least that is authentic I guess.

PS: Original sin exists and is loved. Dont know why people are confused by this.

PS I don't care about all those things above, I genuinely just enjoy the game and have not even bother with "sex" part of the game and so does silent crowd that's smarter than me, and doesn't waste time on this forums.

I played DoS and it's nowhere near Pathfinder games, in terms of complexity. Why did you even brought this up?

DoS should remain in it's own yard and BG3 in it's own. With DoS they can do whatever they want, but it plays completely different, without being bogged down by license terms, whatever they are.

How did DoS even pop from what I wrote, in your argument?
Because they are NOT completely different at all. While there are a lot of 'legally distinct' aspects those are largely thematic. The system underneath, the balance and pacing are all worth mentioning. Im not saying BG3 should have just be a reskinned OS, but if feels like Larian took none of what they learned there outside of back end code stuff.
...and why do you keep bringing up that you enjoy the game? Cool, I do too. But it isnt zero sum. If you have nothing to add 'nah it fine', why are you here? Why are you trying to argue something you dont understand?
Honestly, the Divinity 2 system was so much better.

You had to find source for your ludicrously powerful spells but otherwise it was a matter of cooldowns. Made the fights more exciting and varied.
After every fight?
Why are you using more spells than you need to?
Ursprünglich geschrieben von Seraphiel:
Honestly, the Divinity 2 system was so much better.

You had to find source for your ludicrously powerful spells but otherwise it was a matter of cooldowns. Made the fights more exciting and varied.

I personally think that action point use and costs was a better framework than spell slots, though I can't say I prefer the Divinity 2 combat in general. The whole "physical and magic armor" nonsense blocking all effects and needing to be spammed down led to the whole thing feeling very spam-like, and the environmental effects - while fun - were way too strong leading to them being abused for most fights.

A Divinity 2 fight in general is basically: spam all of your physical or magic reduction effects on a single enemy so you can crowd control them, then spam crowd control until you win.

A Baldur's Gate 3 fight on the other hand does still benefit from focusing targets, but you can do things like mass debuff enemies more strategically, or take advantage of the environment more readily for things like pushing enemies off of ledges, or get enough attacks and mobility with someone like a Monk to basically run around knocking multiple enemies on their butts in a single turn.
Ursprünglich geschrieben von Tahlaon:
Ursprünglich geschrieben von Steefy_92:

PS I don't care about all those things above, I genuinely just enjoy the game and have not even bother with "sex" part of the game and so does silent crowd that's smarter than me, and doesn't waste time on this forums.

I played DoS and it's nowhere near Pathfinder games, in terms of complexity. Why did you even brought this up?

DoS should remain in it's own yard and BG3 in it's own. With DoS they can do whatever they want, but it plays completely different, without being bogged down by license terms, whatever they are.

How did DoS even pop from what I wrote, in your argument?
Because they are NOT completely different at all. While there are a lot of 'legally distinct' aspects those are largely thematic. The system underneath, the balance and pacing are all worth mentioning. Im not saying BG3 should have just be a reskinned OS, but if feels like Larian took none of what they learned there outside of back end code stuff.
...and why do you keep bringing up that you enjoy the game? Cool, I do too. But it isnt zero sum. If you have nothing to add 'nah it fine', why are you here? Why are you trying to argue something you dont understand?

But I did criticize game where it matters (and still do), for me personally. Just as this is big deal for you or OP. And similarly I can voice my opinion that clashes against someone else's ... at least that's how discussions used to work.

As for back code stuff, dude don't go there. You are being very vague when you mention "back-end" it can mean a lot of things in terms of product application logic and architecture. Let\s stick to high-level tech free chatter, before we go down that rabbit hole :)

I agree with you about one thing on this manner. Larian didn't try to do anything to improve their signature godawful UI/UX, they took it from DoS games and just made it worse somehow.
Zuletzt bearbeitet von Steefy_92; 9. Aug. 2023 um 3:05
Tahl 9. Aug. 2023 um 3:04 
Ursprünglich geschrieben von Cameleer:
Ursprünglich geschrieben von Tahlaon:
Yeah some of us are the opposite, especially on a first playthrough. Almost never using a single spell expecting the next encounter to be harder. Eventually clearing a whole level with a pocket full of unused fireballs wondering when the fun starts.
Iv gone full savescummer so I just use whatever I want now but that isnt a great way to encourage 'fun'. Spells should be used. This isnt the TT version and maybe shouldnt have tried so hard to keep the TTs handicaps.
I play on tactician and have never had less fun because of my spells not being up for XYZ combat, i just use spells when i feel i need them, i use bows and crossbows on my ranged characters, i hit people with my staff as my wizard its all about adapting to the system, and i find the system a lot of fun, if i could just spam fireballs and other spells, combat would be over in 2 turns max. I think its great that they went with the actual dnd system, its really cool.
Except you can spam fireballs... that is what blastercaster builds are for.

Regardless, not only does the opposite playstyle exist, obsessively conserving spells(like I do, having used a single fire ball ever since hitting level 5 2 days ago) but its all entirely irrelevant to the point I made.

Can you people please PLEASE just use you head for two seconds. Just stop reactively typing out nonsense and think about what people say. Maybe try to think about how something might work instead of defaulting to excuses.

Im done putting effort into conversations with people that never care to hear what others might come up with but Ill do a little diligence with an example.

Point of clarity, I never said people should be spamming fireball but lets use that anyway.
Lets say you restore spell slots automatically after combat like... some kind of warlock or something, just imagine if that existed in D&D... lol.
But seriously, lets say you get it all back. Now what is the issue you bring up? Combat would be over too fast. Right, because fireball is a powerful spell. Of course.
So I guess there is nothing we can do, lets all just go home and stop trying.
Or.... we could at least consider the idea of buffing enemies, making resistances or AC more effective. Again, Im not going to bother going into detail because nobody will care or listen but there are very literally infinite possibilities both extreme and nuanced that could adjust how balanced works.
Maybe a system were all spells can be cast as cantrips but are weak. Using spell slots not to use a spell but to increase its potency. Etc etc.

The real issue is nothing to do with that though. See: my first comment on the subject.
Tahl 9. Aug. 2023 um 3:05 
Ursprünglich geschrieben von Seraphiel:
Honestly, the Divinity 2 system was so much better.

You had to find source for your ludicrously powerful spells but otherwise it was a matter of cooldowns. Made the fights more exciting and varied.
Yeah, and the kicker is that its not like they wouldnt be allowed to make tweaks to that system broadly. To give it a bit more D&D feel. But otherwise, in terms of scaling and pacing that was a good starting point wasted here.
Ursprünglich geschrieben von Tahlaon:
Ursprünglich geschrieben von Seraphiel:
Honestly, the Divinity 2 system was so much better.

You had to find source for your ludicrously powerful spells but otherwise it was a matter of cooldowns. Made the fights more exciting and varied.
Yeah, and the kicker is that its not like they wouldnt be allowed to make tweaks to that system broadly. To give it a bit more D&D feel. But otherwise, in terms of scaling and pacing that was a good starting point wasted here.
that's not really the case though, if they'd made tweaks to the systems to water things down then fans of the TT game would be outraged because they're getting shafted in order to cater to the broader RPG crowd that already gets 90% of RPGs designed for them.
I can't stress this enough: It's a D&D game, why would you expect it to not be D&D.
Kzc 9. Aug. 2023 um 3:19 
This is my only complained as well. It's so game breaking and takes all the fun away. Can't wait for a mod for this. Would be a real QOL improvement.
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Geschrieben am: 9. Aug. 2023 um 2:04
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